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Searching for phrase multiplayer games (changed automatically) with no syntactic query expansion in all metadata.

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1980-2003 (24) 2004 (28) 2005 (27) 2006 (17) 2007 (23) 2008 (20) 2009 (20) 2010-2011 (19)
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article(40) book(1) incollection(2) inproceedings(133) phdthesis(2)
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Found 178 publication records. Showing 178 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
3Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza Transactional memory support for scalable and transparent parallelization of multiplayer games. Search on Bibsonomy EuroSys The full citation details ... 2010 DBLP  DOI  BibTeX  RDF scalability, load balancing, synchronization, software transactional memory, massively multiplayer games
3Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza Towards scalable and transparent parallelization of multiplayer games using transactional memory support. Search on Bibsonomy PPOPP The full citation details ... 2010 DBLP  DOI  BibTeX  RDF scalability, synchronization, software transactional memory, massively multiplayer games
3David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin Usability heuristics for networked multiplayer games. Search on Bibsonomy GROUP The full citation details ... 2009 DBLP  DOI  BibTeX  RDF NGH, game usability, networked game heuristics, usability, heuristic evaluation, networked games, multiplayer games
3Lan Yang, Peerapong Sutinrerk Mirrored arbiter architecture: a network architecture for large scale multiplayer games. Search on Bibsonomy SCSC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interest management techniques, mirrored-arbiter architecture, multicast, massively multiplayer games
3Lothar Pantel, Lars C. Wolf On the impact of delay on real-time multiplayer games. Search on Bibsonomy NOSSDAV The full citation details ... 2002 DBLP  DOI  BibTeX  RDF user impact, delay, real-time applications, multiplayer games
2Michael Ummels, Dominik Wojtczak The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games. Search on Bibsonomy ICALP The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
2Michael Ummels The Complexity of Nash Equilibria in Infinite Multiplayer Games. Search on Bibsonomy FoSSaCS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
2Abdul Malik Khan, Sophie Chabridon, Antoine Beugnard Synchronization medium: a consistency maintenance component for mobile multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF multiplayer mobile games, latency hiding, data synchronization, communication abstraction, medium
2Yanmin Zhu, Yunhuai Liu, Hoilun Ngan, Quanbin Chen, Chen Qian, Jian Ma, Dian Zhang Shift Coding: Efficient State Update in Mobile Peer-to-Peer Multiplayer Games. Search on Bibsonomy ICPP Workshops The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Romain Pellerin The MooDS protocol: a J2ME object-oriented communication protocol. Search on Bibsonomy Mobility Conference The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GASP, J2ME communication protocol, J2ME mobile phone, OMA, object-oriented, communication protocol, multiplayer games, serialization, MooDS
2Jin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim The Effects of Network Loads and Latency in Multiplayer Online Games. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF MMOG tests, P2P-based tests, network game tests, multiplayer games, mean opinion score, Load tests
2Nuno Santos, Luís Veiga, Paulo Ferreira Vector-Field Consistency for Ad-Hoc Gaming. Search on Bibsonomy Middleware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Multiplayer Games, Consistency Management, Locality- Awareness, Replicated Objects
2Robert D. S. Fletcher, T. C. Nicholas Graham, Christopher Wolfe Plug-replaceable consistency maintenance for multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF workspace model, consistency maintenance, multiplayer game
2Yi Zhang, Ling Chen, Gencai Chen Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF continuous replicated application, local lag, consistency, dead-reckoning, distributed multi-player games
2Jean-Sébastien Boulanger, Jörg Kienzle, Clark Verbrugge Comparing interest management algorithms for massively multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed games, computer games, interest management
2Sami Laakso, Mikko Laakso Design of a body-driven multiplayer game system. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer vision, gesture recognition, object tracking, multiplayer games
