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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 672 occurrences of 298 keywords
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Results
Found 402 publication records. Showing 402 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Masataka Imura, Osamu Oshiro, Masahiko Saeki, Yoshitsugu Manabe, Kunihiro Chihara, Yoshihiro Yasumuro |
A generic real-time rendering approach for structural colors.  |
VRST  |
2009 |
DBLP DOI BibTeX RDF |
optical path difference, structural color, texture representation, real-time rendering |
| 3 | Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita |
Anti-aliased and real-time rendering of scenes with light scattering effects.  |
The Visual Computer  |
2007 |
DBLP DOI BibTeX RDF |
Volumetric object, GPU, Real-time rendering, Anti-aliasing |
| 3 | Luc Claustres, Loïc Barthe, Mathias Paulin |
Wavelet encoding of BRDFs for real-time rendering.  |
Graphics Interface  |
2007 |
DBLP DOI BibTeX RDF |
wavelet, real time rendering, brdf |
| 3 | Lifeng Wang, Wenle Wang, Julie Dorsey, Xu Yang, Baining Guo, Heung-Yeung Shum |
Real-time rendering of plant leaves.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
real-time rendering, natural phenomena, appearance modeling, reflectance and shading models |
| 2 | Anton Kaplanyan, Carsten Dachsbacher |
Cascaded light propagation volumes for real-time indirect illumination.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
global illumination, real-time rendering |
| 2 | Huaiqing He, Yaoyu Xing, Tianbao Wang |
Real-time Rendering System of Large-Scale Terrain in Flight Simulation: Design and Implementation.  |
CGIV  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Thomas Engelhardt, Carsten Dachsbacher |
Granular visibility queries on the GPU.  |
SI3D  |
2009 |
DBLP DOI BibTeX RDF |
visibility queries, GPUs, real-time rendering |
| 2 | Evgueni Parilov, Denis Zorin |
Real-time rendering of textures with feature curves.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
Curvilinear feature rendering, resolution independence, distance function, normal mapping, GPU algorithms |
| 2 | Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, Bin Chan, Dong-Ming Yan |
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces.  |
IEEE Trans. Vis. Comput. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Gabriyel Wong, Jianliang Wang |
Control theory based real-time rendering.  |
VRCAI  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Ying Tang, Jing Fan |
Incremental Texture Compression for Real-Time Rendering.  |
ISVC  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Jui-Hsin Lai, Shao-Yi Chien |
Tennis video enrichment with content layer separation and real-time rendering in sprite plane.  |
MMSP  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Jun Lee, Sungjun Park, Youngjin Choi, HyungSeok Kim, Jee-In Kim |
Real-time rendering of solvent-accessible surfaces for molecular models.  |
VRST  |
2008 |
DBLP DOI BibTeX RDF |
solvent-accessible surface, animation, metaballs |
| 2 | Shiben Bhattacharjee, Suryakant Patidar, P. J. Narayanan |
Real-Time Rendering and Manipulation of Large Terrains.  |
ICVGIP  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Art Tevs, Ivo Ihrke, Hans-Peter Seidel |
Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering.  |
SI3D  |
2008 |
DBLP DOI BibTeX RDF |
height field intersection, simplification/level of detail, surface details, texturing techniques, GPU, graphics hardware, real-time rendering, displacement mapping, spatial data structures |
| 2 | Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugues Hoppe |
Efficient traversal of mesh edges using adjacency primitives.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
programmable geometry shader, vertex locality, real-time rendering, silhouettes, shadow volumes |
| 2 | Fan Wu, Emmanuel Agu, Clifford Lindsay |
Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications.  |
ISVC  |
2008 |
DBLP DOI BibTeX RDF |
Real-time rendering, Energy conservation, Multiresolution rendering, CPU scheduling |
| 2 | Yi Gong, Wei Chen 0001, Long Zhang, Yun Zeng, Qunsheng Peng |
GPU-based rendering for deformable translucent objects.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
