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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 184 occurrences of 105 keywords
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Results
Found 56 publication records. Showing 56 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Bo Kampmann Walther |
Atomic actions -- molecular experience: theory of pervasive gaming.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
| 3 | Bo Kampmann Walther |
Reflections on the methodology of pervasive gaming.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, gameplay, ludology |
| 2 | Yuichi Fujiki, Konstantinos Kazakos, Colin Puri, Pradeep Buddharaju, Ioannis Pavlidis, James Levine |
NEAT-o-Games: blending physical activity and fun in the daily routine.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
ubiquitous computing, pervasive gaming, wearable sensors |
| 2 | Kalle Jegers |
Pervasive game flow: understanding player enjoyment in pervasive gaming.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
evaluation, pervasive gaming, flow, enjoyment, gameplay |
| 2 | Eva Nieuwdorp |
The pervasive discourse: an analysis.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
interactive and reactive computation, multi/mixed media, portable devices (e.g., laptops, personal digital assistants), research discourse, ubiquitous computing, pervasive computing, games, gaming, user-centered design, information theory, hardware, pervasive gaming, history of computing, interactive environment, terminology, discourse analysis, ubiquitous gaming |
| 2 | Kalle Jegers, Mikael Wiberg |
Pervasive Gaming in the Everyday World.  |
IEEE Pervasive Computing  |
2006 |
DBLP DOI BibTeX RDF |
pervasive computer gaming, pervasive computing, human factors, computer games, usability testing |
| 2 | Bo Kampmann Walther |
Notes on the Methodology of Pervasive Gaming.  |
ICEC  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Rui Neves Madeira, André Silva, Catarina Santos, Bárbara Teixeira, Teresa Romão, A. Eduardo Dias, Nuno Correia |
LEY!: persuasive pervasive gaming on domestic energy consumption-awareness.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Abu Saleh Md. Mahfujur Rahman, Abdulmotaleb El-Saddik |
Mobile pointme based pervasive gaming interaction with learning objects annotated physical atlas.  |
ICME  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Conor Linehan, Ben Kirman, Shaun Lawson, Mark Doughty |
Blowtooth: pervasive gaming in unique and challenging environments.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
critical games, non-places, non-players, provocative games, pervasive games, mobile games, airports |
| 1 | Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Ossi Salmi |
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
pervasive computing, pervasive gaming |
| 1 | Eric Toering, Iris Soute, Panos Markopoulos |
Rule customization in head-up games.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
head up games, children, customization, rules, pervasive gaming, outdoor |
| 1 | Alton Yeow-Kuan Chua, Chei Sian Lee, Dion Hoe-Lian Goh, Keng Tiong Tan, Nguyen Anthony |
Evaluating the usability of a mobile content sharing game.  |
SAC  |
2010 |
DBLP DOI BibTeX RDF |
mobile content sharing, evaluation, mobile phone, gameplay |
| 1 | Hans-Jörg Bullinger, Gunnar Brink |
Collaborative Development and New Devices for Human-Computer Interaction.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
interfaces and peripherals, mini-projector, augmented immersive 3D displays, acoustic wave field synthesis, semantic web, collaboration, pervasive gaming, Context-aware services, testing methods |
| 1 | Remco Magielse, Panos Markopoulos |
HeartBeat: an outdoor pervasive game for children.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
head up games, interaction design and children, pervasive games, physiological sensing |
| 1 | Chei Sian Lee, Dion Hoe-Lian Goh, Alton Yeow-Kuan Chua, Rebecca Pei-Hui Ang |
Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment.  |
AMT  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Pär Hansson, Olov Ståhl |
Mobile-Based Wireless Sensor-Actuator Distributed Platform in Pervasive Gaming.  |
ERCIM News  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Rod McCall, Anne-Kathrin Braun, Barbara Maria Grüter |
Evaluating player experiences in location aware games.  |
BCS HCI  |
2008 |
