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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 238 occurrences of 118 keywords
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Results
Found 84 publication records. Showing 84 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Ioannis Chatzigiannakis, Georgios Mylonas, Orestis Akribopoulos, Marios Logaras, Panagiotis C. Kokkinos, Paul G. Spirakis |
Brief announcement: fun in numbers - a platform for sensor-based multiplayer pervasive games.  |
SPAA  |
2010 |
DBLP DOI BibTeX RDF |
wireless sensor networks, protocols, pervasive games |
| 3 | Jan-Peter Tutzschke, Olaf Zukunft |
FRAP: a framework for pervasive games.  |
EICS  |
2009 |
DBLP DOI BibTeX RDF |
distributed systems, software architectures, context-awareness, pervasive computing, framework, pervasive games |
| 3 | Ivo Flammer, Chen Yan, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin |
Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
urban games, pervasive games, ubiquitous games |
| 3 | Richard Wetzel, Annika Wærn, Staffan Jonsson, Irma Lindt, Peter Ljungstrand, Karl-Petter Åkesson |
Boxed Pervasive Games: An Experience with User-Created Pervasive Games.  |
Pervasive  |
2009 |
DBLP DOI BibTeX RDF |
Games and infotainment, Programming tools: Integrated environments, Pervasive computing, User-centered design, End user programming, Pervasive games |
| 3 | Staffan Jonsson, Annika Waern |
The art of game-mastering pervasive games.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
game mastering, technology-supported games, pervasive games, role play |
| 3 | Johan Peitz, Hannamari Saarenpää, Staffan Björk |
Insectopia: exploring pervasive games through technology already pervasively available.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
bluetooth harvesting, context-dependent games, pervasive games |
| 3 | Hugh Davies |
Place as media in pervasive games.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
psychocartography, game design, pervasive games, spatial interaction |
| 3 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen |
Pervasive games: bringing computer entertainment back to the real world.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games |
| 2 | Conor Linehan, Ben Kirman, Shaun Lawson, Mark Doughty |
Blowtooth: pervasive gaming in unique and challenging environments.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
critical games, non-places, non-players, provocative games, pervasive games, mobile games, airports |
| 2 | Lizzy Bleumers, An Jacobs, Tim Van Lier |
Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
group play, outdoor games, case studies, pervasive games, player experience |
| 2 | Song Zou, Haiying Xiao, Huagen Wan, Xiaolong Zhou |
Vision-based hand interaction and its application in pervasive games.  |
VRCAI  |
2009 |
DBLP DOI BibTeX RDF |
hand motion trajectory, intelligent HCI, pervasive game, hand gesture recognition |
| 2 | Annika Waern, Zeynep Ahmet, Daniel Sundström |
An in-game reporting tool for pervasive games.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
evaluation, emotion, experience, pervasive games, activity, self-reporting |
| 2 | Iris Soute, Maurits Kaptein, Panos Markopoulos |
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
outdoor games, children, pervasive games |
| 2 | Daniel Spikol, Oskar Pettersson, Anders Gerestrand |
Designing Pervasive Games to Support University Studies in Media Technology.  |
ICALT  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Annika Wærn, Markus Montola, Jaakko Stenros |
The three-sixty illusion: designing for immersion in pervasive games.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
pervasive game, immersion, mobile game, role-play |
| 2 | Anton Gustafsson, Magnus Bång, Mattias Svahn |
Power explorer: a casual game style for encouraging long term behavior change among teenagers.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
advergames, persuasive games, serious games, energy conservation, pervasive games, behavior change |
| 2 | Remco Magielse, Panos Markopoulos |
HeartBeat: an outdoor pervasive game for children.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
head up games, interaction design and children, pervasive games, physiological sensing |
| 2 | Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byunglim Park, Taiwoo Park, Sooho Cho, Jaesang Park, Yunseok Rhee, Junehwa Song |
Swan boat: pervasive social game to enhance treadmill running.  |
ACM Multimedia  |
2009 |
DBLP DOI BibTeX RDF |
interactive treadmill, sensor-bracelet, swan boat, pervasive games, PSD, fitness games |
| 2 | Kalle Jegers |
Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games.  |
