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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 9254 occurrences of 4363 keywords
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Results
Found 7897 publication records. Showing 7897 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 5 | Martijn Jansen, Tilde Bekker |
Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
intelligent play objects, head-up play, social play behaviour |
| 5 | Chek Yang Foo, Elina M. I. Koivisto |
Defining grief play in MMORPGs: player and developer perceptions.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
greed play, grief play, harassment, power imposition, scamming, avatars, game design, MMORPG, role-play |
| 4 | Emma Creighton |
jogo: an explorative design for free play.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
free play, sound play, collaboration, tangible user interface, social interaction |
| 4 | Lisa op't Hof, Jente de Pee, Janienke Sturm, Tilde Bekker, Jos Verbeek |
Prolonged play with the ColorFlares: how does open-ended play behavior change over time?  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
design for children, interactive play objects, prolonged use, social interaction, open-ended play |
| 4 | Tilde Bekker, Janienke Sturm |
Stimulating physical and social activity through open-ended play.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
social interaction, embodied interaction, physical play, open-ended play |
| 4 | Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen |
Interactive play objects and the effects of open-ended play on social interaction and fun.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
interactive play objects, social interaction, fun, open-ended play |
| 4 | Serenella Besio, Francesca Caprino, Elena Laudanna |
Profiling Robot-Mediated Play for Children with Disabilities through ICF-CY: The Example of the European Project IROMEC.  |
ICCHP  |
2008 |
DBLP DOI BibTeX RDF |
ICF-CY, robotic toys, play mediators, play scenarios |
| 4 | Alison Gazzard |
Grand Theft algorithm: purposeful play, appropriated play and aberrant players.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
aberrant players, appropriated play, purposeful play, flow, videogame |
| 4 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Motivations for play in computer role-playing games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
|
| 4 | Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva |
Baroque Baroque revolution: high culture gets game.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
Baroque music, design-based research, educational/serious games, play and learning, flash |
| 4 | Bride Mallon |
Towards a taxonomy of perceived agency in narrative game-play.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship |
| 4 | David M. Christensen, Jason L. Cootey, Ryan M. Moeller |
Playing in genre fields: a play theory perspective on genre.  |
SIGDOC  |
2007 |
DBLP DOI BibTeX RDF |
computer game documentation, genre fields, play scenarios, play theory, framework, genre, rhetoric |
| 4 | Andrew G. Brooks, Jesse Gray, Guy Hoffman, Andrea Lockerd, Hans Lee, Cynthia Breazeal |
Robot's play: interactive games with sociable machines.  |
Computers in Entertainment  |
2004 |
DBLP DOI BibTeX RDF |
autonomous humanoid robot, computer-based entertainment, teaching as play, teaching with play, gaming, personal robots |
| 3 | Yasmin B. Kafai, Kylie A. Peppler, Quinn Burke, Michael Moore, Diane Glosson |
Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
computational crafts, gender, play, e-textiles |
| 3 | Sean Follmer, Hayes Raffle, Janet Go, Rafael Ballagas, Hiroshi Ishii |
Video play: playful interactions in video conferencing for long-distance families with young children.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
CSCW, games, children, video conferencing, play, books, family communication |
| 3 | Lillian Spina-Caza |
Objects in play: virtual environments and tactile learning.  |
Tangible and Embedded Interaction  |
2010 |
DBLP DOI BibTeX RDF |
experimental video games, learning and development, mixed reality, motion detection, play, child-computer interaction |
| 3 | Natalie Freed |
Toys keeping in touch: technologies for distance play.  |
Tangible and Embedded Interaction  |
2010 |
DBLP DOI BibTeX RDF |
remote play, user interfaces for toys, children, tangible interfaces, storytelling |
| 3 | Svetlana Yarosh, Kori M. Inkpen, A. J. Bernheim Brush |
Video playdate: toward free play across distance.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
free play, children, videoconferencing, cmc |
| 3 | Siân E. Lindley, Richard H. R. Harper, Abigail Sellen |
Designing a technological playground: a field study of the emergence of play in household messaging.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
