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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 334 occurrences of 177 keywords
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Results
Found 182 publication records. Showing 182 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Alex Reche Martinez, Ignacio Martín, George Drettakis |
Volumetric reconstruction and interactive rendering of trees from photographs.  |
ACM Trans. Graph.  |
2004 |
DBLP DOI BibTeX RDF |
visibility estimation, 3D reconstruction, interactive rendering |
| 2 | Rajeev Gupta, Nadia Magnenat-Thalmann |
Interactive rendering of optical effects in wet hair.  |
VRST  |
2007 |
DBLP DOI BibTeX RDF |
self-shadow, wet hair rendering, interactive rendering, hair simulation |
| 2 | Eric Haines |
An Introductory Tour of Interactive Rendering.  |
IEEE Computer Graphics and Applications  |
2006 |
DBLP DOI BibTeX RDF |
real time, interactive, GPU, texturing, shading, graphics processors |
| 2 | Hua Xiong, Zhen Liu, Aihong Qin, Haoyu Peng, Xiaohong Jiang, Jiaoying Shi |
Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene.  |
VSMM  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Rajeev Gupta, Melanie Montagnol, Pascal Volino, Nadia Magnenat-Thalmann |
Optimized Framework for Real Time Hair Simulation.  |
Computer Graphics International  |
2006 |
DBLP DOI BibTeX RDF |
Interactive Rendering, Real Time Animation, Hair Modeling, Hair Simulation, Volume Deformation |
| 2 | Juan-Roberto Jiménez, Xavier Pueyo |
Interactive rendering of globally illuminated scenes including anisotropic and inhomogeneous participating media.  |
The Visual Computer  |
2005 |
DBLP DOI BibTeX RDF |
Global illumination, Graphics hardware, Interactive rendering, Participating media |
| 2 | Enrico Gobbetti, Fabio Marton |
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
level of detail, out-of-core algorithms |
| 2 | Steven P. Callahan, João Luiz Dihl Comba, Peter Shirley, Cláudio T. Silva |
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
interactive volume rendering, level-of-detail, tetrahedral meshes, multiresolution meshes |
| 2 | Manfred Ernst, Tomas Akenine-Möller, Henrik Wann Jensen |
Interactive rendering of caustics using interpolated warped volumes.  |
Graphics Interface  |
2005 |
DBLP DOI BibTeX RDF |
caustic volumes, volume caustics, graphics hardware, real-time rendering, caustics |
| 2 | Uwe Berner, Norbert Braun, Sofia Kolebinova |
A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Renato Pajarola, Christopher DeCoro |
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing.  |
IEEE Trans. Vis. Comput. Graph.  |
2004 |
DBLP DOI BibTeX RDF |
Level-of-detail, mesh simplification, multiresolution modeling, interactive rendering |
| 2 | Tong-Yee Lee, Ping-Hsien Lin, Tz-Hsien Yang |
A Hybrid Scheme for Interactive Rendering a Virtual Environment.  |
ICCSA  |
2003 |
DBLP DOI BibTeX RDF |
|
| 2 | Gregory Ward, Maryann Simmons |
The holodeck ray cache: an interactive rendering system for global illumination in nondiffuse environments.  |
ACM Trans. Graph.  |
1999 |
DBLP DOI BibTeX RDF |
virtual reality, image reconstruction, ray tracing, illumination, mesh generation, rendering system |
| 2 | Jörg Meyer, Steffen Gelder, Timna E. Schneider, Hans Hagen |
InVIS - Interactive Visualization of Medical Data Sets.  |
Scientific Visualization  |
1997 |
DBLP DOI BibTeX RDF |
Time-Based Rendering, Pipelining, Medical Imaging, Scientific Visualization, Volume Visualization, Interactive Rendering, Surface Rendering, Hybrid Rendering |
| 1 | Vibhor Aggarwal, Kurt Debattista, Thomas Bashford-Rogers, Piotr Dubla, Alan Chalmers |
High-Fidelity Interactive Rendering on Desktop Grids.  |
IEEE Computer Graphics and Applications  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch |
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Bailin Yang, Zhiyong Zhang, Xun Wang |
Visual Important-Driven Interactive Rendering of 3D Geometry Model over Lossy WLAN.  |
JNW  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Paul Rosen, Voicu Popescu, Kyle Hayward, Chris Wyman |
Nonpinhole Approximations for Interactive Rendering.  |
IEEE Computer Graphics and Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Wendel Bezerra Silva, Maria Andréia F. Rodrigues |
Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data Structures.  |
IJHCR  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima |
Real-time and Interactive Rendering for Translucent Materials such as Human Skin.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Marco Agus, Giovanni Pintore, Fabio Marton, Enrico Gobbetti, Antonio Zorcolo |
Visual Enhancements for Improved Interactive Rendering on Light Field Displays.  |
Eurographics Italian Chapter Conference  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Fenglin Tian, Wei Hua, Zilong Dong, Hujun Bao |
Adaptive voxels: interactive rendering of massive 3D models.  |
The Visual Computer  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
An interactive rendering system using hierarchical data structure for earth-scale clouds.  |
SCIENCE CHINA Information Sciences  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Chen Cao, Zhong Ren, Baining Guo, Kun Zhou |
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
Interactive Lighting and Material Design System for Cyber Worlds.  |
CW  |
2010 |
DBLP DOI BibTeX RDF |
material design, interactive rendering, image-based lighting |
| 1 | Greg Nichols, Chris Wyman |
Interactive Indirect Illumination Using Adaptive Multiresolution Splatting.  |
IEEE Trans. Vis. Comput. Graph.  |
2010 |
DBLP DOI BibTeX RDF |
reflective shadow maps, multiresolution splatting, Global illumination, interactive rendering |
| 1 | Tobias Ritschel |
Perceptually-motivated, interactive rendering and editing of global illumination.  |
|
2009 |
RDF |
|
| 1 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita |
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.  |
Comput. Graph. Forum  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Musawir A. Shah, Jaakko Konttinen, Sumanta N. Pattanaik |
Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects.  |
IEEE Computer Graphics and Applications  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Karthik Ramani, Christiaan P. Gribble, Al Davis |
StreamRay: a stream filtering architecture for coherent ray tracing.  |
ASPLOS  |
2009 |
DBLP DOI BibTeX RDF |
wide simd architectures, ray tracing, graphics processors, interactive rendering |
| 1 | Greg Nichols, Chris Wyman |
Multiresolution splatting for indirect illumination.  |
SI3D  |
2009 |
DBLP DOI BibTeX RDF |
hardware-assisted rendering, global illumination, interactive rendering |
| 1 | The-Kiet Lu, Kok-Lim Low, Jianmin Zheng |
Fast visualization of complex 3D models using displacement mapping.  |
Graphics Interface  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Forrester Cole, Adam Finkelstein |
Fast high-quality line visibility.  |
SI3D  |
2009 |
DBLP DOI BibTeX RDF |
hidden line removal, NPR, visibility, line drawing |
| 1 | Thomas Engelhardt, Carsten Dachsbacher |
Granular visibility queries on the GPU.  |
SI3D  |
2009 |
DBLP DOI BibTeX RDF |
visibility queries, GPUs, real-time rendering |
| 1 | Greg Nichols, Chris Wyman |
Direct illumination from dynamic area lights.  |
SIGGRAPH Posters  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Yann Morvan, Carol O'Sullivan |
A perceptual approach to trimming and tuning unstructured lumigraphs.  |
TAP  |
2009 |
DBLP DOI BibTeX RDF |
Image-based rendering, perceptual metrics |
| 1 | Yotam Livny, Zvi Kogan, Jihad El-Sana |
Seamless patches for GPU-based terrain rendering.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Level-of-detail rendering, Hardware acceleration, Terrain visualization, View-dependent rendering |
| 1 | Federico Ponchio, Kai Hormann |
Interactive Rendering of Dynamic Geometry.  |
IEEE Trans. Vis. Comput. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Chris Wyman |
Hierarchical caustic maps.  |
SI3D  |
2008 |
DBLP DOI BibTeX RDF |
hardware, interactive rendering, caustics |
| 1 | Tobias Ritschel, Thorsten Grosch, Jan Kautz, Hans-Peter Seidel |
Interactive global illumination based on coherent surface shadow maps.  |
Graphics Interface  |
2008 |
DBLP DOI BibTeX RDF |
final gathering, visibility, radiosity |
| 1 | George Drettakis |
Audiovisual 3d rendering as a tool for multimodal interfaces.  |
ICMI  |
2008 |
DBLP DOI BibTeX RDF |
