|
|
|
|
Venues (Conferences, Journals, ...)
|
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 64 occurrences of 38 keywords
|
|
|
|
|
Results
Found 19 publication records. Showing 19 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Samuel Munilla, R. Michael Young |
Zuzen, a cloud-based framework for automated machinima generation.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
cinematic camera control, service-oriented architectures, artificial intelligence, machinima |
| 3 | Brian O'Neill, Mark O. Riedl, Michael Nitsche |
Towards intelligent authoring tools for machinima creation.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
computational creativity support, story authoring, machinima, user-created content |
| 3 | Mark Christensen van Langeveld, Robert Kessler |
Two in the middle: digital character production and machinima courses.  |
SIGCSE  |
2009 |
DBLP DOI BibTeX RDF |
film/storytelling, interdisciplinary curriculum, education, 3d modeling, video games, machinima, digital entertainment |
| 3 | Diana Ford |
Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
auteur, auteur theory, filmmaker, filmmaking production process, games engine, genre, machinima |
| 3 | Jeffrey Bardzell, Shaowen Bardzell, Christian Briggs, Kevin Makice, William Ryan, Matt Weldon |
Machinima prototyping: an approach to evaluation.  |
NordiCHI  |
2006 |
DBLP DOI BibTeX RDF |
video prototyping, machinima |
| 2 | Mark Christensen van Langeveld, Robert Kessler |
Digital visualization tools improve teaching 3D character modeling.  |
SIGCSE  |
2010 |
DBLP DOI BibTeX RDF |
3d character modeling, digital entertainment industry, interdisciplinary curriculum, visualization, education, video games, instructional technologies, form, anatomy, machinima |
| 2 | Mark Christensen van Langeveld, Robert Kessler |
Educational impact of digital visualization and auditing tools on a digital character production course.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
3D character modeling, academic programs, contour design, digital entertainment industry, interdisciplinary curriculum, education, video games, form, technique, anatomy, machinima |
| 2 | Peggy Weil, Nonny de la Peña |
Avatar mediated cinema.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
cinema veritar, documentary machinima, immersive storytelling, spatial cinema, virtual entertainment, virtual reality, virtual storytelling |
| 2 | Michael Nitsche |
Experiments in the use of game technology for pre-visualization.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
pre-visualization, real-time 3D, game, film, machinima |
| 2 | Ali Mazalek, Michael Nitsche |
Tangible interfaces for real-time 3D virtual environments.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space |
| 1 | Naomi Dreher, Heinz Dreher |
Avant-garde Pedagogical Practise Utilizing Virtual Environments and Machinima in Systems Development.  |
iJET  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Robert Kessler, Mark Christensen van Langeveld, Roger Altizer |
Entertainment arts and engineering(or how to fast track a new interdisciplinary program).  |
SIGCSE  |
2009 |
DBLP DOI BibTeX RDF |
education, animation, 3d modeling, video games, machinima, digital entertainment |
| 1 | Jeffrey D. Weekley, Donald P. Brutzman |
Beyond viewpoint: X3D camera nodes for digital cinematography.  |
Web3D  |
2009 |
DBLP DOI BibTeX RDF |
X3D graphics, camera movement, offline rendering, viewpoint, digital photography, field of view, depth of field, machinima |
| 1 | Stefan Haefliger, Philip Reichen, Peter M. Jäger, Georg von Krogh |
Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Communities of Consumption, Virtual Communities, Social Network Sites, Machinima |
| 1 | Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Michael Young |
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima.  |
FLAIRS Conference  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Debbie Jeffers |
Is there a second life in your future?  |
SIGUCCS  |
2008 |
DBLP DOI BibTeX RDF |
3-D virtual worlds, University of Delaware, emerging educational tool, island development, legal aspects of virtual environments, collaborative learning, Avatar, Second Life, Machinima, faculty support |
| 1 | Martin Van Velsen |
Towards Real-Time Authoring of Believable Agents in Interactive Narrative.  |
IVA  |
2008 |
DBLP DOI BibTeX RDF |
Simulations, Games, Training, Authoring, Interactive Narrative, Believable Agents, Machinima |
| 1 | David K. Elson, Mark O. Riedl |
A Lightweight Intelligent Virtual Cinematography System for Machinima Production.  |
AIIDE  |
2007 |
DBLP BibTeX RDF |
|
| 1 | John Carroll, David Cameron |
Machinima: digital performance and emergent authorship.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
Displaying result #1 - #19 of 19 (100 per page; Change: )
|
|