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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 327 occurrences of 216 keywords
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Results
Found 253 publication records. Showing 253 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | SungBok Park, Ha Sung Hwang |
Understanding Online Game Addiction: Connection between Presence and Flow.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Addiction, Virtual Reality, Presence, Online Game, Flow |
| 3 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen |
Cheating Behaviors in Online Gaming.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Online game cheating, cheating frameworks, online game fairness |
| 3 | Jessie Qun Ren, Philip Hardwick |
Revenue model innovations in the Chinese online game market.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
chinese online game market, evolutionary model innovation, levels of market dominance, revenue model innovation, revolutionary model innovation |
| 3 | Yuh-Ming Cheng, Peng-Fei Chen |
Building an Online Game-Based Learning System for Elementary School.  |
IIH-MSP  |
2008 |
DBLP DOI BibTeX RDF |
Online Game-based Learning, Online Game, Learning Style, Computer Assisted Instruction |
| 3 | Kazuhito Shiratori, Rai Chan, Junichi Hoshino |
Constructing negotiation of meaning model for task-based language training online game.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
TBLT, negotiation of meaning, online game |
| 3 | Atsushi Nakano, Junichi Hoshino |
Motion creation for online game characters.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
motion creation, online game character |
| 2 | Fan Zhao, Xiaowen Fang |
Factors Affecting Online Game Players' Loyalty.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
online games, intention, enjoyment, loyalty |
| 2 | Clyde W. Holsapple, Jiming Wu |
Building effective online game websites with knowledge-based trust.  |
Information Systems Frontiers  |
2008 |
DBLP DOI BibTeX RDF |
Knowledge-based trust, Security, e-Commerce, Quality, Interface design, Online games |
| 2 | Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee, Eric T. H. Luk, Junjie Shang, Marti K. H. Wong |
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy.  |
Virtual Reality  |
2008 |
DBLP DOI BibTeX RDF |
VISOLE, Edutainment, Educational game, Virtual learning environment |
| 2 | George Russell, Alastair F. Donaldson, Paul Sheppard |
Tackling online game development problems with a novel network scripting language.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
distributed games, concurrency, computer games |
| 2 | Zhaoyang Qu, Hong Gao, Yi Zhu |
Research on High-accuracy Position Prediction Algorithm in Online Game.  |
ISECS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Ruixi Yuan, Li Zhao, Wenyu Wang |
Cooperation and Competition Dynamics in an Online Game Community.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
preferential bias, communities, game, cooperation, competition |
| 2 | De Liu, Xun Li, Radhika Santhanam |
What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Chyng-Yang Jang |
Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Distributive justice, Fairness, Online community, MMORPG |
| 2 | Chi-I Hsu, Chaochang Chiu, Chich Hua Su, Ping-Ju Wu, Yuan Jie Yang |
Function Interfaces Assessment of Online Game Websites in Great China Area Using Content Analysis.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Wai Lap Leung, Kai Ming Yu |
Development of Online Game-Based Learning for TRIZ.  |
Edutainment  |
2007 |
DBLP DOI BibTeX RDF |
online game, edutainment, TRIZ |
| 2 | Fu-Hsing Tsai, Kuang-Chao Yu, Hsien-Sheng Hsiao |
Designing Constructivist Learning Environment in Online Game.  |
DIGITEL  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Mei-Jen Kuo |
How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their.  |
DIGITEL  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Elvis S. Liu, Milo K. Yip, Gino Yu |
Lucid platform: applying HLA DDM to multiplayer online game middleware.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