Sub-surface scattering, Real-time rendering, Translucency, BSSRDF |
| 2 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
GPU-based rendering of point-sampled water surfaces.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
GPU, Real-time rendering, Caustics, Point-sampled geometry |
| 2 | Christopher DeCoro, Natalya Tatarchuk |
Real-time mesh simplification using the GPU.  |
SI3D  |
2007 |
DBLP DOI BibTeX RDF |
mesh decimation, level-of-detail, real-time rendering, mesh simplification, GPU programming |
| 2 | Ivo Ihrke, Gernot Ziegler, Art Tevs, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel |
Eikonal rendering: efficient light transport in refractive objects.  |
ACM Trans. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
refractive objects, real-time rendering, light transport, geometric optics |
| 2 | Dibin Zhou, Kangjian Wang, Yao Zheng |
Enhanced Unsteady Flow Visualization.  |
IMSCCS  |
2007 |
DBLP DOI BibTeX RDF |
unsteady vector fields, real-time rendering, flow visualization, high-pass filter |
| 2 | Musawir A. Shah, Jaakko Kontinnen, Sumanta N. Pattanaik |
Caustics Mapping: An Image-Space Technique for Real-Time Caustics.  |
IEEE Trans. Vis. Comput. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
image-space techniques, GPU, real-time rendering, Caustics |
| 2 | Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan |
A Training Oriented Driving Simulator.  |
ICEC  |
2007 |
DBLP DOI BibTeX RDF |
Dynamic Texture Mapping, Computer Graphics, GPU, Real-Time Rendering, Real-Time Simulation, Driving simulation, Shader |
| 2 | Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita |
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.  |
The Visual Computer  |
2007 |
DBLP DOI BibTeX RDF |
Real-time rendering, Clouds, Multiple scattering, Lightning |
| 2 | Jun Lee, Sungjun Park, Jee-In Kim |
Adaptive Real-Time Rendering for Large-Scale Molecular Models.  |
ISVC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Yi Gong, Wei Chen 0001, Long Zhang, Yun Zeng, Qunsheng Peng |
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects.  |
Computer Graphics International  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Pooja Verlani, Aditi Goswami, P. J. Narayanan, Shekhar Dwivedi, Sashi Kumar Penta |
Depth Images: Representations and Real-Time Rendering.  |
3DPVT  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Nico Ritsche |
Real-time shell space rendering of volumetric geometry.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
3D distance map, shading and lighting, shell space, graphics hardware, real-time rendering, displacement mapping, surface geometry, volume texture |
| 2 | Thomas Luft, Oliver Deussen |
Real-time watercolor illustrations of plants using a blurred depth test.  |
NPAR  |
2006 |
DBLP DOI BibTeX RDF |
artistic rendering, blurred depth test, real-time rendering, soft shadows, hidden surface removal, watercolor |
| 2 | Carsten Dachsbacher, Marc Stamminger |
Splatting indirect illumination.  |
SI3D  |
2006 |
DBLP DOI BibTeX RDF |
hardware-assisted rendering, global illumination, real-time rendering, shadow maps |
| 2 | Weifeng Sun, Amar Mukherjee |
Generalized wavelet product integral for rendering dynamic glossy objects.  |
ACM Trans. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
cast shadows, function product, real-time rendering, haar wavelet, basis function, product integral |
| 2 | Yu-Ting Tsai, Zen-Chung Shih |
All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation.  |
ACM Trans. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
spherical radial basis functions, tensor approximation, real-time rendering, illumination, precomputed radiance transfer, non-linear optimization |
| 2 | Hui Xiao, Gary K. L. Tam, Frederick W. B. Li, Rynson W. H. Lau |
Dynamic Radiosity on Multi-resolution Models.  |
ICAT  |
2006 |
DBLP DOI BibTeX RDF |
Dynamic global illumination, real-time rendering, radiosity |
| 2 | Linqiang Yao, Liyu Tang, Chongcheng Chen, Jingjing Sun |
Animating Grass in Real-Time.  |
ICAT  |
2006 |
DBLP DOI BibTeX RDF |
Virtual forest, grass, animation, real-time rendering |
| 2 | Hanli Zhao, Xiaogang Jin, Jianbing Shen |
Simple and Fast Terrain Rendering Using Graphics Hardware.  |
ICAT  |
2006 |
DBLP DOI BibTeX RDF |
GPU, level of detail, Real-time rendering, occlusion culling |