computer graphics, 3d audio |
| 1 | Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin |
Interactive multiple anisotropic scattering in clouds.  |
SI3D  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexander Goldberg, Matthias Zwicker, Frédo Durand |
Anisotropic noise.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Evgueni Parilov, Denis Zorin |
Real-time rendering of textures with feature curves.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
Curvilinear feature rendering, resolution independence, distance function, normal mapping, GPU algorithms |
| 1 | Aidong Lu, Han-Wei Shen |
Interactive Storyboard for Overall Time-Varying Data Visualization.  |
PacificVis  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Qin Wang, Joseph JáJá |
Interactive High-Resolution Isosurface Ray Casting on Multicore Processors.  |
IEEE Trans. Vis. Comput. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Zheng Gong, Zhimin Ren, Zhangye Wang, Qunsheng Peng |
Interactive rendering of multiple scattering in participating media using separable phase function.  |
GRAPP (GM/R)  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Huy T. Vo, Steven P. Callahan, Nathan Smith, Cláudio T. Silva, William Martin, David Owen, David Weinstein |
iRun: Interactive Rendering of Large Unstructured Grids.  |
EGPGV  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Elke Moritz, Hans Hagen, Thomas Wischgoll, Jörg Meyer |
Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis.  |
VRST  |
2007 |
DBLP DOI BibTeX RDF |
virtual reality, navigation, input devices, displays, interactive rendering |
| 1 | Jonathan Ragan-Kelley, Charlie Kilpatrick, Brian W. Smith, Doug Epps, Paul Green, Christophe Hery, Frédo Durand |
The lightspeed automatic interactive lighting preview system.  |
ACM Trans. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
RenderMan, lighting preview, GPUs, data-flow analysis, interactive rendering, programmable shading |
| 1 | Wei Hu, Kaihuai Qin |
Interactive Approximate Rendering of Reflections, Refractions, and Caustics.  |
IEEE Trans. Vis. Comput. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
GPU, reflection, Interactive rendering, caustics, refraction |
| 1 | Yann Morvan, Carol O'Sullivan |
A perceptual approach to trimming unstructured lumigraphs.  |
APGV  |
2007 |
DBLP DOI BibTeX RDF |
perceptually-based rendering, realistic rendering |
| 1 | Sylvia C. Pont, Pradeep Sen, Pat Hanrahan |
2-1/2D texture mapping: real-time perceptual surface roughening.  |
APGV  |
2007 |
DBLP DOI BibTeX RDF |
BTCF, luminance remapping, texture, material, BTF |
| 1 | Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João Luiz Dihl Comba, Cláudio T. Silva |
Multi-fragment effects on the GPU using the k-buffer.  |
SI3D  |
2007 |
DBLP DOI BibTeX RDF |
fragment processing, volume rendering, graphics hardware, transparency, CSG, blending, visibility ordering |
| 1 | Aaron E. Lefohn, Shubhabrata Sengupta, John D. Owens |
Resolution-matched shadow maps.  |
ACM Trans. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
adaptive shadow maps, GPU, graphics hardware, GPGPU, Shadows, scan, shadow maps |
| 1 | Dibin Zhou, Kangjian Wang, Lijun Xie, Yao Zheng |
Projecting Tetrahedra with a Simplified Basis Graph.  |
IMSCCS  |
2007 |
DBLP DOI BibTeX RDF |
four-vertex mapping, volume rendering, unstructured grids, project tetrahedra |
| 1 | Nirnimesh, Pawan Harish, P. J. Narayanan |
Garuda: A Scalable Tiled Display Wall Using Commodity PCs.  |
IEEE Trans. Vis. Comput. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
Parallel visualization and graphics clusters, visualization over networks, large-scale displays |
| 1 | Doug Baldwin |
Surface Reconstruction from Constructive Solid Geometry for Interactive Visualization.  |
ISVC  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Matt S. Berger, Lijun Yin |
Wavelet-Based Stratified Irradiance Caching for Efficient Indirect Illumination.  |
ISVC  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Rodrigo de Toledo, Bruno Lévy, Jean-Claude Paul |
Iterative Methods for Visualization of Implicit Surfaces On GPU.  |
ISVC  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Jonghyub Kim, Yong Ho Hwang, Hyun-Ki Hong |
