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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 135 occurrences of 99 keywords
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Results
Found 84 publication records. Showing 84 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile multi-player games.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
mobile, heuristic evaluation, multi-player games, playability |
| 3 | Daniel Bauer, Ilias Iliadis, Sean Rooney, Paolo Scotton |
Communication Architectures for Massive Multi-Player Games.  |
Multimedia Tools Appl.  |
2004 |
DBLP DOI BibTeX RDF |
massive multi-player games, scalability assessment, federated peer-to-peer systems, client-server systems |
| 3 | Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan |
Accuracy in dead-reckoning based distributed multi-player games.  |
NETGAMES  |
2004 |
DBLP DOI BibTeX RDF |
accuracy, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
| 3 | Tony Manninen |
Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games. (PDF / PS)  |
CRIWG  |
2000 |
DBLP DOI BibTeX RDF |
communicative action, computer-mediated interaction, interaction taxonomy, virtual reality, virtual environments, networked virtual environments, multi-player games, social theory |
| 2 | Dengji Zhao, Stephan Schiffel, Michael Thielscher |
Decomposition of Multi-player Games.  |
Australasian Conference on Artificial Intelligence  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-player Games.  |
Computers and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis |
Using wireless sensor networks to develop pervasive multi-player games.  |
SenSys  |
2008 |
DBLP DOI BibTeX RDF |
wireless sensor networks, mobile, pervasive games, multi-player games, sun spots |
| 2 | Peter Ohring |
Web-based multi-player games to encourage flexibility and social interaction in high-functioning children with autism spectrum disorder.  |
IDC  |
2008 |
DBLP DOI BibTeX RDF |
Asperger, autism, cooperative games, multi-player games |
| 2 | Georg Treu, Johannes Martens, Matthias Schicker, Marc Breisinger, Axel Küpper |
Vs Golf - Developing Location-based Multi-Player Games.  |
COMPSAC  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Gita Sukthankar, Katia P. Sycara |
Policy recognition for multi-player tactical scenarios.  |
AAMAS  |
2007 |
DBLP DOI BibTeX RDF |
dempster-shafer evidential reasoning, policy recognition, support vector machines (SVM), plan recognition, multi-player games |
| 2 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games.  |
ACG  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan |
Fairness in dead-reckoning based distributed multi-player games.  |
NETGAMES  |
2005 |
DBLP DOI BibTeX RDF |
fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
| 2 | Cong Duc Nguyen, Farzad Safaei, Paul Boustead |
A distributed proxy system for provisioning immersive audio communication to massively multi-player games.  |
NETGAMES  |
2004 |
DBLP DOI BibTeX RDF |
immersive audio, massively multi-player games, simulation, multicast, provisioning |
| 2 | Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul |
A fair message exchange framework for distributed multi-player games.  |
NETGAMES  |
2003 |
DBLP DOI BibTeX RDF |
fairness, reaction time, message delivery, distributed multi-player games |
| 2 | Michael Schöttner, Moritz Wende, Ralph Göckelmann, T. Bindhammer, U. Schmid, Peter Schulthess |
A Gaming Framework for a Transactional DSM System.  |
CCGRID  |
2003 |
DBLP DOI BibTeX RDF |
Consistency, Distributed Shared Memory, Multi-player Games |
| 2 | Nathan R. Sturtevant |
A Comparison of Algorithms for Multi-player Games.  |
Computers and Games  |
2002 |
DBLP DOI BibTeX RDF |
|
| 2 | Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein |
System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services.  |
NETGAMES  |
2002 |
DBLP DOI BibTeX RDF |
authentication, gaming, WLAN, UMTS, ad-hoc, HOTSPOT, multi-player games, business case, billing |