middleware, Computer games, collaborative virtual environments, high-level architecture, interest management, data distribution management |
| 2 | Jungyoul Lim, Jaeyong Chung, Jinryong Kim, Kwanghyun Shim |
A Dynamic Load Balancing for Massive Multiplayer Online Game Server.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic |
Clustering of Online Game Users Based on Their Trails Using Self-organizing Map.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Ruck Thawonmas, Yuki Konno, Kohei Tsuda |
Discovery of Online Game User Relationship Based on Co-occurrence of Words.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Sang-Chul Lee, Jae-Young Moon, Yung Ho Suh |
A Comparison of Target Customers in Asian Online Game Markets: Marketing Applications of a Two-Level SOM.  |
ICANN  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Sang-Chul Lee, Jae-Young Moon, Jae Kyeong Kim, Yung Ho Suh |
Application of a Two-Level Self Organizing Map for Korean Online Game Market Segmentation.  |
SSPR/SPR  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Young-Hyun Eom, Kye-Dong Jung, Young-Keun Choi |
On-line game service system using grid technology based on P2P environment.  |
Infoscale  |
2006 |
DBLP DOI BibTeX RDF |
3D online game service, game contents, game panning, mobile agent, peer-to-peer systems, grid technology |
| 2 | Zhigeng Pan, Gaoqi He, Shaoyong Su, Xiangcheng Li, Jingui Pan |
Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment.  |
VSMM  |
2006 |
DBLP DOI BibTeX RDF |
E-Sport, sport simulation, distributed online game, virtual reality |
| 2 | Victor Tay |
Massively Multiplayer Online Game (MMOG) - A Proposed Approach for Military Application.  |
CW  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Michael Kwok, Gary Yeung |
Characterization of user behavior in a multi-player online game.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
multi-player online game, workload characterization, user behavior modeling |
| 2 | JungHyun Han, Ingu Kang, Chungmin Hyun, Jong-Sik Woo, Young Ik Eom |
Multi-platform Online Game Design and Architecture.  |
INTERACT  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Jae-Young Moon, Sang-Chul Lee, Nam-Hee Kim, Yung Ho Suh |
What is difference between Korean and Japanese Online Game Users: Analysis with a Multi-group Structural Model.  |
SKG  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Sang-Chul Lee, Jun-Yong Xiang, Lin-Bo Jing |
Who are the Target Customers in Chinese Online Game Market?: Segmentation with a Two-Step Approach.  |
ICEBE  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Tsun-Yu Hsiao, Shyan-Ming Yuan |
Practical Middleware for Massively Multiplayer Online Games.  |
IEEE Internet Computing  |
2005 |
DBLP DOI BibTeX RDF |
gaming middleware, MMOG, massively multiplayer online game |
| 2 | Hee Seok Song, Jae Kyeong Kim, Yeong Bin Cho, Soung Hie Kim |
A Personalized Defection Detection and Prevention Procedure based on the Self-Organizing Map and Association Rule Mining: Applied to Online Game Site.  |
Artif. Intell. Rev.  |
2004 |
DBLP DOI BibTeX RDF |
customer retention, data mining, Self-organizing map, association rule mining, customer relationship management |
| 2 | John C. McEachen II |
A self-similarity traffic analysis of an internet-based multiplayer online game.  |
NETGAMES  |
2004 |
DBLP DOI BibTeX RDF |
self-similarity, MMOG, multiplayer |
| 2 | YungWoo Jung, Bum-Hyun Lim, Kwang-Hyun Sim, Hunjoo Lee, Ilkyu Park, Jaeyong Chung, Jihong Lee |
VENUS: The Online Game Simulator Using Massively Virtual Clients.  |
AsiaSim  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Huacheng Ke, Haixiang Zhang, Chun Chen |
Smart Client Techniques for Online Game on Portable Device.  |
ICESS  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Szuyi Yeh, Pei-Jun Lin, Hsiu-Ying Liu, Rong-Ming Chen |
The Implementation of Interactive Music System for Massive Multi-Player Online Game.  |
ISMSE  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Robert Aboolian, Yi Sun, Jack Y. Leu |
Deploying a Zone-Based Massively Multiplayer Online Game on a Congested Network.  |
IJISSCM  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Damon Daylamani Zad, Marios C. Angelides, Harry W. Agius |