scribble, communication, games, messaging, play, family, photography, situated display, friendship |
| 3 | Sean Follmer, Hayes Raffle, Janet Go, Hiroshi Ishii |
Video play: playful interactions in video conferencing for long-distance families with young children.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
games, children, cscw, video conferencing, play, family communication |
| 3 | Manohar Ganesan, Neil W. Russell, Rahul Rajan, Nathan Welch, Tracy L. Westeyn, Gregory D. Abowd |
Grip sensing in smart toys: a formative design method for user categorization.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
cognitive conditioning, developmental delay, object-play, play behavior, toy design, user categorization, sensors, activity recognition, autism, affordances |
| 3 | Eva Hopma, Tilde Bekker, Janienke Sturm |
Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
design, children, creativity, multimodality, social interaction, interactive toys, open-ended play |
| 3 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng |
Players who play to make others cry: the influence of anonymity and immersion.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
deindividuation, grief play, games, anonymity, immersion |
| 3 | Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara |
Collaborative haptic play with building blocks.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
play with building blocks, collaborative work, packet loss, network latency, subjective assessment, haptic media |
| 3 | Guillaume Benoit, Hector Fenech, Stefano Pezzana |
Triple Play over Satellite, Ka-Band Making the Difference.  |
PSATS  |
2009 |
DBLP DOI BibTeX RDF |
Broadband internet access, Ka band, triple play, VoIP, IPTV |
| 3 | Tilde Bekker, Janienke Sturm, Emilia I. Barakova |
2nd Workshop on Design for Social Interaction through Physical Play.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
theory, Social interaction, play, interactive technologies |
| 3 | Gry Seland |
Empowering End Users in Design of Mobile Technology Using Role Play as a Method: Reflections on the Role-Play Conduction.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Role play, user involvement |
| 3 | Patrizia Marti, Alessandro Pollini, Alessia Rullo, Leonardo Giusti, Erik Grönvall |
Creative interactive play for disabled children.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
inclusive play, assistive technologies, interactive toys |
| 3 | Irina Verenikina, Jan Herrington |
Computer game design and the imaginative play of young children.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
imaginative play, computer games, design criteria, young children, child development |
| 3 | Hester Bruikman, Annemiek van Drunen, He Huang, Vanessa Vakili |
Lali: exploring a tangible interface for augmented play for preschoolers.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
co-discovery, tangible interfaces, play, user centered, preschool children |
| 3 | Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kriegel, Natalie Vannini, Lynne E. Hall, Susan Jones |
Towards Intelligent Computer Assisted Educational Role-Play.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Educational role-play, social and emotional learning, intelligent virtual actors, innovative interaction modalities |
| 3 | David J. Chatting, Jon S. Sutton |
Visible imagination: projected play.  |
BCS HCI  |
2009 |
DBLP DOI BibTeX RDF |
children's toys, flashlights, projected interfaces, torches, play |
| 3 | Rilla Khaled, Pippin Barr, Hannah Johnston, Robert Biddle |
Let's clean up this mess: exploring multi-touch collaborative play.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
collaboration, video games, multi-touch, play |
| 3 | Brigid M. Costello, Ernest A. Edmonds |
Directed and emergent play.  |
Creativity & Cognition  |
2009 |
DBLP DOI BibTeX RDF |
practice-based research, human-computer interaction, interaction design, user experience, interactive art, play |
| 3 | Jinguk Jeong |
Play segmentation for the play-break based sports video using a local adaptive model.  |
Multimedia Tools Appl.  |
2008 |
DBLP DOI BibTeX RDF |
Play segmentation, Video summarization, Video indexing, Video segmentation, Video structuring |
| 3 | Yvonne de Kort, Wijnand A. IJsselsteijn |
People, places, and play: player experience in a socio-spatial context.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
situated play, social context effects, experience, enjoyment, game research |
| 3 | Adrian Albin-Clark, Thumatty R. Vishnu Arun Kumar |
The use of role play to simulate a tethered swarm of robots for urban search and rescue (USAR).  |
ITiCSE  |
2008 |
DBLP DOI BibTeX RDF |
USAR, swarm of robots, tether, simulation, role play |
| 3 | Kathryn Elizabeth Merrick |
Designing Toys That Come Alive: Curious Robots for Creative Play.  |
ICEC  |
2008 |
DBLP DOI BibTeX RDF |
