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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2220 occurrences of 1047 keywords
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Results
Found 1419 publication records. Showing 1419 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 4 | Eva Nieuwdorp |
The pervasive discourse: an analysis.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
interactive and reactive computation, multi/mixed media, portable devices (e.g., laptops, personal digital assistants), research discourse, ubiquitous computing, pervasive computing, games, gaming, user-centered design, information theory, hardware, pervasive gaming, history of computing, interactive environment, terminology, discourse analysis, ubiquitous gaming |
| 4 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
CAN mobile gaming be improved?  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
advanced protocols and games, games on mobile and resource-scarce devices, protocols for peer-to-peer networked games, peer to peer, mobile gaming, CAN, multiplayer gaming |
| 3 | Lasantha Seneviratne, Ebroul Izquierdo |
An interactive framework for image annotation through gaming.  |
Multimedia Information Retrieval  |
2010 |
DBLP DOI BibTeX RDF |
mpeg-7 features and object recognition, semantic annotation, human computation, interactive gaming |
| 3 | Andrew G. Stricker, Larry Clemons |
Simulation gaming for education in MyBase: the future of air force education and training with virtual world learning.  |
SpringSim  |
2009 |
DBLP DOI BibTeX RDF |
MyBase, simulation gaming for education, virtual world learning |
| 3 | Renu M. Zunjarwad, John H. Takamura |
Handheld gaming devices for baby boomers.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
gaming culture, handheld games and baby boomers, experience design |
| 3 | Patrick Clements, Jeremy Pesner, Jeremiah Shepherd |
The teaching of immunology using educational: gaming paradigms.  |
ACM Southeast Regional Conference  |
2009 |
DBLP DOI BibTeX RDF |
educational gaming, immune system |
| 3 | Silvia Lindtner, Scott D. Mainwaring, Paul Dourish, Yang Wang 0005 |
Situating Productive Play: Online Gaming Practices and Guanxi in China.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
productive play, guanxi, serious gaming, Online game, China |
| 3 | Jiunde Lee, Chih-Yi Chao |
The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Online Role-Playing Games, Quest Types, Gaming Motivations, Declarative Knowledge, Procedural Knowledge |
| 3 | D. Fox Harrell |
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming.  |
Creativity & Cognition  |
2009 |
DBLP DOI BibTeX RDF |
cognitive categorization, social classification, stigma, social networking, gaming, empowerment, social identity |
| 3 | Cathryn Gorlinsky, Mark A. Serva |
Leveraging online gaming for teaching student leadership and teamwork.  |
CPR  |
2009 |
DBLP DOI BibTeX RDF |
mis education, student teams, online gaming, leadership |
| 3 | Marie Griffiths, Ben Light |
Social networking and digital gaming media convergence: Classification and its consequences for appropriation.  |
Information Systems Frontiers  |
2008 |
DBLP DOI BibTeX RDF |
Household adoption, Classification, Social networking, Online community, Social media, Ethics, Play, New media, Digital gaming, MUDs |
| 3 | Madan Kumar M. M, Amit Thawani, V. Sridhar, Y. N. Srikant |
Analysis of application partitioning for massively multiplayer mobile gaming.  |
MOBILWARE  |
2008 |
DBLP DOI BibTeX RDF |
scalability, mobile gaming, application partitioning |
| 3 | Christos Bouras, Vassilis Poulopoulos, Ioannis Sengounis, Vassilis Tsogkas |
Networking Aspects for Gaming Systems.  |
ICIW  |
2008 |
DBLP DOI BibTeX RDF |
remote command execution, input device capturing, online gaming, remote control |
| 3 | Arun Ravindran |
Reduced dimensional HRTF processing for gaming environments.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
LISTEN dataset, gaming environments, head-related transfer functions (HRTF), dimensionality reduction |
| 3 | Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia |
Towards an interface for untethered ubiquitous gaming.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
gauntlet, evaluation, usability, gaming, interface, ubiquitous, wearable, pervasive |
| 3 | Thorsten Blum, Niko Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke |
Space invaders 360: an interactive multiplayer gaming installation that makes you move.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
arcade, gaming installation, hemispherical display, retrogaming, space invaders 360, virtual reality, immersion |
| 3 | Patrick S. Chen, Cheng-Yu Hung, Chiao-Hsin Ko, Ying-Chieh Chen |
Preservation of Evidence in Case of Online Gaming Crime.  |
ISI Workshops  |
2008 |
DBLP DOI BibTeX RDF |
virtual property, Virtual Property Description Language, online gaming, digital evidence |
| 3 | Yungchang Ku, Saurabh Gupta |
Online Gaming Perpetrators Model.  |
ISI Workshops  |
2008 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, perpetrators model |
| 3 | Rynson W. H. Lau, Addison Chan |
Motion Prediction for Online Gaming.  |
MIG  |
2008 |
DBLP DOI BibTeX RDF |
geometry streaming, online gaming, Motion prediction |
| 3 | Konstantinos Kazakos, Thirimachos Bourlai, Yuichi Fujiki, James Levine, Ioannis Pavlidis |
NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle.  |
Mobile HCI  |
2008 |
DBLP DOI BibTeX RDF |
obesity intervention, obesity prevention, human computer interaction, ubiquitous computing, serious gaming, pervasive gaming, physical activity, wearable sensors, NEAT, behavior modification |
| 3 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen, Chee Boon Tan |
Playing different games on different phones: an empirical study on mobile gaming.  |
Mobile HCI  |
2008 |
DBLP DOI BibTeX RDF |
mobile phone games, user study, mobile gaming |
| 3 | K. Prasetya, Z. D. Wu |
Performance analysis of game world partitioning methods for multiplayer mobile gaming.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
game world partition, networking, mobile gaming |
| 3 | Christine Szentgyorgyi, Michael A. Terry, Edward Lank |
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system.  |
CHI  |
2008 |
DBLP DOI BibTeX RDF |
handheld games, social gaming, Nintendo DS |
| 3 | Christoph Neumann, Nicolas Prigent, Matteo Varvello, Kyoungwon Suh |
Challenges in peer-to-peer gaming.  |
Computer Communication Review  |
2007 |
DBLP DOI BibTeX RDF |
overlay online-gaming, security, peer-to-peer |
| 3 | Roman Krepki, Benjamin Blankertz, Gabriel Curio, Klaus-Robert Müller |
The Berlin Brain-Computer Interface (BBCI) - towards a new communication channel for online control in gaming applications.  |
Multimedia Tools Appl.  |
2007 |
DBLP DOI BibTeX RDF |
Brain-gaming, Machine Learning, Human-Computer Interaction, Digital Signal Processing, Brain-Computer Interface, Electroencephalography, Biofeedback |
| 3 | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans Gellersen |
The VoodooIO gaming kit: a real-time adaptable gaming controller.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers |
| 3 | Cristina Portalés, Carlos D. Perales, Adrian David Cheok |
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
collaborative, interaction, augmented reality, gaming |
| 3 | Shunsuke Mogaki, Masaru Kamada, Tatsuhiro Yonekura, Shusuke Okamoto, Yasuhiro Ohtaki, Mamun Bin Ibne Reaz |
Time-stamp service makes real-time gaming cheat-free.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
cheat-proofing, real-time network gaming, time-stamp service |
| 3 | Yungchang Ku, Ying-Chieh Chen, Kuo-Ching Wu, Chaochang Chiu |
An Empirical Analysis of Online Gaming Crime Characteristics from 2002 to 2004.  |
PAISI  |
2007 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, MMORPG, cybercrime |
| 3 | Kalle Jegers, Mikael Wiberg |
Pervasive Gaming in the Everyday World.  |
IEEE Pervasive Computing  |
2006 |
DBLP DOI BibTeX RDF |
pervasive computer gaming, pervasive computing, human factors, computer games, usability testing |
| 3 | Adrian David Cheok, Anuroop Sreekumar, Lei Cao, Le Nam Thang |
Capture the Flag: Mixed-Reality Social Gaming with Smart Phones.  |