| 2 | Yow-Jian Lin, Katherine Guo, Sanjoy Paul |
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games. (PDF / PS)  |
ICNP  |
2002 |
DBLP DOI BibTeX RDF |
online multi-player games, real-time, fairness, response time, network delay |
| 2 | Tony Manninen |
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development.  |
Personal and Ubiquitous Computing  |
2002 |
DBLP DOI BibTeX RDF |
Simulation, Communication, Interaction design, Design process, Networked virtual environments, Multi-player games |
| 2 | Ricky A. Bangun, Eryk Dutkiewicz |
Modeling Multi-Player Games Traffic.  |
ITCC  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Colin DeLong, Jaideep Srivastava |
TeamSkill Evolved: Mixed Classification Schemes for Team-Based Multi-player Games.  |
PAKDD  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Colin DeLong, Nishith Pathak, Kendrick Erickson, Eric Perrino, Kyong Jin Shim, Jaideep Srivastava |
TeamSkill: Modeling Team Chemistry in Online Multi-player Games.  |
PAKDD  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Brandon Wilson, Inon Zuckerman, Dana S. Nau |
Modeling social preferences in multi-player games.  |
AAMAS  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Elie Bursztein, Mike Hamburg, Jocelyn Lagarenne, Dan Boneh |
OpenConflict: Preventing Real Time Map Hacks in Online Games.  |
IEEE Symposium on Security and Privacy  |
2011 |
DBLP DOI BibTeX RDF |
map hacks, multi-player games |
| 1 | Rodica Ioana Lung, Tudor Dan Mihoc, D. Dumitrescu |
Nash equilibria detection for multi-player games.  |
IEEE Congress on Evolutionary Computation  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Guido Boella, Patrice Caire, Leendert van der Torre |
Norm negotiation in online multi-player games.  |
Knowl. Inf. Syst.  |
2009 |
DBLP DOI BibTeX RDF |
Multi-player online games, Normative multi-agent systems, Social delegation cycle, Dependence networks, Agent communication protocols |
| 1 | Inon Zuckerman, Ariel Felner, Sarit Kraus |
Mixing Search Strategies for Multi-Player Games.  |
IJCAI  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Shaili Jain, David C. Parkes |
The role of game theory in human computation systems.  |
KDD Workshop on Human Computation  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Constantinos Daskalakis, Grant Schoenebeck, Gregory Valiant, Paul Valiant |
On the complexity of Nash equilibria of action-graph games.  |
SODA  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Wallace Santos Lages, Carlúcio Cordeiro, Dorgival Guedes |
Performance analysis of a parallel multi-view rendering architecture using light fields.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Multiple viewpoint rendering, Light field rendering, Parallel rendering |
| 1 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-Player Games.  |
ICGA Journal  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Christos H. Papadimitriou, Tim Roughgarden |
Computing correlated equilibria in multi-player games.  |
J. ACM  |
2008 |
DBLP DOI BibTeX RDF |
Correlated equilibria, complexity of equilibria, Nash equilibria |
| 1 | Peter Kissmann, Stefan Edelkamp |
Symbolic Classification of General Multi-Player Games.  |
ECAI  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Sébastien Hémon, Michel de Rougemont, Miklos Santha |
Approximate Nash Equilibria for Multi-player Games.  |
SAGT  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Chang, Chien-Ju Ho, Jane Yung-jen Hsu |
Designing human-computer multi-agent collaboration in productive multi-player games.  |
AAMAS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
| 1 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
| 1 | Leonardo Querzoni |
Interest clustering techniques for efficient event routing in large-scale settings.  |
DEBS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Ben Toner, Thomas Vidick |
Entangled Games are Hard to Approximate.  |
FOCS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Siu F. Yeung, John C. S. Lui |