Using Irradiance Environment Map on GPU for Real-Time Composition.  |
PCM  |
2007 |
DBLP DOI BibTeX RDF |
common illumination, GPU, real-time rendering, environment map, irradiance |
| 1 | Pablo Diaz-Gutierrez, Anusheel Bhushan, M. Gopi, Renato Pajarola |
Single-strips for fast interactive rendering.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Single-strip, Weighted perfect matching, Vertex cache, Hamiltonian cycle, Visibility culling |
| 1 | Edgar Velázquez-Armendáriz, Eugene Lee, Kavita Bala, Bruce Walter |
Implementing the render cache and the edge-and-point image on graphics hardware.  |
Graphics Interface  |
2006 |
DBLP DOI BibTeX RDF |
silhouette and shadow edges, sparse sampling, graphics hardware, interactive rendering |
| 1 | Chris Wyman, Scott Davis |
Interactive image-space techniques for approximating caustics.  |
SI3D  |
2006 |
DBLP DOI BibTeX RDF |
image-space techniques, hardware, interactive rendering, caustics |
| 1 | Voicu Popescu, Elisha Sacks, Chunhui Mei |
Sample-Based Cameras for Feed Forward Reflection Rendering.  |
IEEE Trans. Vis. Comput. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
sample-based graphics, Reflections, image-based rendering, interactive rendering |
| 1 | Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler |
Interactive refraction on complex static geometry using spherical harmonics.  |
SI3D  |
2006 |
DBLP DOI BibTeX RDF |
real-time rendering, spherical harmonics, refraction |
| 1 | Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis |
Approximate ambient occlusion for trees.  |
SI3D  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Peter-Pike J. Sloan |
Normal mapping for precomputed radiance transfer.  |
SI3D  |
2006 |
DBLP DOI BibTeX RDF |
rendering, graphics hardware, illumination, shadow algorithms, normal mapping |
| 1 | Yu Gao, Baosong Deng, Lingda Wu |
Efficient view-dependent out-of-core rendering of large-scale and complex scenes.  |
VRCIA  |
2006 |
DBLP DOI BibTeX RDF |
hierarchical level of detail (HLOD), out-of-core rendering, view frustum culling, view-dependent refinement |
| 1 | Rui Wang 0003, John Tran, David P. Luebke |
All-frequency relighting of glossy objects.  |
ACM Trans. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
separable approximation, global illumination, graphics hardware, BRDF, Haar wavelets, precomputed radiance transfer |
| 1 | Paul Bao, Douglas Gourlay |
A framework for remote rendering of 3-D scenes on limited mobile devices.  |
IEEE Transactions on Multimedia  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Yuan Zhou, Michael Garland |
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data.  |
IEEE Trans. Vis. Comput. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
Interactive large higher-order tetrahedral volume visualization, point-based visualization |
| 1 | Baoquan Liu, Enhua Wu, Xuehui Liu |
Interactively Rendering Dynamic Caustics on GPU.  |
Computer Graphics International  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Sunil Mohan Ranta, Jag Mohan Singh, P. J. Narayanan |
GPU Objects.  |
ICVGIP  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Cristina Rebollo, Inmaculada Remolar, Miguel Chover, Jesús Gumbau |
Hardware-Oriented Visualisation of Trees.  |
ISCIS  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruigang Yang, David Guinnip, Liang Wang 0002 |
View-dependent textured splatting.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Multi-texture, Real-time, Picture/image generation, Point rendering |
| 1 | Valérie Gouranton, Souley Madougou, Emmanuel Melin, Cyril Nortet |
Interactive rendering of massive terrains on PC clusters.  |
EuroVis  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Gabriel Fournier, Bernard Péroche |
Multi-mesh Caching and Hardware Sampling for Progressive and Interactive Rendering.  |
WSCG (Full Papers)  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Florence Bertails, Clément Ménier, Marie-Paule Cani |
A practical self-shadowing algorithm for interactive hair animation.  |
Graphics Interface  |
2005 |
DBLP DOI BibTeX RDF |
hair self-shadowing, interactive rendering, hair simulation |
| 1 | Chris Wyman |
Interactive image-space refraction of nearby geometry.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