| 2 | Thomas Luft, Oliver Deussen |
Real-Time Watercolor for Animation.  |
J. Comput. Sci. Technol.  |
2006 |
DBLP DOI BibTeX RDF |
watercolor painting, non-photorealistic rendering, real-time rendering |
| 2 | Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen |
Real-time triple product relighting using spherical local-frame parameterization.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
All-frequency relighting, Real-time rendering, Precomputed radiance transfer, Spherical wavelets, Local frame |
| 2 | Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita |
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Photo-realistic rendering, Precomputed shadow fields, Real-time rendering |
| 2 | Bin Chan, Wenping Wang |
Geocube - GPU accelerated real-time rendering of transparency and translucency.  |
The Visual Computer  |
2005 |
DBLP DOI BibTeX RDF |
GPU, Real-time rendering, Transparency, Translucency |
| 2 | Bo Sun, Ravi Ramamoorthi, Srinivasa G. Narasimhan, Shree K. Nayar |
A practical analytic single scattering model for real time rendering.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, Ming Ouhyoung |
Level-of-detail representation of bidirectional texture functions for real-time rendering.  |
SI3D  |
2005 |
DBLP DOI BibTeX RDF |
levels of detail, real-time rendering, antialiasing, bidirectional texture function |
| 2 | Musawir A. Shah, Jaakko Kontinnen, Sumanta N. Pattanaik |
Real-time rendering of realistic-looking grass.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
grass, real-time rendering, BTF |
| 2 | Jeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster |
Efficient light scattering through thin semi-transparent objects.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
cloth rendering, optically thin media, semi-transparent surfaces, global illumination, real-time rendering |
| 2 | Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
View-Dependent Texture Mapping, image-based rendering, graphics hardware, real-time rendering |
| 2 | Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen |
Precomputed local radiance transfer for real-time lighting design.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
global illumination, real-time rendering, precomputed radiance transfer, lighting design |
| 2 | Martin Koster, Jörg Haber, Hans-Peter Seidel |
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware.  |
Computer Graphics International  |
2004 |
DBLP DOI BibTeX RDF |
opacity maps, programmable graphics hardware, shadow maps, hair rendering, anisotropic reflection |
| 2 | Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita |
An efficient representation of complex materials for real-time rendering.  |
VRST  |
2004 |
DBLP DOI BibTeX RDF |
bi-directional texture function, parametric shading function, reflectance |
| 2 | Marc Nienhaus, Jürgen Döllner |
Sketchy drawings.  |
Afrigraph  |
2004 |
DBLP DOI BibTeX RDF |
depth sprites, non-photorealistic rendering, sketching, real-time rendering, hardware-acceleration, image-space |
| 2 | Damien Porquet, Djamchid Ghazanfarpour, Jean-Michel Dischler |
Real-Time Per-Pixel Viewpoint Interpolation.  |
TPCG  |
2004 |
DBLP DOI BibTeX RDF |
viewpoints interpolation, graphics hardware, real time rendering, interactive walkthrough |
| 2 | Yuan-Chung Lee, Chein-Wei Jen |
Edge-preserving texture filtering for real-time rendering.  |
The Visual Computer  |
2003 |
DBLP DOI BibTeX RDF |
Filtering, Texture mapping, Resampling |
| 2 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.  |
ACM Trans. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
aerodynamic sound, simulation, animation, computational fluid dynamics, sound synthesis |
| 2 | Shin-Jin Kang, Sun-Jeong Kim, Chang-Hun Kim |
Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting.  |
ICCSA  |
2003 |
DBLP DOI BibTeX RDF |
|
| 2 | Xavier Décoret, Frédo Durand, François X. Sillion, Julie Dorsey |
Billboard clouds for extreme model simplification.  |
ACM Trans. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
error-driven simplification, image-based rendering, LOD, real-time rendering, model simplification, billboard |
| 2 | Christopher Zach, Stephan Mantler, Konrad F. Karner |
Time-critical rendering of discrete and continuous levels of detail.  |
VRST  |
2002 |
