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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 274 occurrences of 173 keywords
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Results
Found 178 publication records. Showing 178 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Transactional memory support for scalable and transparent parallelization of multiplayer games.  |
EuroSys  |
2010 |
DBLP DOI BibTeX RDF |
scalability, load balancing, synchronization, software transactional memory, massively multiplayer games |
| 3 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Towards scalable and transparent parallelization of multiplayer games using transactional memory support.  |
PPOPP  |
2010 |
DBLP DOI BibTeX RDF |
scalability, synchronization, software transactional memory, massively multiplayer games |
| 3 | David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin |
Usability heuristics for networked multiplayer games.  |
GROUP  |
2009 |
DBLP DOI BibTeX RDF |
NGH, game usability, networked game heuristics, usability, heuristic evaluation, networked games, multiplayer games |
| 3 | Lan Yang, Peerapong Sutinrerk |
Mirrored arbiter architecture: a network architecture for large scale multiplayer games.  |
SCSC  |
2007 |
DBLP DOI BibTeX RDF |
interest management techniques, mirrored-arbiter architecture, multicast, massively multiplayer games |
| 3 | Lothar Pantel, Lars C. Wolf |
On the impact of delay on real-time multiplayer games.  |
NOSSDAV  |
2002 |
DBLP DOI BibTeX RDF |
user impact, delay, real-time applications, multiplayer games |
| 2 | Michael Ummels, Dominik Wojtczak |
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games.  |
ICALP  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Michael Ummels |
The Complexity of Nash Equilibria in Infinite Multiplayer Games.  |
FoSSaCS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Abdul Malik Khan, Sophie Chabridon, Antoine Beugnard |
Synchronization medium: a consistency maintenance component for mobile multiplayer games.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
multiplayer mobile games, latency hiding, data synchronization, communication abstraction, medium |
| 2 | Yanmin Zhu, Yunhuai Liu, Hoilun Ngan, Quanbin Chen, Chen Qian, Jian Ma, Dian Zhang |
Shift Coding: Efficient State Update in Mobile Peer-to-Peer Multiplayer Games.  |
ICPP Workshops  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Romain Pellerin |
The MooDS protocol: a J2ME object-oriented communication protocol.  |
Mobility Conference  |
2007 |
DBLP DOI BibTeX RDF |
GASP, J2ME communication protocol, J2ME mobile phone, OMA, object-oriented, communication protocol, multiplayer games, serialization, MooDS |
| 2 | Jin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim |
The Effects of Network Loads and Latency in Multiplayer Online Games.  |
ICEC  |
2007 |
DBLP DOI BibTeX RDF |
MMOG tests, P2P-based tests, network game tests, multiplayer games, mean opinion score, Load tests |
| 2 | Nuno Santos, Luís Veiga, Paulo Ferreira |
Vector-Field Consistency for Ad-Hoc Gaming.  |
Middleware  |
2007 |
DBLP DOI BibTeX RDF |
Multiplayer Games, Consistency Management, Locality- Awareness, Replicated Objects |
| 2 | Robert D. S. Fletcher, T. C. Nicholas Graham, Christopher Wolfe |
Plug-replaceable consistency maintenance for multiplayer games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
workspace model, consistency maintenance, multiplayer game |
| 2 | Yi Zhang, Ling Chen, Gencai Chen |
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
continuous replicated application, local lag, consistency, dead-reckoning, distributed multi-player games |
| 2 | Jean-Sébastien Boulanger, Jörg Kienzle, Clark Verbrugge |
Comparing interest management algorithms for massively multiplayer games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
distributed games, computer games, interest management |
| 2 | Sami Laakso, Mikko Laakso |
Design of a body-driven multiplayer game system.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
computer vision, gesture recognition, object tracking, multiplayer games |
| 2 | Venkatraman Ramakrishna, Max Robinson, Kevin Eustice, Peter L. Reiher |
An Active Self-Optimizing Multiplayer Gaming Architecture.  |