motivated reinforcement learning, creative play, robots, creative design, Curiosity |
| 3 | Kenton O'Hara, Maxine Glancy, Simon Robertshaw |
Understanding collective play in an urban screen game.  |
CSCW  |
2008 |
DBLP DOI BibTeX RDF |
collaborative play, urban screens, gaming, public displays |
| 3 | Regina Friess |
Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
Play versus narration, playful versus narrative meaning-construction, user experience of interactive stories/ interactive films, meaning construction and user experience |
| 3 | Steven Dow, Blair MacIntyre, Michael Mateas |
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
immersive entertainment, player descriptions, player modeling, real-world gallery deployment, augmented reality, games, empirical evaluation, play, interactive drama, mixed methods |
| 3 | Georgia Leigh McGregor |
Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
ludus, paidia, virtual worlds, play, space, videogames |
| 3 | Tracy L. Westeyn, Julie A. Kientz, Thad Starner, Gregory D. Abowd |
Designing toys with automatic play characterization for supporting the assessment of a child's development.  |
IDC  |
2008 |
DBLP DOI BibTeX RDF |
multimodal wireless sensing, object-play, toy design, activity recognition |
| 3 | Zhi Han, Zhenhong Zhang |
Integration of Game Elements with Role Play in Collaborative Learning - A Case Study of Quasi-GBL in Chinese Higher Education.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
quasi-GBL, software engineering, case study, collaborative learning, role play |
| 3 | Petra Jarkievicz, My Frankhammar, Ylva Fernaeus |
In the hands of children: exploring the use of mobile phone functionality in casual play settings.  |
Mobile HCI  |
2008 |
DBLP DOI BibTeX RDF |
interaction, games, mobile phones, pervasive games, play |
| 3 | Tilde Bekker, Berry Eggen |
Designing for children's physical play.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
children, computer games, motivation, persuasion, challenge, sport, exertion interface, physical play |
| 3 | Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero |
Sandra Jhean Role-Play Virtual Environments: Recreational Learning of Software Design.  |
EC-TEL  |
2008 |
DBLP DOI BibTeX RDF |
object-oriented design, Game-based learning, role-play |
| 3 | Anders Tychsen, Alessandro Canossa |
Defining personas in games using metrics.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
metrics, game design, instrumentation, persona, character |
| 3 | Jennifer Whitson, Chris Eaket, Brian Greenspan, Minh Quang Tran, Natalie King |
Neo-immersion: awareness and engagement in gameplay.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
awareness, video games, immersion |
| 3 | Lennart Nacke, Craig A. Lindley |
Flow and immersion in first-person shooters: measuring the player's gameplay experience.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
gameplay experience, game design, immersion, flow, psychophysiology |
| 3 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
| 3 | Stephen Jacobs, Christopher A. Egert |
Kickback: turning game history students into pinball designers.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game design history, pedagogy |
| 3 | Victoria McArthur |
World of Warcraft as a ludic cyborg.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
ludic cyborg, social interaction, social computing, MMORPG |
| 3 | Arun Somasekharan |
To grab or not to grab: a viable framework for physically based hand animation in game characters.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game characters, physically based animation controllers, games, character animation, real-time animation, physics engines |
| 3 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
play setting, social setting, play configuration, social presence, enjoyment, Digital gaming, player experience, game experience |
| 3 | Yu Chieh Pan, Liangwen Kuo, Jim Jiunde Lee |
Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
design guideline, role play, reciprocity, sociability |
| 3 | Brigid M. Costello, Ernest A. Edmonds |
A study in play, pleasure and interaction design.  |
DPPI  |
2007 |
DBLP DOI BibTeX RDF |
user experience, play, pleasure |
| 3 | Bonnie A. Nardi, Justin Harris |
Strangers and friends: collaborative play in world of warcraft.  |
CSCW  |
2006 |
DBLP DOI BibTeX RDF |
gemeinschaft, social ties, community, learning, play, MMOGs, multiplayer games, social isolation |
| 3 | Gry Seland |
System designer assessments of role play as a design method: a qualitative study.  |
NordiCHI  |
2006 |
DBLP DOI BibTeX RDF |
design method, role play, qualitative study, low-fidelity prototyping |
| 3 | Martin Brynskov, Martin Ludvigsen |
Mock games: a new genre of pervasive play.  |
Conference on Designing Interactive Systems  |
2006 |
DBLP DOI BibTeX RDF |
Computer-Supported Cooperative Play (CSCP), popular culture, tweens, children, social computing, entertainment, pervasive gaming |