ICIW  |
2008 |
DBLP DOI BibTeX RDF |
User Interfaces, Games, User Centered Design |
| 2 | Christian Kittl, Otto Petrovic |
Pervasive games for education.  |
EATIS  |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile phone, empirical study, pervasive game |
| 2 | Anton Gustafsson, Magnus Bång |
Evaluation of a pervasive game for domestic energy engagement among teenagers.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
engaging interaction, persuasive games, pervasive games |
| 2 | Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeure |
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
ad hoc wifi, urban anthropology, mobility, MANET, game design, pervasive games |
| 2 | Saskia Bakker, Panos Markopoulos, Yvonne de Kort |
OPOS: an observation scheme for evaluating head-up play.  |
NordiCHI  |
2008 |
DBLP DOI BibTeX RDF |
game evaluation, structured observation, children, pervasive games |
| 2 | Iris Soute, Panos Markopoulos |
Head Up Games: The Games of the Future Will Look More Like the Games of the Past.  |
INTERACT  |
2007 |
DBLP DOI BibTeX RDF |
Children, Pervasive games, Social gaming |
| 2 | Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto |
Believable environments: generating interactive storytelling in vast location-based pervasive games.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
audio centric, backseat playground, believable environment, prototype performance test, pervasive game, interactive storytelling, location based |
| 2 | Carsten Röcker, Carsten Magerkurth, Maral Haar |
User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development.  |
Universal Access in Ambient Intelligence Environments  |
2006 |
DBLP DOI BibTeX RDF |
Evaluation, Human Computer Interaction, User Interfaces, Tangible User Interfaces, Pervasive Games, System Development |
| 2 | Luca Mottola, Amy L. Murphy, Gian Pietro Picco |
Pervasive games in a mote-enabled virtual world using tuple space middleware.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Steve Benford |
The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications.  |
DS-RT  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Carsten Magerkurth, Timo Engelke, Daniel H. Grollman |
A component based architecture for distributed, pervasive gaming applications.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
TUI, computer games, tangible interfaces, entertainment, pervasive games, tabletop games, hybrid environments |
| 2 | Jenny Niemi, Susanna Sawano, Annika Waern |
Involving non-players in pervasive games.  |
Critical Computing  |
2005 |
DBLP DOI BibTeX RDF |
locative games, proximity games, privacy, integrity, bluetooth, pervasive gaming, non-player characters |
| 2 | Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham |
The multimedia challenges raised by pervasive games.  |
ACM Multimedia  |
2005 |
DBLP DOI BibTeX RDF |
scalability, pervasive computing, games, sensors |
| 2 | Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi |
A case study in pervasive game design: the songs of north.  |
NordiCHI  |
2004 |
DBLP DOI BibTeX RDF |
game design, pervasive games, mobile games |
| 1 | Bin Guo, Ryota Fujimura, Daqing Zhang, Michita Imai |
Design-in-play: improving the variability of indoor pervasive games.  |
Multimedia Tools Appl.  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Cheng-ping Chen, Ju-ling Shih |
A Prototype on a Meta-model for Designing Instructional Pervasive Games.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, Christos Sintoris, Nikoleta Yiannoutsou, Nikolaos M. Avouris, Maria Francesca Costabile |
Designing Pervasive Games for Learning.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ioannis Chatzigiannakis, Georgios Mylonas, Orestis Akribopoulos, Marios Logaras, Panagiotis C. Kokkinos, Paul G. Spirakis |
The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Eric Toering, Iris Soute, Panos Markopoulos |
Rule customization in head-up games.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
head up games, children, customization, rules, pervasive gaming, outdoor |
| 1 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis |
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis |
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Karin Leichtenstern, Elisabeth André |
Studying multi-user settings for pervasive games.  |
Mobile HCI  |
2009 |
DBLP DOI BibTeX RDF |
mobile interaction techniques, multi-user settings, user study, pervasive applications |
| 1 | Michel Simatic, Annie Gentes |
RFID-based Distributed Shared Memory for Pervasive Games.  |
MobiCASE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song |
Running or gaming.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