Cluster Computing  |
2006 |
DBLP DOI BibTeX RDF |
Self-optimizing middleware, Packet aggregation, Multicast, Active networks, Multiplayer games |
| 2 | Yuan He, Yi Zhang, Jiang Guo |
On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games.  |
ICCNMC  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Jin Zhou, Li Tang, Kai Li, Hao Wang, Zhizhi Zhou |
A Low-Latency Peer-to-Peer Approach for Massively Multiplayer Games.  |
AP2PC  |
2005 |
DBLP DOI BibTeX RDF |
MMGs, Smart manager, P2P, DHT, Low latency |
| 2 | Matthias Dick, Oliver Wellnitz, Lars C. Wolf |
Analysis of factors affecting players' performance and perception in multiplayer games.  |
NETGAMES  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Angie Chandler, Joe Finney |
On the effects of loose causal consistency in mobile multiplayer games.  |
NETGAMES  |
2005 |
DBLP DOI BibTeX RDF |
relevance filtering, collaborative, mobile, peer to peer, real-time, gaming, wireless, latency, consistency management, multiplayer |
| 2 | Rajesh Krishna Balan, Maria Ebling, Paul Castro, Archan Misra |
Matrix: Adaptive Middleware for Distributed Multiplayer Games.  |
Middleware  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Z. D. Wu |
Performance Modelling of Multicast Groups for Multiplayer Games in Peer-to-Peer Networks.  |
DS-RT  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Jin Chen, Baohua Wu, Margaret DeLap, Björn Knutsson, Honghui Lu, Cristiana Amza |
Locality aware dynamic load management for massively multiplayer games.  |
PPOPP  |
2005 |
DBLP DOI BibTeX RDF |
adaptive, load balancing, distributed, locality aware, massively multiplayer games |
| 2 | Fábio Reis Cecin, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins, Jorge L. V. Barbosa |
FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games.  |
NETGAMES  |
2004 |
DBLP DOI BibTeX RDF |
cheat-proof games, peer-to-peer, massively multiplayer games |
| 2 | John Halloran, Geraldine Fitzpatrick, Yvonne Rogers, Paul Marshall |
Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP.  |
CHI Extended Abstracts  |
2004 |
DBLP DOI BibTeX RDF |
voiceover IP, social interaction, qualitative study, multiplayer games |
| 2 | Nicolas Ducheneaut, Robert J. Moore |
The social side of gaming: a study of interaction patterns in a massively multiplayer online game.  |
CSCW  |
2004 |
DBLP DOI BibTeX RDF |
interactivity, social interaction, multiplayer games, design recommendations |
| 2 | Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller |
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games.  |
NETGAMES  |
2003 |
DBLP DOI BibTeX RDF |
ad-hoc networks, Bluetooth, mobile gaming |
| 2 | Carsten Griwodz |
State replication for multiplayer games.  |
NETGAMES  |
2002 |
DBLP DOI BibTeX RDF |
middleware, games, distribution infrastructure |
| 2 | Stefan A. Fiedler, Michael Wallner, Michael Weber |
A communication architecture for massive multiplayer games.  |
NETGAMES  |
2002 |
DBLP DOI BibTeX RDF |
publisher/subscriber model, scalability, massive multiplayer games |
| 1 | Marko Maglic |
Kompetitive Multiplayer Games in der Schule: der Einsatz einer Lernspielplattform im Fremdsprachenunterricht.  |
|
2011 |
RDF |
|
| 1 | Maarten P. D. Schadd, Mark H. M. Winands |
Best Reply Search for Multiplayer Games.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Ummels, Dominik Wojtczak |
The Complexity of Nash Equilibria in Stochastic Multiplayer Games  |
Logical Methods in Computer Science  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sonia Chernova, Nick DePalma, Cynthia Breazeal |
Crowdsourcing Real World Human-Robot Dialog and Teamwork through Online Multiplayer Games.  |
AI Magazine  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Vanessa Camilleri, Leonard Busuttil, Matthew Montebello |
Social Interactive Learning in Multiplayer Games.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yang Cai, Constantinos Daskalakis |
On Minmax Theorems for Multiplayer Games.  |
SODA  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte |
Influence of network delay and jitter on cooperation in multiplayer games.  |
VRCAI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yu-Tan Huang, Chih-Ming Lin, Jehn-Ruey Jiang, Wei Tsang Ooi, Maha Abdallah, Khaled Boussetta |