2Venkatraman Ramakrishna, Max Robinson, Kevin Eustice, Peter L. Reiher An Active Self-Optimizing Multiplayer Gaming Architecture. Search on Bibsonomy Cluster Computing The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Self-optimizing middleware, Packet aggregation, Multicast, Active networks, Multiplayer games
2Yuan He, Yi Zhang, Jiang Guo On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games. Search on Bibsonomy ICCNMC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Jin Zhou, Li Tang, Kai Li, Hao Wang, Zhizhi Zhou A Low-Latency Peer-to-Peer Approach for Massively Multiplayer Games. Search on Bibsonomy AP2PC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF MMGs, Smart manager, P2P, DHT, Low latency
2Matthias Dick, Oliver Wellnitz, Lars C. Wolf Analysis of factors affecting players' performance and perception in multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Angie Chandler, Joe Finney On the effects of loose causal consistency in mobile multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF relevance filtering, collaborative, mobile, peer to peer, real-time, gaming, wireless, latency, consistency management, multiplayer
2Rajesh Krishna Balan, Maria Ebling, Paul Castro, Archan Misra Matrix: Adaptive Middleware for Distributed Multiplayer Games. Search on Bibsonomy Middleware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Z. D. Wu Performance Modelling of Multicast Groups for Multiplayer Games in Peer-to-Peer Networks. Search on Bibsonomy DS-RT The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Jin Chen, Baohua Wu, Margaret DeLap, Björn Knutsson, Honghui Lu, Cristiana Amza Locality aware dynamic load management for massively multiplayer games. Search on Bibsonomy PPOPP The full citation details ... 2005 DBLP  DOI  BibTeX  RDF adaptive, load balancing, distributed, locality aware, massively multiplayer games
2Fábio Reis Cecin, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins, Jorge L. V. Barbosa FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF cheat-proof games, peer-to-peer, massively multiplayer games
2John Halloran, Geraldine Fitzpatrick, Yvonne Rogers, Paul Marshall Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF voiceover IP, social interaction, qualitative study, multiplayer games
2Nicolas Ducheneaut, Robert J. Moore The social side of gaming: a study of interaction patterns in a massively multiplayer online game. Search on Bibsonomy CSCW The full citation details ... 2004 DBLP  DOI  BibTeX  RDF interactivity, social interaction, multiplayer games, design recommendations
2Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF ad-hoc networks, Bluetooth, mobile gaming
2Carsten Griwodz State replication for multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF middleware, games, distribution infrastructure
2Stefan A. Fiedler, Michael Wallner, Michael Weber A communication architecture for massive multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF publisher/subscriber model, scalability, massive multiplayer games
1Marko Maglic Kompetitive Multiplayer Games in der Schule: der Einsatz einer Lernspielplattform im Fremdsprachenunterricht. Search on Bibsonomy 2011   RDF
1Maarten P. D. Schadd, Mark H. M. Winands Best Reply Search for Multiplayer Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Michael Ummels, Dominik Wojtczak The Complexity of Nash Equilibria in Stochastic Multiplayer Games Search on Bibsonomy Logical Methods in Computer Science The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Sonia Chernova, Nick DePalma, Cynthia Breazeal Crowdsourcing Real World Human-Robot Dialog and Teamwork through Online Multiplayer Games. Search on Bibsonomy AI Magazine The full citation details ... 2011 DBLP  BibTeX  RDF
1Vanessa Camilleri, Leonard Busuttil, Matthew Montebello Social Interactive Learning in Multiplayer Games. Search on Bibsonomy Serious Games and Edutainment Applications The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Yang Cai, Constantinos Daskalakis On Minmax Theorems for Multiplayer Games. Search on Bibsonomy SODA The full citation details ... 2011 DBLP  BibTeX  RDF
1Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte Influence of network delay and jitter on cooperation in multiplayer games. Search on Bibsonomy VRCAI The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Yu-Tan Huang, Chih-Ming Lin, Jehn-Ruey Jiang, Wei Tsang Ooi, Maha Abdallah, Khaled Boussetta SYMA: A Synchronous Multihop Architecture for Wireless Ad Hoc Multiplayer Games. Search on Bibsonomy ICPADS The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Alexandre Denault, César Cañas, Jörg Kienzle, Bettina Kemme Triangle-based obstacle-aware load balancing for massively multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Richard G. Gibson, Duane Szafron On Strategy Stitching in Large Extensive Form Multiplayer Games. Search on Bibsonomy NIPS The full citation details ... 2011 DBLP  BibTeX  RDF
1John A. Rushing, John Tiller Rule learning approaches for symmetric multiplayer games. Search on Bibsonomy CGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Simon Parsons New Tech, New Ties: How mobile communication is reshaping social cohesion by Rich Ling, MIT Press, 224 pp., ISBN 978-0-262-12297-9, Play Between Worlds: Exploring online game culture by T. L. Taylor, MIT Press, 197 pp., ISBN 978-0-262-51262-6 andCommunities of Play: Emergent cultures in multiplayer games and virtual worlds by Celia Pearce and Artemesia, MIT Press, 327 pp., ISBN 978-0-262-16257-9. Search on Bibsonomy Knowledge Eng. Review The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Winkler Immersive Multiplayer Games With Tangible and Physical Interaction. Search on Bibsonomy IEEE Transactions on Systems, Man, and Cybernetics, Part A The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ozan K. Tonguz, Mate Boban Multiplayer games over Vehicular Ad Hoc Networks: A new application. Search on Bibsonomy Ad Hoc Networks The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon, Antoine Beugnard Adaptable client-server architecture for mobile multiplayer games. Search on Bibsonomy SimuTools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Luciana Arantes, Maria Gradinariu Potop-Butucaru, Pierre Sens, Mathieu Valero Enhanced DR-Tree for Low Latency Filtering in Publish/Subscribe Systems. Search on Bibsonomy AINA The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Distributed R-Trees, Distributed multiplayer games, Performance evaluation, Publish/subscribe
1Jane Meyers, Jeffrey S. LaMarche, Michael Eisenberg Craftopolis: blending tangible, informal construction into virtual multiuser communities. Search on Bibsonomy IDC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Craftopolis, children's crafts, multiuser environments, tangible interaction
1Michael Ummels, Dominik Wojtczak The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games Search on Bibsonomy CoRR The full citation details ... 2009 DBLP  BibTeX  RDF
1William Sims Bainbridge Online Multiplayer Games Search on Bibsonomy 2009   DOI  RDF
1Arnaud Kaiser, Nadjib Achir, Khaled Boussetta Multiplayer games over wireless ad hoc networks: Energy and delay analysis. Search on Bibsonomy ICUMT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Sebastian Zander, Grenville J. Armitage, Philip Branch Reliable transmission over covert channels in first person shooter multiplayer games. Search on Bibsonomy LCN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Marek Bell, Stuart Reeves, Barry Brown, Scott Sherwood, Donny MacMillan, John Ferguson, Matthew Chalmers EyeSpy: supporting navigation through play. Search on Bibsonomy CHI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF RF fingerprinting, mobile multiplayer games, mobile photography, navigation, human computation
1Alan Kenny, Séamus McLoone, Tomás Ward Controlling entity state updates to maintain remote consistency within a distributed interactive application. Search on Bibsonomy ACM Trans. Internet Techn. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF distributed interactive applications (DIAs), prediction mechanisms, remote feedback, dead reckoning, Consistency maintenance, multiplayer games
1John Halloran It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF human-computer interaction, user study, virtual environments, computer mediated communication, VoIP, multiplayer games
1Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Shane Porter, Michael R. Marner, Ulrich Eck, Christian Sandor, Bruce H. Thomas Rundle Lantern in miniature: simulating large scale non-planar displays. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Rundle Lantern, smartphone interaction, simulation, prototyping, mixed reality, large display, spatial augmented reality
1Jeff Orkin, Deb K. Roy Automatic learning and generation of social behavior from collective human gameplay. Search on Bibsonomy AAMAS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF learning, computer games, natural language, dialogue, social behavior