hardware, interactive rendering, refraction |
| 1 | Fabio Pellacini |
User-configurable automatic shader simplification.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
level of detail, languages, interactive rendering, rendering systems, hardware systems, procedural shading |
| 1 | Fabio Pellacini, Kiril Vidimce, Aaron E. Lefohn, Alex Mohr, Mark Leone, John Warren |
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
GPUs, interactive rendering, relighting |
| 1 | Chris Wyman |
An approximate image-space approach for interactive refraction.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
hardware, interactive rendering, refraction |
| 1 | Musawir A. Shah, Jaakko Kontinnen, Sumanta N. Pattanaik |
Real-time rendering of realistic-looking grass.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
grass, real-time rendering, BTF |
| 1 | Nathaniel Fout, Kwan-Liu Ma, James P. Ahrens |
Time-varying, multivariate volume data reduction.  |
SAC  |
2005 |
DBLP DOI BibTeX RDF |
compression, volume rendering, vector quantization, hardware acceleration, interactive visualization, time-varying data, multivariate data |
| 1 | Carsten Dachsbacher, Marc Stamminger |
Reflective shadow maps.  |
SI3D  |
2005 |
DBLP DOI BibTeX RDF |
hardware-assisted rendering, indirect illumination |
| 1 | Rui Wang 0003, John Tran, David P. Luebke |
All-frequency interactive relighting of translucent objects with single and multiple scattering.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
phase function, separable approximation, subsurface scattering, Haar wavelets, precomputed radiance transfer |
| 1 | Jianfei Liu, Xiaopeng Zhang |
Enclosure Sphere Based Cell Visibility for Virtual Endoscopy.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
Cell and Portal, Virtual Endoscopy, Visibility Analysis |
| 1 | John Montrym, Henry P. Moreton |
The GeForce 6800.  |
IEEE Micro  |
2005 |
DBLP DOI BibTeX RDF |
GPU, Graphics, SIMD, multi-threaded, MIMD, parallel processors |
| 1 | Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel |
Faster Isosurface Ray Tracing Using Implicit KD-Trees.  |
IEEE Trans. Vis. Comput. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
visualization, Ray tracing, global illumination, real-time rendering, isosurface |
| 1 | Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa |
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies.  |
Computer Graphics International  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Joachim Diepstraten, Thomas Ertl |
Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading.  |
GI Jahrestagung  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Douglas DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz |
Interactive rendering of suggestive contours with temporal coherence.  |
NPAR  |
2004 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, graphics hardware, differential geometry, contours, line drawings, silhouettes |
| 1 | Gregory Bredthauer, Olaf von Ramm |
Interactive Rendering of Real-Time Volumetric Ultrasound Images.  |
ISBI  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Ali Lakhia |
Efficient Interactive Rendering of Detailed Models with Hierarchical Levels of Detail.  |
3DPVT  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | André Hinkenjann, Matthias Bues |
Network aware parallel rendering with PCs.  |
VRCAI  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel Cohen-Or |
Recent advances in visibility determination for large and complex virtual environments.  |
VRST  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | G. Boström, M. Fiocco, D. Puig, A. Rossini, João G. M. Gonçalves, Vítor Sequeira |
Acquisition, Modelling and Rendering of Very Large Urban Environments.  |
3DPVT  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Fang Meng, Hongbin Zha |
An Easy Viewer for Out-of-Core Visualization of Huge Point-Sampled Models.  |
3DPVT  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Meleagros A. Krokos, Alexander Savenko, Gordon Clapworthy, Hai Lin 0003, R. Mayoral, Marco Viceconti, Serge L. Van Sint Jan |
Real-Time Visualisation within the Multimod Application Framework.  |
IV  |
2004 |
DBLP DOI BibTeX RDF |
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