SYMA: A Synchronous Multihop Architecture for Wireless Ad Hoc Multiplayer Games.  |
ICPADS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexandre Denault, César Cañas, Jörg Kienzle, Bettina Kemme |
Triangle-based obstacle-aware load balancing for massively multiplayer games.  |
NETGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Richard G. Gibson, Duane Szafron |
On Strategy Stitching in Large Extensive Form Multiplayer Games.  |
NIPS  |
2011 |
DBLP BibTeX RDF |
|
| 1 | John A. Rushing, John Tiller |
Rule learning approaches for symmetric multiplayer games.  |
CGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Simon Parsons |
New Tech, New Ties: How mobile communication is reshaping social cohesion by Rich Ling, MIT Press, 224 pp., ISBN 978-0-262-12297-9, Play Between Worlds: Exploring online game culture by T. L. Taylor, MIT Press, 197 pp., ISBN 978-0-262-51262-6 andCommunities of Play: Emergent cultures in multiplayer games and virtual worlds by Celia Pearce and Artemesia, MIT Press, 327 pp., ISBN 978-0-262-16257-9.  |
Knowledge Eng. Review  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Winkler |
Immersive Multiplayer Games With Tangible and Physical Interaction.  |
IEEE Transactions on Systems, Man, and Cybernetics, Part A  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ozan K. Tonguz, Mate Boban |
Multiplayer games over Vehicular Ad Hoc Networks: A new application.  |
Ad Hoc Networks  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Abdul Malik Khan, Ivica Arsov, Marius Preda, Sophie Chabridon, Antoine Beugnard |
Adaptable client-server architecture for mobile multiplayer games.  |
SimuTools  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Luciana Arantes, Maria Gradinariu Potop-Butucaru, Pierre Sens, Mathieu Valero |
Enhanced DR-Tree for Low Latency Filtering in Publish/Subscribe Systems.  |
AINA  |
2010 |
DBLP DOI BibTeX RDF |
Distributed R-Trees, Distributed multiplayer games, Performance evaluation, Publish/subscribe |
| 1 | Jane Meyers, Jeffrey S. LaMarche, Michael Eisenberg |
Craftopolis: blending tangible, informal construction into virtual multiuser communities.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
Craftopolis, children's crafts, multiuser environments, tangible interaction |
| 1 | Michael Ummels, Dominik Wojtczak |
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games  |
CoRR  |
2009 |
DBLP BibTeX RDF |
|
| 1 | William Sims Bainbridge |
Online Multiplayer Games  |
|
2009 |
DOI RDF |
|
| 1 | Arnaud Kaiser, Nadjib Achir, Khaled Boussetta |
Multiplayer games over wireless ad hoc networks: Energy and delay analysis.  |
ICUMT  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Sebastian Zander, Grenville J. Armitage, Philip Branch |
Reliable transmission over covert channels in first person shooter multiplayer games.  |
LCN  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Marek Bell, Stuart Reeves, Barry Brown, Scott Sherwood, Donny MacMillan, John Ferguson, Matthew Chalmers |
EyeSpy: supporting navigation through play.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
RF fingerprinting, mobile multiplayer games, mobile photography, navigation, human computation |
| 1 | Alan Kenny, Séamus McLoone, Tomás Ward |
Controlling entity state updates to maintain remote consistency within a distributed interactive application.  |
ACM Trans. Internet Techn.  |
2009 |
DBLP DOI BibTeX RDF |
distributed interactive applications (DIAs), prediction mechanisms, remote feedback, dead reckoning, Consistency maintenance, multiplayer games |
| 1 | John Halloran |
It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, user study, virtual environments, computer mediated communication, VoIP, multiplayer games |
| 1 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis |
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis |
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Shane Porter, Michael R. Marner, Ulrich Eck, Christian Sandor, Bruce H. Thomas |
Rundle Lantern in miniature: simulating large scale non-planar displays.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
Rundle Lantern, smartphone interaction, simulation, prototyping, mixed reality, large display, spatial augmented reality |