1Hannamari Saarenpää, Hannu Korhonen, Janne Paavilainen Asynchronous gameplay in pervasive multiplayer mobile games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2009 DBLP  DOI  BibTeX  RDF pervasive mobile game, asynchronous, gameplay
1Cássio M. M. Pereira, César A. C. Teixeira, Daniel Corrêa Lobato, Maria da Graça Campos Pimentel Preservation of ordering in a network of brokers. Search on Bibsonomy SAC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF causal/total order, middleware, publish/subscribe, DSM
1Joshua R. Davis, Zachary Goldman, Jacob Hilty, Elizabeth N. Koch, David Liben-Nowell, Alexa Sharp, Tom Wexler, Emma Zhou Equilibria and Efficiency Loss in Games on Networks. Search on Bibsonomy CSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Chunyan Fu, Roch H. Glitho, Ferhat Khendek Signaling for Multimedia Conferencing in Stand-Alone Mobile Ad Hoc Networks. Search on Bibsonomy IEEE Trans. Mob. Comput. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Michael Ummels, Dominik Wojtczak Decision Problems for Nash Equilibria in Stochastic Games. Search on Bibsonomy CSL The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1José L. Abdelnour-Nocera, Anders I. Mørch New Sociotechnical Insights in Interaction Design. Search on Bibsonomy INTERACT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Géza Szabó, Andras Veres, Sándor Molnár On the impacts of human interactions in MMORPG traffic. Search on Bibsonomy Multimedia Tools Appl. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Effects of human behavior, DPI, MMORPG, Traffic characteristics
1Jeremy Kackley, Matthew Gambrell, Jean Gourd I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games. Search on Bibsonomy JACIII The full citation details ... 2008 DBLP  BibTeX  RDF
1Malte Diehl Secure covert channels in multiplayer games. Search on Bibsonomy MM&Sec The full citation details ... 2008 DBLP  DOI  BibTeX  RDF security, game theory, information theory, steganography, information hiding
1Janne Lautamäki, Riku Suomela Using player proximity in mobile multiplayer games: experiences from Sandman. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF MUPE, multiplayer mobile games, context-aware, Bluetooth, pervasive game, proximity
1Gabor Papp, Chris GauthierDickey Characterizing multiparty voice communication for multiplayer games. Search on Bibsonomy SIGMETRICS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF silence periods, talkspurts, computer games, voice communication
1Laura A. Dabbish Jumpstarting relationships with online games: evidence from a laboratory investigation. Search on Bibsonomy CSCW The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interpersonal attraction, teambuilding, game design, online games, relationships, multiplayer games, casual gaming
1Qili Zhou, Colin James Miller, Victor Bassilious First Person Shooter Multiplayer Game Traffic Analysis. Search on Bibsonomy ISORC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF internet traffic analysis, interarrival delay, intersend delay, multiplayer games ethereal, bandwidth
1Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Hong Renyi The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF MMO game, social interaction, social computing
1Christine Szentgyorgyi, Michael A. Terry, Edward Lank Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system. Search on Bibsonomy CHI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF handheld games, social gaming, Nintendo DS
1Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää Designing game idea generation games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games
1Cássio M. M. Pereira, Daniel Corrêa Lobato, César A. C. Teixeira, Maria da Graça Campos Pimentel Achieving causal and total ordering in publish/subscribe middleware with DSM. Search on Bibsonomy MW4SOC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF causal/total order, middleware, publish/subscribe, DSM
1Josh Goodman, Clark Verbrugge A peer auditing scheme for cheat elimination in MMOGs. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF peer auditing, peer to peer, computer games, network model, trust model, cheating
1Christian Seeger, Bettina Kemme, Patric Kabus, Alejandro P. Buchmann Area-based gossip multicast. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Christos H. Papadimitriou, Tim Roughgarden Computing correlated equilibria in multi-player games. Search on Bibsonomy J. ACM The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Correlated equilibria, complexity of equilibria, Nash equilibria