interactive treadmill, sensor-bracelet, swan boat, pervasive games, PSD, fitness games |
| 1 | Winslow Burleson, Collin Ruffenach, Camilla Nørgaard Jensen, Uday Kumar Bandaru, Kasia Muldner |
Game as life --- life as game.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
learning and creativity, ubiquitous computing, interaction design, pervasive games |
| 1 | Ivo Flammer, David Guyard |
Live Demonstration of the Pervasive Game "GPS Joker".  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
urban games, pervasive games, ubiquitous games |
| 1 | Laurent Prévost, Olivier Liechti, Michael J. Lyons |
Design and Implementation of a Mobile Exergaming Platform.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, location-based service, exergaming |
| 1 | Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne E. Hall, Paola Rizzo, Karin Leichtenstern |
Technology-Enhanced Role-Play for Intercultural Learning Contexts.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Wolfgang Prinz |
Developing Collaborative Working Environments and What Can We Learn from Web 2.0.  |
OTM Conferences  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Johan Koolwaaij, Martin Wibbels, Sebastian Böhm, Marko Luther |
Living virtual history.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Virtual reality, Context awareness, Pervasive computing, Mobile gaming |
| 1 | Otto Petrovic, Francika Edegger, Christian Kittl, Bernhard Edegger |
Entwicklung und Evaluierung einer Interaktionsplattform für massentaugliche Pervasive Games.  |
Wirtschaftsinformatik  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Orestis Akribopoulos, Dimitrios Bousis, Dionysios Efstathiou, Haris Koutsouridis, Marios Logaras, Andreas Loukas, Alexandros Nafas, Georgios Oikonomou, Irini Thireou, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis |
A software platform for developing multi-player pervasive games using small programmable object technologies.  |
MASS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami |
IncreTable, a mixed reality tabletop game experience.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
interaction design, tangible user interfaces, mixed reality, pervasive games, tabletop gaming |
| 1 | Petra Jarkievicz, My Frankhammar, Ylva Fernaeus |
In the hands of children: exploring the use of mobile phone functionality in casual play settings.  |
Mobile HCI  |
2008 |
DBLP DOI BibTeX RDF |
interaction, games, mobile phones, pervasive games, play |
| 1 | Tiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno Correia |
Gauntlet: a wearable interface for ubiquitous gaming.  |
Mobile HCI  |
2008 |
DBLP DOI BibTeX RDF |
human-computer interaction, ubiquitous computing, RFID, wearable computers, pervasive games |
| 1 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis |
Using wireless sensor networks to develop pervasive multi-player games.  |
SenSys  |
2008 |
DBLP DOI BibTeX RDF |
wireless sensor networks, mobile, pervasive games, multi-player games, sun spots |
| 1 | Anthony Savidis, Yannis Lilis |
Adaptable pluggable multimodal input with extensible accessible soft dialogues for games.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
accessible input, adaptable input, multimodal input |
| 1 | Oskar Juhlin, Alexandra Weilenmann |
Hunting for fun: solitude and attentiveness in collaboration.  |
CSCW  |
2008 |
DBLP DOI BibTeX RDF |
hunting, mobile conversation, solitude, collaboration, mobility, ethnography, experience, attention, pervasive gaming, sound, leisure |
| 1 | John-Paul Bichard, Annika Waern |
Pervasive play, immersion and story: designing interference.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
game aesthetics, game mastering, pervasive storytelling, augmented reality, GPS, game design, pervasive game, role play, ubiquitous technology |
| 1 | Iris Herbst, Anne-Kathrin Braun, Rod McCall, Wolfgang Broll |
TimeWarp: interactive time travel with a mobile mixed reality game.  |
Mobile HCI  |
2008 |
DBLP DOI BibTeX RDF |
augmented reality (AR), mixed reality (MR), multimodal interfaces, presence, pervasive gaming |
| 1 | Elina M. I. Ollila, Riku Suomela, Jussi Holopainen |
Using prototypes in early pervasive game development.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
physical prototyping, play testing, preproduction, mobile, rapid prototyping, game design, agile software development, paper prototyping |
| 1 | Wilian Segatto, Eduardo Herzer, Cristiano L. Mazzotti, João Ricardo Bittencourt, Jorge Barbosa |
Mobio threat: A mobile game based on the integration of wireless technologies.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
RFID, Bluetooth, Pervasive, QR code, social gaming |
| 1 | Martin Knöll |