Dynamic Bayesian approach for detecting cheats in multi-player online games.  |
Multimedia Syst.  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Vishal Soni, Satinder P. Singh, Michael P. Wellman |
Constraint satisfaction algorithms for graphical games.  |
AAMAS  |
2007 |
DBLP DOI BibTeX RDF |
constraint satisfaction, graphical games |
| 1 | Sebastian Salvucci, Mariano Cilia, Alejandro P. Buchmann |
A practical approach for enabling online analysis of event streams.  |
DEBS  |
2007 |
DBLP DOI BibTeX RDF |
notification mechanisms, data streams, event-driven architectures, online analysis |
| 1 | Tonio Triebel, Benjamin Guthier, Wolfgang Effelsberg |
Skype4Games.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
distributed interactive applications, peer-to-peer, Skype |
| 1 | Claudio S. Pinhanez |
A Services Theory Approach to Online Service Applications.  |
IEEE SCC  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Felix Brandt, Felix A. Fischer, Markus Holzer |
Symmetries and the Complexity of Pure Nash Equilibrium.  |
STACS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Wladimir Palant, Carsten Griwodz, Pål Halvorsen |
GLS: simulator for online multi-player games.  |
ACM Multimedia  |
2006 |
DBLP DOI BibTeX RDF |
GLS, simulation, games, latency |
| 1 | Felix Brandt, Felix A. Fischer, Yoav Shoham |
On Strictly Competitive Multi-Player Games.  |
AAAI  |
2006 |
DBLP BibTeX RDF |
|
| 1 | Nathan R. Sturtevant, Michael H. Bowling |
Robust game play against unknown opponents.  |
AAMAS  |
2006 |
DBLP DOI BibTeX RDF |
search, opponent modeling, multi-player games |
| 1 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
| 1 | Yi Zhang, Ling Chen, Gencai Chen |
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
continuous replicated application, local lag, consistency, dead-reckoning, distributed multi-player games |
| 1 | Roman Chertov, Sonia Fahmy |
Optimistic load balancing in a distributed virtual environment.  |
NOSSDAV  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Oliver Wellnitz, Lars C. Wolf |
Assigning game server roles in mobile ad-hoc networks.  |
NOSSDAV  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Thomas Ball, Orna Kupferman |
An Abstraction-Refinement Framework for Multi-Agent Systems.  |
LICS  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Christos H. Papadimitriou, Tim Roughgarden |
Computing equilibria in multi-player games.  |
SODA  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Christos H. Papadimitriou |
Computing correlated equilibria in multi-player games.  |
STOC  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Matthew Chalmers, Marek Bell, Barry Brown, Malcolm Hall, Scott Sherwood, Paul Tennent |
Gaming on the edge: using seams in ubicomp games.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
ubiquitous computing, mobile games, seamful design |
| 1 | Dan Grigoras, Mark Riordan |
Service Driven Mobile Ad Hoc Networks Formation and Management.  |
ISPDC  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Anne-Gwenn Bosser |
Massively multi-player games: matching game design with technical design.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Barry Brown, Marek Bell |
Social interaction in 'there'.  |
CHI Extended Abstracts  |
2004 |
DBLP DOI BibTeX RDF |
games, ethnography, CVEs |
| 1 | Jean-François Macq, Michel X. Goemans |
Trade-offs on the location of the core node in a network.  |
SODA  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Alex Fabrikant, Christos H. Papadimitriou, Kunal Talwar |
The complexity of pure Nash equilibria.  |
STOC  |
2004 |
DBLP DOI BibTeX RDF |
PLS-completeness, pure Nash equilibria, complexity, games, local search, congestion games, PLS |
| 1 | George V. Popescu, Zhen Liu |
Stateless Application-Level Multicast for Dynamic Group Communication.  |
DS-RT  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Igor Walukiewicz |
A Landscape with Games in the Backgroun.  |
LICS  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Bei Di Chen, Muthucumaru Maheswaran |