Personalise your massively multiplayer online game (MMOG) with Artemis.  |
Multimedia Syst.  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Lennart Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk |
"I'm just here to play games": social dynamics and sociality in an online game site.  |
CSCW  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Masaki Kohana, Shusuke Okamoto, Atsuko Ikegami |
Optimal Data Allocation for Keeping Fairness of Online Game.  |
AINA Workshops  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Laura Dabbish, Robert Kraut, Jordan Patton |
Communication and commitment in an online game team.  |
CHI  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexandre Denault, Jörg Kienzle |
Journey: A Massively Multiplayer Online Game Middleware.  |
IEEE Software  |
2011 |
DBLP DOI BibTeX RDF |
middleware, games, distributed objects, massively multiplayer online games, domain-specific architectures |
| 1 | Thomas Hainey, Thomas M. Connolly, Mark Stansfield, Elizabeth A. Boyle |
The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level.  |
Computers & Education  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Lan-Ying Huang, Ying-Jiun Hsieh |
Predicting online game loyalty based on need gratification and experiential motives.  |
Internet Research  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis, Lewis W. F. Li |
Game-on-demand: : An online game engine based on geometry streaming.  |
TOMCCAP  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Wen-Hao Huang |
Evaluating learners' motivational and cognitive processing in an online game-based learning environment.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Bong-Won Park, Kun Chang Lee |
Exploring the value of purchasing online game items.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Seung-bae Park, Namho Chung |
Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yong-Sauk Hau, Young-Gul Kim |
Why would online gamers share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | William L. McGill, Yan Cao, Miao Jiang, Jorge J. Calle, Stephen Broomell, Gale Lauser |
Eliciting risk perceptions with an online game: preliminary results.  |
CSCW  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Bong-Won Park, Kun Chang Lee |
Effects of Users' Perceived Loneliness and Stress on Online Game Loyalty.  |
ACIIDS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Shinji R. Yamane |
Secure Online Game Play with Token: A Case Study in the Design of Multi-factor Authentication Device.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Changwoo Suh, Byungtae Lee |
An Analysis of Events in Online Game Industry and Stock Price Reactions.  |
PACIS  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Ru-Chu Shih, Charles Papa, Tien-Hsin Hsin, Shi-Jer Lou |
The Attributes and Importance of Online Game with Language Learning for College English-Majored Students.  |
Edutainment  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Wan-Chun Lee, Wen-Chi Huang, Yuan-Chen Liu, Hong-Hui Wu |
A Study of Cooperative and Collaborative Online Game-Based Learning Systems.  |
Edutainment  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Huei-Tse Hou |
Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction.  |
Edutainment  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yu-Lung Wu, Yu-Hui Tao, Ching-Pu Li, Pei-Chi Yang, Guo-Shin Huang |
The Moderating Role of Virtual Community Cohesion and Critical Mass on the Link between Online-Game Website Service Quality and Play Satisfaction.  |
ASONAM  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yeonjun Choi, Hangkee Kim, Changjoon Park, Seongil Jin |
A Case Study: Online Game Testing Using Massive Virtual Player.  |
FGIT-CA/CES3  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Peng Chen, Magda El Zarki |
Perceptual view inconsistency: An objective evaluation framework for online game quality of experience (QoE).  |
NETGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | John P. Charlton, Ian D. W. Danforth |
Validating the distinction between computer addiction and engagement: online game playing and personality.  |