IEEE Pervasive Computing  |
2006 |
DBLP DOI BibTeX RDF |
collaboration, mobile computing, mixed reality, social computing, pervasive gaming, smart phone, physical interaction, location-based systems |
| 3 | Susan K. Land, Bret Wilson |
Using IEEE Standards to Support America's Army Gaming Development.  |
IEEE Computer  |
2006 |
DBLP DOI BibTeX RDF |
IEEE 12207 standards, Standards, Gaming development |
| 3 | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen |
The VoodooIO gaming kit: a real-time adaptable gaming controller.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers |
| 3 | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen |
The VoodooIO gaming kit: a real-time adaptable gaming controller.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers |
| 3 | Oren Zuckerman, Narcís Parés, Steve Benford, Henrik Hautop Lund |
Designing interactive environments for outdoors gaming and play.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
outdoors interaction, pervasive gaming, play |
| 3 | Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Wolfgang Prinz, Sabiha Ghellal |
Combining multiple gaming interfaces in epidemic menace.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
crossmedia, evaluation, design, user interfaces, augmented reality, computer games, pervasive gaming |
| 3 | W. Neville Holmes |
Digital Technology, Age, and Gaming.  |
IEEE Computer  |
2005 |
DBLP DOI BibTeX RDF |
Video gaming, Computing profession, Entertainment computing, Digital technology |
| 3 | Bo Kampmann Walther |
Atomic actions -- molecular experience: theory of pervasive gaming.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
| 3 | Georgios Metaxas, Barbaros Metin, Jutta Schneider, G. Shapiro, W. Zhou, Panos Markopoulos |
SCORPIODROME: an exploration in mixed reality social gaming for children.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
interaction design, children, mixed reality, social gaming |
| 3 | Angie Chandler, Joe Finney |
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
collaboration, mobile, real-time, gaming, consistency, latency, multi-user, multiplayer |
| 3 | Bo Kampmann Walther |
Reflections on the methodology of pervasive gaming.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, gameplay, ludology |
| 3 | Nuno Correia, Luís Romero, Jorge Santiago, Kalle Jegers, Mikael Wiberg, Eric Paulos, Robert Wechsler, Frieder Weiss, Duncan McCaffery, Joe Finney, Stefan Schmid, Andrew Scott, Simon Lock, Jennifer G. Sheridan, Adam T. Lindsay, Stewart Kember, Peter Phillips, Jennifer Allanson |
Gaming, Fine Art, and Familiar Strangers.  |
IEEE Pervasive Computing  |
2004 |
DBLP DOI BibTeX RDF |
hypermedia entertainment, pervasive urban computing, digital installation art, pervasive gaming, multiplayer gaming, interactive dance |
| 3 | Siddharth Singh, Adrian David Cheok, Soh Chor Kiong |
A step towards anywhere gaming.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
anywhere gaming, mobile phone, Bluetooth |
| 3 | Christopher Williams, Mark Burge |
MIDP 2.0 changing the face of J2ME gaming.  |
ACM Southeast Regional Conference  |
2004 |
DBLP DOI BibTeX RDF |
handheld gaming, Java, pervasive computing, J2ME, MIDP |
| 3 | Kieran Mansley, David Scott, Alastair Tse, Anil Madhavapeddy |
Feedback, latency, accuracy: exploring tradeoffs in location-aware gaming.  |
NETGAMES  |
2004 |
DBLP DOI BibTeX RDF |
bluetooth, mobile gaming, location systems |
| 3 | Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfgang Effelsberg |
Lightweight QoS-support for networked mobile gaming.  |
NETGAMES  |
2004 |
DBLP DOI BibTeX RDF |
admission control, mobile gaming, resource reservation, queuing systems, QoS-support, flow aggregation |
| 2 | Maria Ebling, Ramón Cáceres |
Gaming and Augmented Reality Come to Location-Based Services.  |
IEEE Pervasive Computing  |
2010 |
DBLP DOI BibTeX RDF |
manual localization, Foursquare, Gowalla, Metro Paris Subway, Yelp, Urbanspoon, social networking, augmented reality, gaming, location-based services, mobile/wireless |
| 2 | Howell O. Istance, Aulikki Hyrskykari, Lauri Immonen, Santtu Mansikkamaa, Stephen Vickers |