DBLP DOI BibTeX RDF |
quantitative and qualitative methods, augmented reality (AR), mixed reality (MR), multimodal interfaces, pervasive gaming, mobile gaming |
| 1 | Jan Borchers |
HCI@aachen: experiments in the future of media and mobility.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
physical uis, design patterns, haptics, video, audio, toolkits, pervasive gaming, media space, exhibits |
| 1 | Oskar Juhlin, Alexandra Weilenmann |
Hunting for fun: solitude and attentiveness in collaboration.  |
CSCW  |
2008 |
DBLP DOI BibTeX RDF |
hunting, mobile conversation, solitude, collaboration, mobility, ethnography, experience, attention, pervasive gaming, sound, leisure |
| 1 | Iris Herbst, Anne-Kathrin Braun, Rod McCall, Wolfgang Broll |
TimeWarp: interactive time travel with a mobile mixed reality game.  |
Mobile HCI  |
2008 |
DBLP DOI BibTeX RDF |
augmented reality (AR), mixed reality (MR), multimodal interfaces, presence, pervasive gaming |
| 1 | Konstantinos Kazakos, Thirimachos Bourlai, Yuichi Fujiki, James Levine, Ioannis Pavlidis |
NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle.  |
Mobile HCI  |
2008 |
DBLP DOI BibTeX RDF |
obesity intervention, obesity prevention, human computer interaction, ubiquitous computing, serious gaming, pervasive gaming, physical activity, wearable sensors, NEAT, behavior modification |
| 1 | Kenton O'Hara, Hazel Grian, John Williams |
Participation, collaboration and spectatorship in an alternate reality game.  |
OZCHI  |
2008 |
DBLP DOI BibTeX RDF |
collective behaviour, on-line ethnography, pervasive gaming, alternate reality games |
| 1 | Sabiha Ghellal, Irma Lindt |
Interactive movie elements in a pervasive game.  |
Personal and Ubiquitous Computing  |
2008 |
DBLP DOI BibTeX RDF |
Crossmedia, Augmented streaming, Telenovella, User interface, Pervasive gaming, IPTV, Interactive TV |
| 1 | Wilian Segatto, Eduardo Herzer, Cristiano L. Mazzotti, João Ricardo Bittencourt, Jorge Barbosa |
Mobio threat: A mobile game based on the integration of wireless technologies.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
RFID, Bluetooth, Pervasive, QR code, social gaming |
| 1 | Fernando Trinta, Davi Pedrosa, Carlos Ferraz, Geber Ramalho |
Evaluating a middleware for crossmedia games.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
Crossmedia games, middleware, ubiquitous systems |
| 1 | Andreas Bulling, Daniel Roggen, Gerhard Tröster |
EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Ray van Brandenburg, Arie Horst, Bas Burgers, Nirvana Meratnia |
Game Development Framework Based Upon Sensors and Actuators.  |
OTM Workshops  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Ling Chen, Steve Benford |
Your way your missions: from location-based to route-based pervasive gaming.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
route, pervasive computing, games, location |
| 1 | Matthias Jarke |
Serious Games: The Impact of Pervasive Gaming on Business.  |
Wirtschaftsinformatik  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Sabiha Ghellal |
A report on the crossmedia game epidemic menace.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
crossmedia, event-based games, game evaluation, user interfaces, augmented reality, computer games, game design, pervasive gaming |
| 1 | Haiyan Zhang, Björn Hartmann |
Building upon everyday play.  |
CHI Extended Abstracts  |
2007 |
DBLP DOI BibTeX RDF |
entertainment, programming by demonstration, pervasive games, input and interaction technologies |
| 1 | Hugh Davies |
Place as media in pervasive games.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
psychocartography, game design, pervasive games, spatial interaction |
| 1 | Christy Dena |
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
hypercomplexity, transdisciplinarity, ontology, integration, convergence, schema, narratology, cross-media, transmedia, ludology, alternate reality games |
| 1 | Fernando Trinta, Davi Pedrosa, Carlos Ferraz, Geber Ramalho |
Evaluating a middleware for crossmedia games.  |
MPAC  |
2007 |
DBLP DOI BibTeX RDF |
crossmedia games, middleware, ubiquitous systems |
| 1 | Newton Lee |
3rd International Workshop on Pervasive Gaming Applications.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Carsten Magerkurth, Timo Engelke, Daniel H. Grollman |
A component based architecture for distributed, pervasive gaming applications.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