1Erik D. Demaine, Robert A. Hearn Constraint Logic: A Uniform Framework for Modeling Computation as Games. Search on Bibsonomy IEEE Conference on Computational Complexity The full citation details ... 2008 DBLP  DOI  BibTeX  RDF games, undecidability, hardness
1Rob Minson, Georgios K. Theodoropoulos Load Skew in Cell-Based Interest Management Systems. Search on Bibsonomy DS-RT The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Marc Brogle, Dragan Milic, Torsten Braun Quality of Service for Peer-to-Peer Based Networked Virtual Environments. Search on Bibsonomy ICPADS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Brad Smith ARM and Intel Battle over the Mobile Chip's Future. Search on Bibsonomy IEEE Computer The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Katharina Siorpaes, Martin Hepp Games with a Purpose for the Semantic Web. Search on Bibsonomy IEEE Intelligent Systems The full citation details ... 2008 DBLP  DOI  BibTeX  RDF ontologies, Semantic Web, collaboration, incentives, alignment, online games, games with a purpose
1Vaddadi P. Chandu, Karandeep Singh A Model for Multiplayer Interactive Games in Cellular Wireless Environment. Search on Bibsonomy Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Tobias Fritsch Next generation massive multiplayer games in a mobile context. Search on Bibsonomy 2007   RDF
1Nicolas Ducheneaut, Robert J. Moore, Eric Nickell Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. Search on Bibsonomy Computer Supported Cooperative Work The full citation details ... 2007 DBLP  DOI  BibTeX  RDF automated data collection, online games, sociability, third places
1Patric Kabus, Alejandro P. Buchmann A Framework for Network-Agnostic Multiplayer Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Leigh Achterbosch, Robyn Pierce, Gregory Simmons Massively multiplayer online role-playing games: the past, present, and future. Search on Bibsonomy Computers in Entertainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF socialization, MMORPG, game development, multiplayer games
1Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt Personal behavior and virtual fragmentation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF and characterization, user surveys and analysis, modeling, usage studies
1Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta Assessment of MANET broadcast schemes in the application context of multiplayer video games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF multiplayer video games, ad hoc networks, broadcast
1Traian Nicula XML socket server applications as an alternative for simulation interoperability. Search on Bibsonomy SCSC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF simulation interoperability, xml socket server, xml, sockets
1Daniel Pargman, Peter Jakobsson Five perspectives on computer game history. Search on Bibsonomy Interactions The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Nathaniel E. Baughman, Marc Liberatore, Brian Neil Levine Cheat-proof playout for centralized and peer-to-peer gaming. Search on Bibsonomy IEEE/ACM Trans. Netw. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF security, gaming, peer-to-peer networking, multimedia communication
1Peter Laurens, Richard F. Paige, Phillip J. Brooke, Howard Chivers A Novel Approach to the Detection of Cheating in Multiplayer Online Games. Search on Bibsonomy ICECCS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Sandeep K. Singhal Scalable networked virtual environments using unstructured overlays. Search on Bibsonomy ICPADS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Fernando Trinta, Davi Pedrosa, Carlos Ferraz, Geber Ramalho Scenarios and Middleware Services for Pervasive Multiplatform Networked Games. Search on Bibsonomy PerCom Workshops The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Shankar Kalyanaraman, Christopher Umans Algorithms for Playing Games with Limited Randomness. Search on Bibsonomy ESA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Daniel Cordeiro, Alfredo Goldman, Dilma Da Silva Load Balancing on an Interactive Multiplayer Game Server. Search on Bibsonomy Euro-Par The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Matthias Häsel Rich Internet Architectures for Browser-Based Multiplayer Real-Time Games - Design and Implementation Issues of virtual-kicker.com. Search on Bibsonomy NBiS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1David Janin On the (High) Undecidability of Distributed Synthesis Problems. Search on Bibsonomy SOFSEM The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
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