| 1 | Jeff Orkin, Deb K. Roy |
Automatic learning and generation of social behavior from collective human gameplay.  |
AAMAS  |
2009 |
DBLP DOI BibTeX RDF |
learning, computer games, natural language, dialogue, social behavior |
| 1 | Hannamari Saarenpää, Hannu Korhonen, Janne Paavilainen |
Asynchronous gameplay in pervasive multiplayer mobile games.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
pervasive mobile game, asynchronous, gameplay |
| 1 | Cássio M. M. Pereira, César A. C. Teixeira, Daniel Corrêa Lobato, Maria da Graça Campos Pimentel |
Preservation of ordering in a network of brokers.  |
SAC  |
2009 |
DBLP DOI BibTeX RDF |
causal/total order, middleware, publish/subscribe, DSM |
| 1 | Joshua R. Davis, Zachary Goldman, Jacob Hilty, Elizabeth N. Koch, David Liben-Nowell, Alexa Sharp, Tom Wexler, Emma Zhou |
Equilibria and Efficiency Loss in Games on Networks.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Chunyan Fu, Roch H. Glitho, Ferhat Khendek |
Signaling for Multimedia Conferencing in Stand-Alone Mobile Ad Hoc Networks.  |
IEEE Trans. Mob. Comput.  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Ummels, Dominik Wojtczak |
Decision Problems for Nash Equilibria in Stochastic Games.  |
CSL  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | José L. Abdelnour-Nocera, Anders I. Mørch |
New Sociotechnical Insights in Interaction Design.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Géza Szabó, Andras Veres, Sándor Molnár |
On the impacts of human interactions in MMORPG traffic.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Effects of human behavior, DPI, MMORPG, Traffic characteristics |
| 1 | Jeremy Kackley, Matthew Gambrell, Jean Gourd |
I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games.  |
JACIII  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Malte Diehl |
Secure covert channels in multiplayer games.  |
MM&Sec  |
2008 |
DBLP DOI BibTeX RDF |
security, game theory, information theory, steganography, information hiding |
| 1 | Janne Lautamäki, Riku Suomela |
Using player proximity in mobile multiplayer games: experiences from Sandman.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
MUPE, multiplayer mobile games, context-aware, Bluetooth, pervasive game, proximity |
| 1 | Gabor Papp, Chris GauthierDickey |
Characterizing multiparty voice communication for multiplayer games.  |
SIGMETRICS  |
2008 |
DBLP DOI BibTeX RDF |
silence periods, talkspurts, computer games, voice communication |
| 1 | Laura A. Dabbish |
Jumpstarting relationships with online games: evidence from a laboratory investigation.  |
CSCW  |
2008 |
DBLP DOI BibTeX RDF |
interpersonal attraction, teambuilding, game design, online games, relationships, multiplayer games, casual gaming |
| 1 | Qili Zhou, Colin James Miller, Victor Bassilious |
First Person Shooter Multiplayer Game Traffic Analysis.  |
ISORC  |
2008 |
DBLP DOI BibTeX RDF |
internet traffic analysis, interarrival delay, intersend delay, multiplayer games ethereal, bandwidth |
| 1 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Hong Renyi |
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
MMO game, social interaction, social computing |
| 1 | Christine Szentgyorgyi, Michael A. Terry, Edward Lank |
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system.  |
CHI  |
2008 |
DBLP DOI BibTeX RDF |
handheld games, social gaming, Nintendo DS |
| 1 | Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää |
Designing game idea generation games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games |
| 1 | Cássio M. M. Pereira, Daniel Corrêa Lobato, César A. C. Teixeira, Maria da Graça Campos Pimentel |
Achieving causal and total ordering in publish/subscribe middleware with DSM.  |
MW4SOC  |
2008 |
DBLP DOI BibTeX RDF |
causal/total order, middleware, publish/subscribe, DSM |
| 1 | Josh Goodman, Clark Verbrugge |
A peer auditing scheme for cheat elimination in MMOGs.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
peer auditing, peer to peer, computer games, network model, trust model, cheating |
| 1 | Christian Seeger, Bettina Kemme, Patric Kabus, Alejandro P. Buchmann |
Area-based gossip multicast.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Christos H. Papadimitriou, Tim Roughgarden |