Behaviour & IT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Simon Parsons |
New Tech, New Ties: How mobile communication is reshaping social cohesion by Rich Ling, MIT Press, 224 pp., ISBN 978-0-262-12297-9, Play Between Worlds: Exploring online game culture by T. L. Taylor, MIT Press, 197 pp., ISBN 978-0-262-51262-6 andCommunities of Play: Emergent cultures in multiplayer games and virtual worlds by Celia Pearce and Artemesia, MIT Press, 327 pp., ISBN 978-0-262-16257-9.  |
Knowledge Eng. Review  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Malin Song |
Analysis of the Operating Efficiency of Online Game Industry in China Actualized by DEA.  |
JSW  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kaunchin Chen, Jengchung Chen, William Ross |
Antecedents of Online Game Dependency: The Implications of Multimedia Realism and Uses and Gratifications Theory.  |
J. Database Manag.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Emilio Ferrara, Giacomo Fiumara, Francesco Pagano |
Living City, a Collaborative Browser-based Massively Multiplayer Online Game  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Lily Shui-Lien Chen |
The impact of perceived risk, intangibility and consumer characteristics on online game playing.  |
Computers in Human Behavior  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Min Gyu Kim, Joohan Kim |
Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale.  |
Computers in Human Behavior  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Searle Huh, Dmitri Williams |
Dude Looks like a Lady: Gender Swapping in an Online Game.  |
Online Worlds: Convergence of the Real and the Virtual  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Pedro Campos |
An Online Game for Teaching Business Management Concepts.  |
ICEIS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Kun Chang Lee, Bong-Won Park |
A General Bayesian Network Approach to Analyzing Online Game Item Values and Its Influence on Consumer Satisfaction and Purchase Intention.  |
IAIT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark S. Ackerman, Jack Muramatsu, David W. McDonald |
Social regulation in an online game: uncovering the problematics of code.  |
GROUP  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexandre Denault, Jörg Kienzle |
The perils of using simulations to evaluate Massively Multiplayer Online Game performance.  |
SimuTools  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Emilio Ferrara, Giacomo Fiumara, Francesco Pagano |
Living city: a collaborative browser-based Massively Multiplayer Online Game.  |
SimuTools  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Zyda, Marc Spraragen, Balki Ranganathan, Bjarni Arnason, Peter Landwehr |
Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities.  |
AIIDE  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Ling Zhu, Yifan Li, Guanshi Zhao |
Exploring the Online-Game Life Cycle Stages.  |
ICEE  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Hsiang-Ho Lin, Chih-Yu Wang, Hung-Yu Wei |
Improving online game performance over IEEE 802.11n networks.  |
NETGAMES  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Donghee Yvette Wohn, Yu-Hao Lee, Jieun Sung, Torger Bjornrud |
Building common ground and reciprocity through social network games.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
avatar customization, game motivations, social network game, space customization, virtual goods, social computing, customization, asynchronous, online game, social network site, reciprocity, common ground, uses and gratifications, gifting |
| 1 | Gerald G. Koch, Muhammad Adnan Tariq, Boris Koldehofe, Kurt Rothermel |
Event processing for large-scale distributed games.  |
DEBS  |
2010 |
DBLP DOI BibTeX RDF |
distributed complex event processing, multi-player online game, content-based publish/subscribe |
| 1 | Zin-Yan Chua, Yilin Kang, Xing Jiang, Kah-Hoe Pang, Andrew C. Gregory, Chi-Yun Tan, Wai-Lun Wong, Ah-Hwee Tan, Yew-Soon Ong, Chunyan Miao |
Youth Olympic Village Co-space.  |
CW  |
2010 |
DBLP DOI BibTeX RDF |
Co-Space, intelligent agent, virtual world, massively multiplayer online game |
| 1 | Júnia Coutinho Anacleto Silva, Sidney Fels, Johana María Rosas Villena |
