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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 9461 occurrences of 2832 keywords
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Found 7360 publication records. Showing 7360 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 6 | Martin Schwarz, Tobias Isenberg, Katherine Mason, M. Sheelagh T. Carpendale |
Modeling with Rendering Primitives: An Interactive Non-Photorealistic Canvas.  |
NPAR  |
2007 |
DBLP DOI BibTeX RDF |
modeling with rendering primitives, interaction techniques, non-photorealistic rendering, stroke-based rendering |
| 6 | Andrew Selle, Alex Mohr, Stephen Chenney |
Cartoon rendering of smoke animations.  |
NPAR  |
2004 |
DBLP DOI BibTeX RDF |
cartoon rendering, smoke rendering, smoke simulation, non-photorealistic rendering |
| 6 | Michael Goesele, Xavier Granier, Wolfgang Heidrich, Hans-Peter Seidel |
Accurate light source acquisition and rendering.  |
ACM Trans. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
object scanning/acquisition, modeling, modeling, modeling, image-based rendering, rendering, rendering, rendering, global illumination, physically-based modelling, raytracing, light sources |
| 6 | Jürgen Döllner, Klaus Hinrichs |
A Generic Rendering System.  |
IEEE Trans. Vis. Comput. Graph.  |
2002 |
DBLP DOI BibTeX RDF |
generic rendering, rendering framework, multipass rendering, rendering systems, object-oriented graphics |
| 6 | Aleksander Stompel, Eric B. Lum, Kwan-Liu Ma |
Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques.  |
Pacific Conference on Computer Graphics and Applications  |
2002 |
DBLP DOI BibTeX RDF |
hardware-accelerated rendering, animation, volume rendering, non-photorealistic rendering, scientific visualization, visual perception, vector field, multidimensional data, streamlines, multivariate data, stroke based rendering |
| 6 | Aditi Majumder, M. Gopi |
Hardware accelerated real time charcoal rendering.  |
NPAR  |
2002 |
DBLP DOI BibTeX RDF |
charcoal rendering, hardware accelerated rendering, non photorealistic rendering, real time rendering |
| 6 | Ricardo C. Farias, Joseph S. B. Mitchell, Cláudio T. Silva, Brian N. Wylie |
Time-Critical Rendering of Irregular Grids.  |
SIBGRAPI  |
2000 |
DBLP DOI BibTeX RDF |
time-critical rendering, irregular grid data sets, fastest algorithms, computer hardware, very large data set analysis, time budget, medium-sized data sets, image accuracy, optimizations, triangulation, simplification, rendering (computer graphics), hierarchical representations, frame rates, approximation methods, real time analysis, data sets, image generation, irregular grids, rendering techniques, rendering algorithms, object space |
| 6 | Insung Ihm, Sanghoon Park, Rae Kyoung Lee |
Rendering of spherical light fields.  |
Pacific Conference on Computer Graphics and Applications  |
1997 |
DBLP DOI BibTeX RDF |
spherical light field rendering, parameterized function, light flow, image based rendering systems, spherical coordinates, object space algorithm, polygonal rendering system, 3D graphics boards, primitive functionality, smooth shading, lumigraph data, future applications, modified significance map, incremental decoding technique, wavelets, data compression, rendering (computer graphics), compression ratios, encoding scheme, multi resolutional representation, plenoptic function, lumigraph, representation scheme |
| 5 | Wallace Santos Lages, Carlúcio Cordeiro, Dorgival Guedes |
Performance analysis of a parallel multi-view rendering architecture using light fields.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Multiple viewpoint rendering, Light field rendering, Parallel rendering |
| 5 | Jason Mitchell, Moby Francke, Dhabih Eng |
Illustrative rendering in Team Fortress 2.  |
NPAR  |
2007 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, video games, shading, lighting models, hardware rendering |
| 5 | Maria Ferre, Anna Puig, Dani Tost |
Decision trees for accelerating unimodal, hybrid and multimodal rendering models.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Multimodal rendering, Decision trees, Volume rendering, Run-length encoding, Hybrid rendering |
| 5 | Hyunjun Lee, Sungtae Kwon, Seungyong Lee |
Real-time pencil rendering.  |
NPAR  |
2006 |
DBLP DOI BibTeX RDF |
multiple contour drawing, pencil drawing, pencil texture, non-photorealistic rendering, GPU rendering |
| 5 | Shiben Bhattacharjee, Neeharika Adabala |
Texture Guided Realtime Painterly Rendering of Geometric Models.  |
ICVGIP  |
2006 |
DBLP DOI BibTeX RDF |
Real-time Painterly Rendering, Texture Guided Strokes, Levels of Detail of Strokes, Stroke Based Rendering, Non-Photo-realistic Rendering |
| 5 | Karissa Miller, David Przybyla, Mahmoud Pegah |
Soothing the many-headed beast: improving the rendering process in the world of 3D animation.  |
