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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 63 occurrences of 51 keywords
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Results
Found 22 publication records. Showing 22 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 2 | Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller |
Distribution of online hardcore player behavior: (how hardcore are you?).  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies |
| 1 | André Gagné, Magy Seif El-Nasr, Chris D. Shaw |
A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games.  |
ICEC  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Antonio Fernández-Ares, Antonio Miguel Mora, Juan Julián Merelo Guervós, Pablo García-Sánchez, Carlos Fernandes |
Optimizing player behavior in a real-time strategy game using evolutionary algorithms.  |
IEEE Congress on Evolutionary Computation  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Mirko Suznjevic, Ivana Stupar, Maja Matijasevic |
MMORPG player behavior model based on player action categories.  |
NETGAMES  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Kyong Jin Shim, Jaideep Srivastava |
Sequence Alignment Based Analysis of Player Behavior in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
ICDM Workshops  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis |
Predicting player behavior in Tomb Raider: Underworld.  |
CIG  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Gary Smith, Michael Levere, Robert Kurtzman |
Poker Player Behavior After Big Wins and Big Losses.  |
Management Science  |
2009 |
DBLP DOI BibTeX RDF |
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| 1 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling.  |
CIG  |
2009 |
DBLP DOI BibTeX RDF |
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| 1 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
| 1 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
| 1 | Kitty S. Y. Chiu, Keith C. C. Chan |
Using Data Mining for Dynamic Level Design in Games.  |
ISMIS  |
2008 |
DBLP DOI BibTeX RDF |
Data Mining, Artificial intelligence, Game Development |
| 1 | Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière |
Dialogs taking into account experience, emotions and personality.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
behavior engine, agents, interactive narrative, virtual characters, interactive drama, dialog, narrative structures, emotion model, narrative intelligence, personality model |
| 1 | Daniel Pittman, Chris GauthierDickey |
A measurement study of virtual populations in massively multiplayer online games.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
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| 1 | Yue Guo, Stuart J. Barnes |
Why people buy virtual items in virtual worlds with real money.  |
DATA BASE  |
2007 |
DBLP DOI BibTeX RDF |
virtual items, model, transactions, virtual world, MMOG, MMORPG, virtual game |
| 1 | James McCann, Nancy S. Pollard |
Responsive characters from motion fragments.  |
ACM Trans. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
character control, motion graphs, motion generation |
| 1 | Guangyu Zhu, Qingming Huang, Changsheng Xu, Liyuan Xing, Wen Gao, Hongxun Yao |
Human Behavior Analysis for Highlight Ranking in Broadcast Racket Sports Video.  |
IEEE Transactions on Multimedia  |
2007 |
DBLP DOI BibTeX RDF |
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| 1 | Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret |
Dialogs Taking into Account Experience, Emotions and Personality.  |
ICEC  |
2007 |
DBLP DOI BibTeX RDF |
behavior engine, agents, interactive narrative, virtual characters, interactive drama, dialog, narrative structures, emotion model, narrative intelligence, personality model |
| 1 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications).  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
mobile phone games, user case study, mobile phones, mobile games, mobile gaming, handhelds |
| 1 | Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull 0002, Josephine Reid, Jo Morrison, Keri Facer |
Life on the edge: supporting collaboration in location-based experiences.  |
CHI  |
2005 |
DBLP DOI BibTeX RDF |
collaborative, mobile, education, games, ubiquitous, location-based, study, shared-context |
| 1 | Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling Wong, Luciano Nocera, Eduardo Carriazo, Aditya Varma, Hyunjin Yoon, Chris Kyriakakis |
Automating the detection of breaks in continuous user experience with computer games.  |
CHI Extended Abstracts  |
2005 |
DBLP DOI BibTeX RDF |
3D mediated environments, database storage and query, evaluation, usability, user experience, computer games, presence, digital games |
| 1 | Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen |
Real-time neuroevolution in the NERO video game.  |
IEEE Trans. Evolutionary Computation  |
2005 |
DBLP DOI BibTeX RDF |
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| 1 | Luís Paulo Reis, Nuno Lau |
COACH UNILANG - A Standard Language for Coaching a (Robo)Soccer Team.  |
RoboCup  |
2001 |
DBLP DOI BibTeX RDF |
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