Design of a web-based therapist tool to promote emotional closeness.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
therapeutic game, family, closeness |
| 1 | Hao-Erl Yang, Chi-Chuan Wu, Kuang-Cheng Wang |
An empirical analysis of online game service satisfaction and loyalty.  |
Expert Syst. Appl.  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Jyh-Jian Sheu, Yan-Hua Su, Ko-Tsung Chu |
Segmenting online game customers - The perspective of experiential marketing.  |
Expert Syst. Appl.  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Zyda, Marc Spraragen, Balakrishnan Ranganathan |
Testing Behavioral Models with an Online Game.  |
IEEE Computer  |
2009 |
DBLP DOI BibTeX RDF |
Online games, Behavioral models, MMOGs, Entertainment computing |
| 1 | Robert West, Joelle Pineau, Doina Precup |
Wikispeedia: An Online Game for Inferring Semantic Distances between Concepts.  |
IJCAI  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Jen-Her Wu, Shu-Ching Wang, Ho-Huang Tsai |
Why Do Players Stick to a Specific Online Game? The Users and Gratifications Perspective.  |
AMCIS  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen |
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan, Long Thanh Le, Rajesh Krishna Balan |
Game action based power management for multiplayer online game.  |
MobiHeld  |
2009 |
DBLP DOI BibTeX RDF |
statistical prediction, wireless networks, power management, mobile games |
| 1 | YeiBeech Jang, SeoungHo Ryu |
Exploring Game Leadership and Online Game Community.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Game Leadership, Game Community, Game play style, Online Games |
| 1 | Severin Hacker, Luis von Ahn |
Matchin: eliciting user preferences with an online game.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
web games, human computation, preference elicitation |
| 1 | Min Seok Kang, Kyung-Sik Kim |
An Effective Scene Manager for the Online Game 'Chungmukong's Battle on the Sea'.  |
NCM  |
2009 |
DBLP DOI BibTeX RDF |
Chungmukong, Scene Manager, Programming, Scene Graph, On-line Game |
| 1 | Lia C. Rodrigues, Clodoaldo Ap. M. Lima, Pollyana N. Mustaro |
Clustering online game communities through SOM.  |
IJCNN  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Lusong Li, Tao Mei, Chris Liu, Xian-Sheng Hua |
Gamesense.  |
WWW  |
2009 |
DBLP DOI BibTeX RDF |
online game, image advertising |
| 1 | Jinhung Ke, Yuchieh Kao, Tainchi Lu |
MOG Platform Using Mobile Agents for Resource Transactions.  |
HIS  |
2009 |
DBLP DOI BibTeX RDF |
Resource Transaction, Peer-to-Peer, Mobile Agent, Multiplayer Online Game, Itinerary |
| 1 | Silvia Lindtner, Scott D. Mainwaring, Paul Dourish, Yang Wang 0005 |
Situating Productive Play: Online Gaming Practices and Guanxi in China.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
productive play, guanxi, serious gaming, Online game, China |
| 1 | Yeung Siu Fung, John C. S. Lui |
Hack-proof synchronization protocol for multi-player online games.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Cheat prevention, Speed-hack, Multiplayer online game |
| 1 | Edith Law, Luis von Ahn, Tom Mitchell |
Search war: a game for improving web search.  |
KDD Workshop on Human Computation  |
2009 |
DBLP DOI BibTeX RDF |
human computation, relevance judgments, query intent |
| 1 | Jeff Yan, Su-Yang Yu |
Magic Bullet: a dual-purpose computer game.  |
KDD Workshop on Human Computation  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Cathryn Gorlinsky, Mark A. Serva |
Leveraging online gaming for teaching student leadership and teamwork.  |
CPR  |
2009 |
DBLP DOI BibTeX RDF |
mis education, student teams, online gaming, leadership |
| 1 | Katsunori Yamaji, Motonobu Kawashima, Guanguan Hao, Kota Murase, Ayumi Takahashi, Katsuhiko Kanazawa |
An innovative game creator upbringing project in the Asian region.  |
SIGGRAPH ASIA Educators Program  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Jesvin Puayhwa Yeo |
Explore design solutions through online games.  |
SIGGRAPH ASIA Educators Program  |
2009 |
DBLP DOI BibTeX RDF |
design process, online gaming, visual communication |
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