Designing gaze gestures for gaming: an investigation of performance.  |
ETRA  |
2010 |
DBLP DOI BibTeX RDF |
gaze and gaming, eye tracking, feedback, gaze control, gaze gestures |
| 2 | Amy Voida, M. Sheelagh T. Carpendale, Saul Greenberg |
The individual and the group in console gaming.  |
CSCW  |
2010 |
DBLP DOI BibTeX RDF |
console games, gamecube, playstation, ps2, ps3, xbox360, video games, wii |
| 2 | Orlando R. E. Pereira, Joel J. P. C. Rodrigues, Abel J. P. Gomes |
Contributions of Sensor Networks to Improve Gaming Experience.  |
AINA Workshops  |
2010 |
DBLP DOI BibTeX RDF |
Wireless Sensor Networks, Body Sensor Networks, Gaming Experience |
| 2 | Francisco Lopez, Ramon Molla, Veronica Sundstedt |
Exploring peripheral LOD change detections during interactive gaming tasks.  |
APGV  |
2010 |
DBLP DOI BibTeX RDF |
perception, computer games, level of detail, inattentional blindness |
| 2 | Josh Coe, Monchu Chen |
Making friends by killing them: using location-based urban gaming to expand personal networks.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
participatory design / cooperative design, urban gaming, user experience design / experience design, user studies, ethnography, concept design, handheld devices and mobile computing, user-centered design / human-centered design, social computing and social navigation |
| 2 | Wanmin Wu, Md. Ahsan Arefin, Zixia Huang, Pooja Agarwal, Shu Shi, Raoul Rivas, Klara Nahrstedt |
"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming.  |
ISM  |
2010 |
DBLP DOI BibTeX RDF |
Quality of Service, Gaming, Quality of Experience, 3D tele-immersion |
| 2 | Glenda Revelle, Ashley Fenwick-Naditch, Liz Kronenberger, Makeda Mays Green |
CHI 2010 special interest group: creating prosocial media for children.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
gaming for good, prosocial behavior, communication, social networking, children, social media |
| 2 | Zi Ye, Hammad Khalid |
Cobra: flexible displays for mobilegaming scenarios.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
mobile gaming, organic user interfaces, flexible displays |
| 2 | Norman Makoto Su |
Street fighter IV: braggadocio off and on-line.  |
CSCW  |
2010 |
DBLP DOI BibTeX RDF |
fighting games, gaming culture, hype, street fighter iv, trash talking, video arcade, video games, discourse analysis |
| 2 | Natasa Paterson, Katsiaryna Naliuka, Søren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway |
Design, implementation and evaluation of audio for a location aware augmented reality game.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
location aware gaming, engagement, immersion, sound design |
| 2 | Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Ossi Salmi |
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
pervasive computing, pervasive gaming |
| 2 | Francisco Oliveira, Heidi Cowan, Bing Fang, Francis K. H. Quek |
Fun to develop embodied skill: how games help the blind to understand pointing.  |
PETRA  |
2010 |
DBLP DOI BibTeX RDF |
embodied skill, multimodal discourse, gaming, assistive technology, ACM proceedings |
| 2 | Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas |
Multimodal augmented reality tangible gaming.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Augmented reality, Pervasive computing, Multimodal interfaces, Serious games |
| 2 | Stefan Tolic, Helmut Hlavacs |
A Testbed for P2P Gaming Using Time Warp.  |
T. Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Aidan Kehoe, Flaithrí Neff, Ian J. Pitt |
Use of voice input to enhance cursor control in mainstream gaming applications.  |
Universal Access in the Information Society  |
2009 |
DBLP DOI BibTeX RDF |
Cursor control parameters, Games, Voice input |
| 2 | Yolanda Garrido, Álvaro Marco, Joaquín Segura, Teresa Blanco, Roberto Casas |
Accessible Gaming through Mainstreaming Kinetic Controller.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
kinetic controllers, user interface, accessibility, games, design for all, people with disabilities |
| 2 | Roderick M. Riensche, Louis M. Martucci, Jean Scholtz, Mark A. Whiting |