DBLP DOI BibTeX RDF |
level of detail management, rendering of vegetation, real-time rendering, point rendering |
| 2 | Johan Hammes |
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering.  |
Digital Earth Moving  |
2001 |
DBLP DOI BibTeX RDF |
ecosystem modeling, ecotope modeling, compression, real-time rendering, terrain modeling, terrain visualization |
| 2 | Thu D. Nguyen, John Zahorjan |
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters. (PDF / PS)  |
IPDPS  |
2000 |
DBLP DOI BibTeX RDF |
cluster computing, parallel rendering, distributed rendering, cluster rendering |
| 2 | Frederick W. B. Li, Rynson W. H. Lau |
Real-time rendering of deformable parametric free-form surfaces.  |
VRST  |
1999 |
DBLP DOI BibTeX RDF |
|
| 2 | P. Yuan, Mark Green, Rynson W. H. Lau |
Dynamic Image Quality Measurements of Real-time Rendering Algorithms. (PDF / PS)  |
VR  |
1999 |
DBLP DOI BibTeX RDF |
|
| 1 | Guojun Chen, Pieter Peers, Jiawan Zhang, Xin Tong |
Real-time rendering of deformable heterogeneous translucent objects using multiresolution splatting.  |
The Visual Computer  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Inmaculada Remolar, Jesús Gumbau, Miguel Chover, Cristina Rebollo |
Efficient Management of Forests for Real Time Rendering.  |
GRAPP/IVAPP  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Jesús Gumbau, Miguel Chover, Inmaculada Remolar, Cristina Rebollo |
View-dependent pruning for real-time rendering of trees.  |
Computers & Graphics  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Marcos Slomp, Matthew W. Johnson, Toru Tamaki, Kazufumi Kaneda |
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps.  |
Journal of Visualization and Computer Animation  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiaohui Liang, Shang Ma, Li-Xia Cen, Zhuo Yu |
Light Space Cascaded Shadow Maps Algorithm for Real Time Rendering.  |
J. Comput. Sci. Technol.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | John McDonald Jr., Brent Burley |
Per-face texture mapping for real-time rendering.  |
SIGGRAPH Talks  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Falko Löffler, Andreas Müller, Heidrun Schumann |
Real-time Rendering of Stack-based Terrains.  |
VMV  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Maria Ángeles Calabuig, Moisés Ferrer, Mariano Alcañiz Raya, Juan José Fuertes |
A Comparative Study of the Marching Cubes Techniques for 3D Real-time Rendering of Scenes in Videoconferencing Systems.  |
GRAPP  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Andrew Miller, Vishal Jain, Joseph L. Mundy |
Real-time rendering and dynamic updating of 3-d volumetric data.  |
GPGPU  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruggero Pintus, Enrico Gobbetti, Marco Agus |
Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators.  |
VAST  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | ZhanFang Chen, GuoYu Zhang, HuaMin Yang, WeiLi Shi |
A Way for Real-Time Rendering Algorithm of Visual Endoscopy Scene Based on GPU.  |
CSISE ![In: Advances in Computer Science, Intelligent System and Environment [Proceedings of CSISE 2011, Volume 2, September 24-25, 2011, Guangzhou, China], pp. 177-181, 2011, Springer, 978-3-642-23755-3. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Karsten Schwenk |
Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance Volumes.  |
VS-GAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jie Guo, Jingui Pan |
Real-time rendering with complex natural illumination.  |
ICME  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Biao She, Pierre Boulanger, Michelle Noga |
Real-Time Rendering of Temporal Volumetric Data on a GPU.  |
IV  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Xin Zhang, Wei Chen 0001, Zhonglei Yang, Chuan Zhu, Qunsheng Peng |
A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes.  |
CAD/Graphics  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Franz Lankes |
Increasing the quality of real-time rendering in driving simulation by means of programmable graphics hardware.  |
|
2010 |
RDF |
|
| 1 | Lai Kang, Jiangbin Xu, Chao Yang, Bing Yang, Lingda Wu |
An efficient simplification and real-time rendering algorithm for large-scale terrain.  |
IJCAT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kevin Boulanger, Kadi Bouatouch, Sumanta N. Pattanaik |