| 3 | Leonardo Bonanni, Cati Vaucelle, Jeff Lieberman, Orit Zuckerman |
PlayPals: tangible interfaces for remote communication and play.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
remote play, children, tangible interfaces, toys |
| 3 | Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen |
A continuous and objective evaluation of emotional experience with interactive play environments.  |
CHI  |
2006 |
DBLP DOI BibTeX RDF |
HR, fuzzy logic, games, emotion, play, fun, evaluation methodology, EMG, physiology, GSR |
| 3 | Oren Zuckerman, Narcís Parés, Steve Benford, Henrik Hautop Lund |
Designing interactive environments for outdoors gaming and play.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
outdoors interaction, pervasive gaming, play |
| 3 | Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard |
A magic box for understanding intergenerational play.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
intergenerational play, magic box, children, cultural probes, grandparents |
| 3 | Duck Gun Park, Jin Kyung Kim, Jin Bong Sung, Jung Hwan Hwang, Chang Hee Hyung, Sung Weon Kang |
TAP: touch-and-play.  |
CHI  |
2006 |
DBLP DOI BibTeX RDF |
intrabody communication, touch-and-play, context aware service, tap |
| 3 | Bride Mallon, Brian Webb |
Stand up and take your place: identifying narrative elements in narrative adventure and role-play games.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
adventure, evaluation, games, narrative, engagement, role-play |
| 3 | Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero |
Software behaviour understanding Supported by dynamic visualization and role-play.  |
ITiCSE  |
2005 |
DBLP DOI BibTeX RDF |
scenario diagrams, role-play, software comprehension, dynamic visualization |
| 3 | Alasdair Macleod |
Game design through self-play experiments.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
| 3 | Yanna Vogiazou, Marc Eisenstadt, Martin Dzbor, Jirí Komzák |
From buddyspace to CitiTag: large-scale symbolic presence for community building and spontaneous play.  |
SAC  |
2005 |
DBLP DOI BibTeX RDF |
social computing, presence, instant messaging, play, emergent behaviour, mixed reality games |
| 3 | Jürgen Börstler |
Improving CRC-card role-play with role-play diagrams.  |
OOPSLA Companion  |
2005 |
DBLP DOI BibTeX RDF |
scenario role-play, introductory programming |
| 3 | Christian Prehofer |
Plug-and-play composition of features and feature interactions with statechart diagrams.  |
Software and System Modeling  |
2004 |
DBLP DOI BibTeX RDF |
Graphic modeling techniques, Plug-and-play composition, Semantic refinement, UML, Feature interaction, Statechart diagrams |
| 3 | Erkki Harjula, Mika Ylianttila, Jussi Ala-Kurikka, Jukka Riekki, Jaakko J. Sauvola |
Plug-and-play application platform: towards mobile peer-to-peer.  |
MUM  |
2004 |
DBLP DOI BibTeX RDF |
holistic connectivity, plug-and-play, peer-to-peer, mobile P2P |
| 3 | David Harel, Hillel Kugler, Rami Marelly, Amir Pnueli |
Smart play-out.  |
OOPSLA Companion  |
2003 |
DBLP DOI BibTeX RDF |
play-out, system modeling and execution, UML, scenarios, object-oriented analysis and design, LSCs |
| 3 | Ernst A. Heinz |
New Self-Play Results in Computer Chess.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
diminishing returns, search vs. knowledge, self-play |
| 3 | Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben Chun, Joseph A. Paradiso |
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play.  |
CHI  |
1999 |
DBLP DOI BibTeX RDF |
athletic interaction, computer-supported cooperative play, enhanced reality, kinesthetic interaction, augmented reality, tangible interface, interactive surface |
| 3 | Norival R. Figueira, Joseph Pasquale |
VirtualQueue: A Technique for Packet Voice Stream Reconstruction. (PDF / PS)  |
ICMCS, Vol. 2  |
1999 |
DBLP DOI BibTeX RDF |
packet voice streams, voice play-back, play-back delay, delay jitter compensation |
| 2 | Sergio Martín, Manuel Castro, Alex Talevski, Vidyasagar M. Potdar |
A Middleware for Mobile and Ubiquitous Learning Ecosystems Based on a Reconfigurable Plug-and-Play Architecture: Application to Mashups.  |
AINA Workshops  |
2010 |
DBLP DOI BibTeX RDF |
reconfigurable plulg-and-play architecture, middleware, mobile learning, mashup, service-oriented, ubiquitous learning |
| 2 | Andrea Rosales |
Collective creation of games using free play technologies.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
augmented technologies, folk games, social skills, interactive toys |
| 2 | Robin Potanin |
Forces in play: the business and culture of videogame production.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
'I' methodology, character design, cultural analysis, videogame production, game design |
| 2 | Bob De Schutter, Vero Vanden Abeele |