TUI, computer games, tangible interfaces, entertainment, pervasive games, tabletop games, hybrid environments |
| 1 | Martin Brynskov, Martin Ludvigsen |
Mock games: a new genre of pervasive play.  |
Conference on Designing Interactive Systems  |
2006 |
DBLP DOI BibTeX RDF |
Computer-Supported Cooperative Play (CSCP), popular culture, tweens, children, social computing, entertainment, pervasive gaming |
| 1 | Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Wolfgang Prinz, Sabiha Ghellal |
Combining multiple gaming interfaces in epidemic menace.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
crossmedia, evaluation, design, user interfaces, augmented reality, computer games, pervasive gaming |
| 1 | Oren Zuckerman, Narcís Parés, Steve Benford, Henrik Hautop Lund |
Designing interactive environments for outdoors gaming and play.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
outdoors interaction, pervasive gaming, play |
| 1 | Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris Herbst, Anne-Kathrin Braun |
Meeting technology challenges of pervasive augmented reality games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
ubiquitous computing, augmented reality, mixed reality, pervasive gaming |
| 1 | Adrian David Cheok, Anuroop Sreekumar, Lei Cao, Le Nam Thang |
Capture the Flag: Mixed-Reality Social Gaming with Smart Phones.  |
IEEE Pervasive Computing  |
2006 |
DBLP DOI BibTeX RDF |
collaboration, mobile computing, mixed reality, social computing, pervasive gaming, smart phone, physical interaction, location-based systems |
| 1 | John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, Oskar Juhlin |
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Carsten Magerkurth, Timo Engelke, Carsten Röcker |
The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Steve Benford, Carsten Magerkurth, Peter Ljungstrand |
Bridging the physical and digital in pervasive gaming.  |
Commun. ACM  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | S. N. I. Mount, Elena I. Gaura, Robert M. Newman |
Sensorium games: usability considerations for pervasive gaming.  |
SIGDOC  |
2005 |
DBLP DOI BibTeX RDF |
HCI, usability, pervasive computing, games |
| 1 | Andreas Schrader, Bernhard Jung, Darren Carlson |
Tangible Interfaces for Pervasive Gaming.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Jenny Niemi, Susanna Sawano, Annika Waern |
Involving non-players in pervasive games.  |
Critical Computing  |
2005 |
DBLP DOI BibTeX RDF |
locative games, proximity games, privacy, integrity, bluetooth, pervasive gaming, non-player characters |
| 1 | Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham |
The multimedia challenges raised by pervasive games.  |
ACM Multimedia  |
2005 |
DBLP DOI BibTeX RDF |
scalability, pervasive computing, games, sensors |
| 1 | Newton Lee |
A Word from the Editor.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen |
Pervasive games: bringing computer entertainment back to the real world.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games |
| 1 | David Linner, Fabian Kirsch, Ilja Radusch, Stephan Steglich |
Context-aware Multimedia Provisioning for Pervasive Games.  |
ISM  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Jennica Falk, Glorianna Davenport |
Live Role-Playing Games: Implications for Pervasive Gaming.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Ken Anderson, Jane McGonigal |
Place storming: performing new technologies in context.  |
NordiCHI  |
2004 |
DBLP DOI BibTeX RDF |
innovation techniques, pervasive gaming, brainstorming |
| 1 | Nuno Correia, Luís Romero, Jorge Santiago, Kalle Jegers, Mikael Wiberg, Eric Paulos, Robert Wechsler, Frieder Weiss, Duncan McCaffery, Joe Finney, Stefan Schmid, Andrew Scott, Simon Lock, Jennifer G. Sheridan, Adam T. Lindsay, Stewart Kember, Peter Phillips, Jennifer Allanson |
Gaming, Fine Art, and Familiar Strangers.  |
IEEE Pervasive Computing  |
2004 |
DBLP DOI BibTeX RDF |
hypermedia entertainment, pervasive urban computing, digital installation art, pervasive gaming, multiplayer gaming, interactive dance |
| 1 | Michele Chang, Elizabeth Goodman |
FIASCO: game interface for location-based play.  |
Conference on Designing Interactive Systems  |
2004 |
DBLP DOI BibTeX RDF |
user interface design, game design, design research, iterative design, reflective design |
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