High-Frequency Shadows for Real-Time Rendering of Trees.  |
J. Graphics, GPU, & Game Tools  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kartic Subr, Jun-Hai Yong, Baining Guo |
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Florian Bagar, Daniel Scherzer, Michael Wimmer |
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Fu-Chung Huang, Ravi Ramamoorthi |
Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert |
Volumetric Ambient Occlusion for Real-Time Rendering and Games.  |
IEEE Computer Graphics and Applications  |
2010 |
DBLP DOI BibTeX RDF |
volumetric ambient occlusion, computer graphics, GPU, importance sampling, graphics and multimedia, obscurance |
| 1 | Christoph W. Borst, Jan-Phillip Tiesel, Christopher M. Best |
Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR.  |
IEEE Trans. Vis. Comput. Graph.  |
2010 |
DBLP DOI BibTeX RDF |
volumetric lens, virtual reality, Interaction styles, windowing systems |
| 1 | Marcos Slomp, Matthew W. Johnson, Toru Tamaki, Kazufumi Kaneda |
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruben Michaël Smelik, Rafael Bidarra |
Real-time rendering of river networks.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Benjamin Eikel, Claudius Jähn, Matthias Fischer |
Preprocessed Global Visibility for Real-Time Rendering on Low-End Hardware.  |
ISVC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Sören Pirk |
Real-Time Rendering and Modeling of Vegetation.  |
AlgoSyn  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Ralf Habel, Michael Wimmer |
Efficient irradiance normal mapping.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
caching, real-time rendering, normal mapping, irradiance, lightmap |
| 1 | Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guodong Yuan, Hans-Peter Seidel |
Interactive volume caustics in single-scattering media.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
volume caustics, real-time rendering, ray marching |
| 1 | Lei Ma, Shuangjiu Xiao, Xubo Yang |
Multi-interfaces based refractive rendering.  |
SIGGRAPH Posters  |
2010 |
DBLP DOI BibTeX RDF |
real-time rendering, deformable objects, refraction |
| 1 | Daniel Makoto Tokunaga, Cléber Gimenez Corrêa, Ricardo Nakamura, Fátima L. S. Nunes, Romero Tori |
Non-photorealistic rendering in stereoscopic 3D visualization.  |
SIGGRAPH Posters  |
2010 |
DBLP DOI BibTeX RDF |
information visualization, non-photorealistic rendering, real-time rendering, stereoscopy |
| 1 | Natasa Paterson, Katsiaryna Naliuka, Søren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway |
Design, implementation and evaluation of audio for a location aware augmented reality game.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
location aware gaming, engagement, immersion, sound design |
| 1 | Matt Ritchie, Greg Modern, Kenny Mitchell |
Split second motion blur.  |
SIGGRAPH Talks  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Severin Sönke Todt |
Real time rendering and acquisition of spherical light fields.  |
|
2009 |
RDF |
|
| 1 | Michael Schwarz |
Soft shadows, curved surfaces and perceptual sensitivity: advanced methods for improving realism in real-time rendering.  |
|
2009 |
RDF |
|
| 1 | Sajid Farooq, J. Paul Siebert |
Gaussian projection: a novel PBR algorithm for real-time rendering.  |
SIGGRAPH Posters  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Mikael Johansson, Mattias Roupé |
Efficient Real-Time Rendering of Building Information Models.  |
CGVR  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Nadir Benmounah, Vincent Jolivet, Djamchid Ghazanfarpour |
Real-time Rendering of Deformable Translucent Objects.  |
TPCG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Yvonne Jung, Christine Weber, Jens Keil, Tobias Franke |
Real-Time Rendering of Skin Changes Caused by Emotions.  |
IVA  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Chunhui Yao, Bin Wang |
Real-time rendering of translucent objects with variable sizes.  |
CAD/Graphics  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiaoping Liu, Hao Chen, Wenjun Xie, Qijun Wang |
Parallelized generation of photon texture and real-time rendering on GPU.  |
CAD/Graphics  |
2009 |
DBLP DOI BibTeX RDF |
|
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