Designing meaningful play within the psycho-social context of older adults.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
meaningful play, game design, elderly, older adults, seniors |
| 2 | Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wencan Luo, Matthew Kam, Vidya Setlur, Guozhong Dai, John Canny |
Let's play chinese characters: mobile learning approaches via culturally inspired group games.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
chinese education, chinese literacy, literacy acquisition, traditional games, mobile games, developing countries, ict4d |
| 2 | Hayes Raffle, Rafael Ballagas, Glenda Revelle, Hiroshi Horii, Sean Follmer, Janet Go, Emily Reardon, Koichi Mori, Joseph Kaye, Mirjana Spasojevic |
Family story play: reading with young children (and elmo) over a distance.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
dialogic reading, agent, children, video conferencing, reading, literacy, family communication, grandparents |
| 2 | Grace Ngai, Stephen C. F. Chan, Vincent T. Y. Ng, Joey C. Y. Cheung, Sam S. S. Choy, Winnie W. Y. Lau, Jason T. P. Tse |
i*CATch: a scalable plug-n-play wearable computing framework for novices and children.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
computational textiles, i*catch, wearable computing, electronic textiles, construction kits, e-textiles, smart textiles |
| 2 | Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari |
Isn't it great?: you can PLAY, MATE!  |
IUI  |
2010 |
DBLP DOI BibTeX RDF |
activity motivation, bodily interface, game interaction |
| 2 | Natalie Freed, Winslow Burleson, Hayes Raffle, Rafael Ballagas, Naomi Newman |
User interfaces for tangible characters: can children connect remotely through toy perspectives?  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
doll-computer interfaces, remote play, children, tangible interfaces, storytelling |
| 2 | Lizzy Bleumers, An Jacobs, Tim Van Lier |
Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
group play, outdoor games, case studies, pervasive games, player experience |
| 2 | Yang-Ting Shen, Ellen Yi-Luen Do |
Making digital leaf collages with blow painting!  |
Tangible and Embedded Interaction  |
2010 |
DBLP DOI BibTeX RDF |
blowing, daily experience, leaf stencils, interaction, embodiment, play, rfid, painting, collage, tangible object |
| 2 | Marco M. C. Rozendaal, David V. Keyson, Huib de Ridder, Peter O. Craig |
Game feature and expertise effects on experienced richness, control and engagement in game play.  |
AI Soc.  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Gernot Kronreif |
Robot Systems for Play in Education and Therapy of Disabled Children.  |
Towards Intelligent Engineering and Information Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Arne Bröring, Krzysztof Janowicz, Christoph Stasch, Werner Kuhn |
Semantic Challenges for Sensor Plug and Play.  |
W2GIS  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Anne Hoekstra, Christoph Bartneck, Michael J. Lyons |
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
trapeze, performance interface, exertainment, exertion interface |
| 2 | Constance Steinkuehler |
The intellectual life of online play.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne E. Hall, Paola Rizzo, Karin Leichtenstern |
Technology-Enhanced Role-Play for Intercultural Learning Contexts.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Gonzalo Frasca |
Game Experience May Vary: Understanding Play.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Alex Mitchell, Kevin McGee |
Designing Storytelling Games That Encourage Narrative Play.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
storytelling games, cooperative storytelling, interactive storytelling |
| 2 | Alessandro Canossa, Anders Drachen |
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
Play persona, user centered design, emotion, game design, user experience design |
| 2 | Silvia Lindtner, Scott D. Mainwaring, Paul Dourish, Yang Wang 0005 |
Situating Productive Play: Online Gaming Practices and Guanxi in China.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
productive play, guanxi, serious gaming, Online game, China |
| 2 | Alexander J. Trevor, Hae Won Park, Ayanna M. Howard, Charles C. Kemp |
Playing with toys: Towards autonomous robot manipulation for therapeutic play.  |
ICRA  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Heather Desurvire, Charlotte Wiberg |
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
ACM Classification Keywords: H.5.1 [Information Interfaces and Presentation] Multimedia Information Systems-evaluation/methodology |
| 2 | Byron Lahey, Natalie Freed, Patrick Lu, Camilla Nørgaard Jensen, Kasia Muldner, Winslow Burleson |
Human-robot interactions to promote play and learning.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
learning, human-robot interaction, affect |
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