Diabetes City: How Urban Game Design Strategies Can Help Diabetics.  |
eHealth  |
2008 |
DBLP DOI BibTeX RDF |
Ubiquitous & Pervasive Computing, Medical Documentation, Diabetes Care, Serious Games, Pervasive Healthcare, Urban Design |
| 1 | Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen |
Pervasive Mobile Games - A New Mindset for Players and Developers.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
Asynchronous gameplay, Context, Game Design, Pervasive Game, Mobile Game, Design Guidelines |
| 1 | Roy H. Campbell, Skevos Evripidou, Anja Schanzenberger |
PerSys 2008 PC Co-chairs' Message.  |
OTM Workshops  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafael Ballagas, André Kuntze, Steffen P. Walz |
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists.  |
Pervasive  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman |
Tangible interaction in tabletop games: studying iconic and symbolic play pieces.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
interaction design, tangible user interfaces, pervasive games, tabletop gaming |
| 1 | M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino |
Shared virtual environment (SVE): a framework for developing social games.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
games, pervasive games, social gaming, shared virtual environment |
| 1 | Haiyan Zhang, Björn Hartmann |
Building upon everyday play.  |
CHI Extended Abstracts  |
2007 |
DBLP DOI BibTeX RDF |
entertainment, programming by demonstration, pervasive games, input and interaction technologies |
| 1 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman |
Weathergods: tangible interaction in a digital tabletop game.  |
Tangible and Embedded Interaction  |
2007 |
DBLP DOI BibTeX RDF |
digital tabletop gaming, interaction design, tangible user interfaces, tangible interaction, pervasive games |
| 1 | Kalle Jegers |
Pervasive game flow: understanding player enjoyment in pervasive gaming.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
evaluation, pervasive gaming, flow, enjoyment, gameplay |
| 1 | Ana M. Bernardos, José R. Casar, Paula Tarrío |
A Feature-based Model to Analyze Mobile Location Services.  |
ICMB  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiaolong Zhang |
M2S maps: supporting real-world navigation with mobile VR.  |
Virtual Reality  |
2007 |
DBLP DOI BibTeX RDF |
Mobile computing, Navigation, Virtual environments, Spatial cognition, Multi-scale |
| 1 | Kenji Iguchi, Masa Inakage |
Morel: remotely launchable outdoor playthings.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
ad-hoc rule improvisation, pervasive games, mobile games, physical play |
| 1 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
| 1 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
| 1 | Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris Herbst, Anne-Kathrin Braun |
Meeting technology challenges of pervasive augmented reality games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
ubiquitous computing, augmented reality, mixed reality, pervasive gaming |
| 1 | Newton Lee |
3rd International Workshop on Pervasive Gaming Applications.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | David Linner, Fabian Kirsch, Ilja Radusch, Stephan Steglich |
Context-aware Multimedia Provisioning for Pervasive Games.  |
ISM  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Laura Ermi, Frans Mäyrä |
Challenges for pervasive mobile game design: examining players' emotional responses.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
pervasive games, mobile games, emotional responses |
| 1 | Sus Lundgren, Staffan Björk |
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
clashes, myTHeme, interaction design, game design, pervasive games, forces, multidisciplinary design, design requirements |
| 1 | Bo Kampmann Walther |
Atomic actions -- molecular experience: theory of pervasive gaming.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
| 1 | Irma Lindt, Leonie Schäfer, Dian Tan |
Herausforderungen bei der Gestaltung von Pervasive Games.  |
GI Jahrestagung  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Dan Fielding, Mike Fraser, Brian Logan, Steve Benford |
Extending game participation with embodied reporting agents.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
game agents, on-line participation, reporting, audiences |
| 1 | Dan Fielding, Mike Fraser, Brian Logan, Steve Benford |
Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games.  |
AAMAS  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Jennica Falk, Glorianna Davenport |
Live Role-Playing Games: Implications for Pervasive Gaming.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
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