Application and Evaluation of Analytic Gaming.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Andrew J. Cowell, Amanda K. Cowell |
Avatars in Analytical Gaming.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | David Machaj, Christopher Andrews, Chris North |
Co-located Many-Player Gaming on Large High-Resolution Displays.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Colleen L. Phillips, K. Brock Stitts, Norman D. Geddes |
ASC: A Proposed Architecture for Computing a Social Capital Gaming Metric.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang |
Robust resource allocation in a massive multiplayer online gaming environment.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
FePIA, peer-to-peer, resource allocation, robustness, heterogeneous, MMOG, client/server |
| 2 | Chris Satchell |
Evolution of the medium: positioning for the future of gaming.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Martin Van Velsen, Josh Williams, Gustav Verhulsdonck |
Table-Top Gaming Narratology for Digital Interactive Storytelling.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
Table-Top, AI, Interactive Narrative, Digital Storytelling |
| 2 | Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh |
Communicative behaviors and flow experience in tabletop gaming.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
flow theory, social interaction, tabletop interface, communicative behaviors, augmented reality games |
| 2 | Matt Zachara, José Pablo Zagal |
Challenges for success in stereo gaming: a Virtual Boy case study.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
LCD shutter glasses, Virtual Boy, virtual reality, case study, 3D, head-mounted display, depth perception, stereoscopic |
| 2 | Sarah Kenderdine, Jeffrey Shaw |
UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
Re-Actor, Samuel Beckett, cybernetic theatre, stereographic, algorithms, real-time, interactive, augmented reality, game engine, polarized, situated |
| 2 | Magalie Ochs, Helmut Prendinger |
Emotional gaming: win by emotion expression.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Michael Ehret, Tobias Fritsch, Benjamin Voigt |
The Profi League Continues - An Online Gaming Community for Professional Players.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 2 | Jaime Sánchez, Mauricio Sáenz |
Video Gaming for Blind Learners School Integration in Science Classes.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
sound interface, school integration, Visual disability, science learning |
| 2 | Guofeng Tong, Ying Qu, Tong Cheng |
Human-computer interactive gaming system - a chinese chess robot.  |
IROS  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Hadi Kharrazi, Anthony Faiola, Joseph Defazio |
Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Hypoglycemia, Patient Empowerment, Compliance to Treatment, Adolescent Diabetic Drivers, Serious Gaming, Behavioral Modeling, Diabetes |
| 2 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen |
Cheating Behaviors in Online Gaming.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Online game cheating, cheating frameworks, online game fairness |
| 2 | Richard Beggs, Philip O'Neill, Karen Virapen, Sylvia Alexander |
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Academic Perceptions, Barriers in Gaming, Interactivity, Learning, Education, Motivation, Serious Games, Video Games, Student Engagement |
| 2 | Cody Watts, Ehud Sharlin, Peter Woytiuk |
Matchmaker: Interpersonal Touch in Gaming.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Games, gaming, tabletop, Matchmaker, touch |
| 2 | Pietro Azzari, Luigi di Stefano |
Vision-Based Markerless Gaming Interface.  |
ICIAP  |
2009 |
DBLP DOI BibTeX RDF |
keypoint matching, videogames, human-machine interfaces, camera pose estimation |
| 2 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox |
From the gaming experience to the wider user experience.  |
BCS HCI  |
2009 |
DBLP DOI BibTeX RDF |
games, user experience, theory, video-games |
| 2 | Briana B. Morrison, Jon A. Preston |
Engagement: gaming throughout the curriculum.  |