Computing correlated equilibria in multi-player games.  |
J. ACM  |
2008 |
DBLP DOI BibTeX RDF |
Correlated equilibria, complexity of equilibria, Nash equilibria |
| 1 | Erik D. Demaine, Robert A. Hearn |
Constraint Logic: A Uniform Framework for Modeling Computation as Games.  |
IEEE Conference on Computational Complexity  |
2008 |
DBLP DOI BibTeX RDF |
games, undecidability, hardness |
| 1 | Rob Minson, Georgios K. Theodoropoulos |
Load Skew in Cell-Based Interest Management Systems.  |
DS-RT  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Marc Brogle, Dragan Milic, Torsten Braun |
Quality of Service for Peer-to-Peer Based Networked Virtual Environments.  |
ICPADS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Brad Smith |
ARM and Intel Battle over the Mobile Chip's Future.  |
IEEE Computer  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Katharina Siorpaes, Martin Hepp |
Games with a Purpose for the Semantic Web.  |
IEEE Intelligent Systems  |
2008 |
DBLP DOI BibTeX RDF |
ontologies, Semantic Web, collaboration, incentives, alignment, online games, games with a purpose |
| 1 | Vaddadi P. Chandu, Karandeep Singh |
A Model for Multiplayer Interactive Games in Cellular Wireless Environment.  |
Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Tobias Fritsch |
Next generation massive multiplayer games in a mobile context.  |
|
2007 |
RDF |
|
| 1 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell |
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games.  |
Computer Supported Cooperative Work  |
2007 |
DBLP DOI BibTeX RDF |
automated data collection, online games, sociability, third places |
| 1 | Patric Kabus, Alejandro P. Buchmann |
A Framework for Network-Agnostic Multiplayer Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
| 1 | Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt |
Personal behavior and virtual fragmentation.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
and characterization, user surveys and analysis, modeling, usage studies |
| 1 | Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta |
Assessment of MANET broadcast schemes in the application context of multiplayer video games.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
multiplayer video games, ad hoc networks, broadcast |
| 1 | Traian Nicula |
XML socket server applications as an alternative for simulation interoperability.  |
SCSC  |
2007 |
DBLP DOI BibTeX RDF |
simulation interoperability, xml socket server, xml, sockets |
| 1 | Daniel Pargman, Peter Jakobsson |
Five perspectives on computer game history.  |
Interactions  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Nathaniel E. Baughman, Marc Liberatore, Brian Neil Levine |
Cheat-proof playout for centralized and peer-to-peer gaming.  |
IEEE/ACM Trans. Netw.  |
2007 |
DBLP DOI BibTeX RDF |
security, gaming, peer-to-peer networking, multimedia communication |
| 1 | Peter Laurens, Richard F. Paige, Phillip J. Brooke, Howard Chivers |
A Novel Approach to the Detection of Cheating in Multiplayer Online Games.  |
ICECCS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Sandeep K. Singhal |
Scalable networked virtual environments using unstructured overlays.  |
ICPADS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Fernando Trinta, Davi Pedrosa, Carlos Ferraz, Geber Ramalho |
Scenarios and Middleware Services for Pervasive Multiplatform Networked Games.  |
PerCom Workshops  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Shankar Kalyanaraman, Christopher Umans |
Algorithms for Playing Games with Limited Randomness.  |
ESA  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel Cordeiro, Alfredo Goldman, Dilma Da Silva |
Load Balancing on an Interactive Multiplayer Game Server.  |
Euro-Par  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Matthias Häsel |
Rich Internet Architectures for Browser-Based Multiplayer Real-Time Games - Design and Implementation Issues of virtual-kicker.com.  |
NBiS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | David Janin |
On the (High) Undecidability of Distributed Synthesis Problems.  |
SOFSEM  |
2007 |
DBLP DOI BibTeX RDF |
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