A Fair Synchronization Protocol with Cheat Proofing for Decentralized Online Multiplayer Games.  |
NCA  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Riku Suomela, Eero Räsänen, Ari Koivisto, Jouka Mattila |
Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson |
Mobility and stability evaluation in wireless multi-hop networks using multi-player games.  |
NETGAMES  |
2003 |
DBLP DOI BibTeX RDF |
Quake II, multi-player, trace data, routing, ad hoc networks, mobility, stability, connectivity, capacity, multi-hop networks, IEEE 802.11a |
| 1 | Yang Cao, Golha Sharifi, Yamini Upadrashta, Julita Vassileva |
A case study on social network in a computer game.  |
AAMAS  |
2003 |
DBLP DOI BibTeX RDF |
multi-payer games, social networks, cooperation, user attitude |
| 1 | Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf |
A zone-based gaming architecture for ad-hoc networks.  |
NETGAMES  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael L. Scott, DeQing Chen, Sandhya Dwarkadas, Chunqiang Tang |
Distributed Shared State.  |
FTDCS  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Govert van Drimmelen |
Satisfiability in Alternating-time Temporal Logic.  |
LICS  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Ahmed Abdelkhalek, Angelos Bilas, Andreas Moshovos |
Behavior and Performance of Interactive Multi-Player Game Servers.  |
Cluster Computing  |
2003 |
DBLP DOI BibTeX RDF |
CPU event counters, scalability, benchmark, multi-player game, Quake |
| 1 | Tony Manninen |
Towards Communicative, Collaborative and Constructive Multi-Player Games.  |
CGDC Conf.  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Ashutosh Dutta, Subir Das, Wai Chen, Anthony McAuley, Henning Schulzrinne, Onur Altintas |
MarconiNet supporting streaming media over localized wireless multicast.  |
Workshop Mobile Commerce  |
2002 |
DBLP DOI BibTeX RDF |
join/leave latency, marconinet, multicast, streaming |
| 1 | José Orlando Pereira, Luís Rodrigues, Rui Carlos Oliveira |
Reducing the Cost of Group Communication with Semantic View Synchrony.  |
DSN  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Markus Hagleitner, Thomas A. Mück |
WAP-G: A Case Study in Mobile Entertainment.  |
HICSS  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Jochen Wingbermühle, Claus-E. Liedtke, Juri Solodenko |
Automated Acquisition of Lifelike 3D Human Models from Multiple Posture Data.  |
CAIP  |
2001 |
DBLP DOI BibTeX RDF |
3D videoconferencing, shape-from-silhouette, human models |
| 1 | Markus Jakobsson, David Pointcheval, Adam L. Young |
Secure Mobile Gambling.  |
CT-RSA  |
2001 |
DBLP DOI BibTeX RDF |
Merkle, publicly verifiable, robust, Fair, lightweight, gambling |
| 1 | Michael J. Kearns |
Computational Game Theory and AI.  |
KI/ÖGAI  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Mohammed Javeed Zaki |
Sequence Mining in Categorical Domains: Algorithms and Applications.  |
Sequence Learning  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Nathan R. Sturtevant, Richard E. Korf |
On Pruning Techniques for Multi-Player Games.  |
AAAI/IAAI  |
2000 |
DBLP BibTeX RDF |
|
| 1 | Claudia Roncancio, T. Nedelec, E. Pérez-Cortés, Anne Gérodolle |
Issues in the Design of Large-scale Shared Networked Worlds. (PDF / PS)  |
CRIWG  |
2000 |
DBLP DOI BibTeX RDF |
Persistent Virtual Worlds, Massive Multi-player Games, Virtual Worlds, Distribution Support |
| 1 | Sebastian Weik |
A Passive Full Body Scanner Using Shape from Silhouettes.  |
ICPR  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Suchitra Raman, Steven McCanne, Scott Shenker |
Asymptotic Behavior of Global Recovery in SRM.  |
SIGMETRICS  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | Sandeep K. Singhal, Binh Q. Nguyen, Richard Redpath, Jimmy Nguyen, Michael Fraenkel |
InVerse: Designing an Interactive Universe Architecture for Scalability and Extensibility. (PDF / PS)  |
HPDC  |
1997 |
DBLP DOI BibTeX RDF |
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