SIGCSE  |
2009 |
DBLP DOI BibTeX RDF |
computer science education, introductory programming, digital games, game programming, student motivation, computer game development |
| 2 | Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby |
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
FoxHunt, player awareness, mobile, user experience, GPS, fun, location-based gaming |
| 2 | Breen Sweeney, Anne Adams |
Virtual world users evaluated according to environment design, task based and affective attention measures.  |
BCS HCI  |
2009 |
DBLP DOI BibTeX RDF |
gaming, attention, immersion, MMORPG, MUVE, social worlds |
| 2 | Eva Hudlicka |
Affective game engines: motivation and requirements.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
affective game engines, affective gaming, emotion, affective computing, game design, affective modeling |
| 2 | Jonathan Chaboissier, Frédéric Vernier |
Conception de jeux interactifs temps réel sur tabletop.  |
IHM  |
2009 |
DBLP DOI BibTeX RDF |
interaction techniques, real-time applications, tabletop gaming |
| 2 | Gunnar Misund, Harald Holone, Håkon Tolsby, Joakim Karlsen, Aleksander Toppe |
Effects of co-player visualization in a location-based chase-and-catch game.  |
Mobile HCI  |
2009 |
DBLP DOI BibTeX RDF |
FoxHunt, player awareness, mobile, GPS, location-based gaming |
| 2 | Joel Wein, Kirill Kourtchikov, Yan Cheng, Ron Gutierez, Roman Khmelichek, Matthew Topol, Chris Sherman |
Virtualized games for teaching about distributed systems.  |
SIGCSE  |
2009 |
DBLP DOI BibTeX RDF |
distributed systems, gaming, curricula |
| 2 | Michael Nitsche, Matthew Drake, Janet Murray |
Bridging Media with the Help of Players.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
player-centric, gaming, narrative, television, cross-media |
| 2 | Yiwei Cao, Ralf Klamma, Yan Gao, Rynson W. H. Lau, Matthias Jarke |
A Web 2.0 Personal Learning Environment for Classical Chinese Poetry.  |
ICWL  |
2009 |
DBLP DOI BibTeX RDF |
classical Chinese poetry, Web 2.0, mobile learning, community of practice, educational gaming, personal learning environment |
| 2 | Sonja Bergsträsser, Tomas Hildebrandt, Christoph Rensing, Ralf Steinmetz |
Virtual context based services for multiplayer online games to facilitate community participation.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Virtual context based services, Middleware, Networked gaming, User support |
| 2 | Christian Martyn Jones, Jamie Sutherland |
Acoustic Emotion Recognition for Affective Computer Gaming.  |
Affect and Emotion in Human-Computer Interaction  |
2008 |
DBLP DOI BibTeX RDF |
Computer games, Affective computing, Emotion recognition |
| 2 | Marc Spaniol, Yiwei Cao, Ralf Klamma, Pablo Moreno-Ger, Baltasar Fernández-Manjón, José Luis Sierra, Georgios Toubekis |
From Story-Telling to Educational Gaming: The Bamiyan Valley Case.  |
ICWL  |
2008 |
DBLP DOI BibTeX RDF |
Non-Linear Multimedia Story-Telling, Knowledge Sharing, Educational Gaming, Technology Enhanced Learning |
| 2 | Ziad Sakr, Chanan Sudama |
A curvilinear collision avoidance scheme for interactive 3D gaming environments.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
curvilinear motion, collision detection, collaborative virtual environment, avatar |
| 2 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
| 2 | Staffan Björk |
Games, gamers, and gaming: understanding game research.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
gamers, research practice, games, gaming, game research |
| 2 | David J. Lubliner, George R. Widmeyer |
N2 Heads Are Better than One: Collaborative Learning, Utilizing an Integrated Knowledge Repository, Facilitated through a Massively Multiplayer Online Gaming (MMOG) Paradigm.  |
HICSS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Tiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno Correia |
Gauntlet: a wearable interface for ubiquitous gaming.  |
Mobile HCI  |
2008 |
DBLP DOI BibTeX RDF |
human-computer interaction, ubiquitous computing, RFID, wearable computers, pervasive games |
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