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Searching for phrase player behavior (changed automatically) with no syntactic query expansion in all metadata.

Publication years (Num. hits)
2001-2008 (15) 2009-2011 (7)
Publication types (Num. hits)
article(5) inproceedings(17)
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The graphs summarize 63 occurrences of 51 keywords

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Found 22 publication records. Showing 22 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
2Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller Distribution of online hardcore player behavior: (how hardcore are you?). Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies
1André Gagné, Magy Seif El-Nasr, Chris D. Shaw A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games. Search on Bibsonomy ICEC The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Antonio Fernández-Ares, Antonio Miguel Mora, Juan Julián Merelo Guervós, Pablo García-Sánchez, Carlos Fernandes Optimizing player behavior in a real-time strategy game using evolutionary algorithms. Search on Bibsonomy IEEE Congress on Evolutionary Computation The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mirko Suznjevic, Ivana Stupar, Maja Matijasevic MMORPG player behavior model based on player action categories. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kyong Jin Shim, Jaideep Srivastava Sequence Alignment Based Analysis of Player Behavior in Massively Multiplayer Online Role-Playing Games (MMORPGs). Search on Bibsonomy ICDM Workshops The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis Predicting player behavior in Tomb Raider: Underworld. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Gary Smith, Michael Levere, Robert Kurtzman Poker Player Behavior After Big Wins and Big Losses. Search on Bibsonomy Management Science The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong Socializing in mobile gaming. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF player behavior, user experience, interface design, mobile games, socializing
1Anders Tychsen, Jonas Heide Smith Game format effects on communication in multi-player games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games
1Kitty S. Y. Chiu, Keith C. C. Chan Using Data Mining for Dynamic Level Design in Games. Search on Bibsonomy ISMIS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Data Mining, Artificial intelligence, Game Development
1Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière Dialogs taking into account experience, emotions and personality. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF behavior engine, agents, interactive narrative, virtual characters, interactive drama, dialog, narrative structures, emotion model, narrative intelligence, personality model
1Daniel Pittman, Chris GauthierDickey A measurement study of virtual populations in massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Yue Guo, Stuart J. Barnes Why people buy virtual items in virtual worlds with real money. Search on Bibsonomy DATA BASE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF virtual items, model, transactions, virtual world, MMOG, MMORPG, virtual game
1James McCann, Nancy S. Pollard Responsive characters from motion fragments. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF character control, motion graphs, motion generation
1Guangyu Zhu, Qingming Huang, Changsheng Xu, Liyuan Xing, Wen Gao, Hongxun Yao Human Behavior Analysis for Highlight Ranking in Broadcast Racket Sports Video. Search on Bibsonomy IEEE Transactions on Multimedia The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret Dialogs Taking into Account Experience, Emotions and Personality. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF behavior engine, agents, interactive narrative, virtual characters, interactive drama, dialog, narrative structures, emotion model, narrative intelligence, personality model
1Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mobile phone games, user case study, mobile phones, mobile games, mobile gaming, handhelds
1Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull 0002, Josephine Reid, Jo Morrison, Keri Facer Life on the edge: supporting collaboration in location-based experiences. Search on Bibsonomy CHI The full citation details ... 2005 DBLP  DOI  BibTeX  RDF collaborative, mobile, education, games, ubiquitous, location-based, study, shared-context
1Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling Wong, Luciano Nocera, Eduardo Carriazo, Aditya Varma, Hyunjin Yoon, Chris Kyriakakis Automating the detection of breaks in continuous user experience with computer games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2005 DBLP  DOI  BibTeX  RDF 3D mediated environments, database storage and query, evaluation, usability, user experience, computer games, presence, digital games
1Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen Real-time neuroevolution in the NERO video game. Search on Bibsonomy IEEE Trans. Evolutionary Computation The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
1Luís Paulo Reis, Nuno Lau COACH UNILANG - A Standard Language for Coaching a (Robo)Soccer Team. Search on Bibsonomy RoboCup The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
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