SIGUCCS  |
2004 |
DBLP DOI BibTeX RDF |
rendering infrastructure, rendering performance, animation, render, distributed rendering |
| 5 | Hui Xu, Baoquan Chen |
Stylized rendering of 3D scanned real world environments.  |
NPAR  |
2004 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, multi-resolution, 3D scanning, point-based rendering, interactive 3D graphics |
| 5 | Chandrajit L. Bajaj, Peter Djeu, Vinay Siddavanahalli, Anthony Thane |
TexMol: Interactive Visual Exploration of Large Flexible Multi-Component Molecular Complexes.  |
IEEE Visualization  |
2004 |
DBLP DOI BibTeX RDF |
texture-based rendering, imposter rendering, synchronous view, computer graphics, volume rendering, image-based rendering, level-of-detail, hierarchy, multiresolution, programmable graphics hardware, molecular visualization |
| 5 | Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller |
Hardware Assisted Multichannel Volume Rendering.  |
Computer Graphics International  |
2003 |
DBLP DOI BibTeX RDF |
post-classification, volume mixing, Visible Human, VolumePro 1000, graphics hardware, transfer functions, multi-modal, parallel rendering, image compositing, terrain rendering, Multichannel, distributed rendering |
| 5 | Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski |
Chromium: a stream-processing framework for interactive rendering on clusters.  |
ACM Trans. Graph.  |
2002 |
DBLP DOI BibTeX RDF |
scalable rendering, stream processing, parallel rendering, tiled displays, remote graphics, cluster rendering, virtual graphics |
| 5 | Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski |
Chromium: a stream-processing framework for interactive rendering on clusters.  |
SIGGRAPH  |
2002 |
DBLP DOI BibTeX RDF |
scalable rendering, stream processing, parallel rendering, tiled displays, remote graphics, cluster rendering, virtual graphics |
| 5 | Christopher Zach, Stephan Mantler, Konrad F. Karner |
Time-critical rendering of discrete and continuous levels of detail.  |
VRST  |
2002 |
DBLP DOI BibTeX RDF |
level of detail management, rendering of vegetation, real-time rendering, point rendering |
| 5 | Eric B. Lum, Kwan-Liu Ma |
Hardware-accelerated parallel non-photorealistic volume rendering.  |
NPAR  |
2002 |
DBLP DOI BibTeX RDF |
texture graphics hardware, volume rendering, non-photorealistic rendering, scientific visualization, visual perception, interactive visualization, silhouette, parallel rendering |
| 5 | Samuel Boivin, André Gagalowicz |
Image-based rendering of diffuse, specular and glossy surfaces from a single image.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
BRDF models, reflectance recovery, rerendering, image-based rendering, rendering, global illumination, radiosity, radiance, inverse rendering |
| 5 | Thu D. Nguyen, John Zahorjan |
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters. (PDF / PS)  |
IPDPS  |
2000 |
DBLP DOI BibTeX RDF |
cluster computing, parallel rendering, distributed rendering, cluster rendering |
| 5 | Adam Lake, Carl Marshall, Mark Harris, Marc Blackstein |
Stylized rendering techniques for scalable real-time 3D animation.  |
NPAR  |
2000 |
DBLP DOI BibTeX RDF |
cartoon effects, cartoon rendering, pencil sketch rendering, real-time nonphotorealistic animation and rendering, silhouette edge detection, stylized rendering |
| 5 | Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar |
Interactive multi-pass programmable shading.  |
SIGGRAPH  |
2000 |
DBLP DOI BibTeX RDF |
multi-pass rendering, rendering, texture mapping, languages, texture synthesis, graphics hardware, illumination, OpenGL, interactive rendering, graphics systems, non-realistic rendering, programmable shading, procedural shading |
| 5 | George Baciu, Wingo Sai-Keung Wong |
Rendering in object interference detection on conventional graphics workstations.  |
Pacific Conference on Computer Graphics and Applications  |
1997 |
DBLP DOI BibTeX RDF |
object interference detection, conventional graphics workstations, rasterizing graphics hardware, interference detection algorithms, graphics rendering hardware, rendering rates, animation, collision detection, complex objects, rendering (computer graphics) |
| 5 | Cheol-Hi Lee, Yun-Mo Koo, Yeong-Gil Shin |
Template-based rendering of run-length encoded volumes.  |
Pacific Conference on Computer Graphics and Applications  |
1997 |
DBLP DOI BibTeX RDF |
object-order template-based volume rendering method, run-length encoded volumes, volume ray casting, rendering speed, ray-by-ray volume access pattern, ray path length, transparent regions, principal axis direction, object-order volume traversal, image quality, rendering (computer graphics), acceleration technique, interactive manipulation |
| 5 | Jörg Meyer, Steffen Gelder, Timna E. Schneider, Hans Hagen |
InVIS - Interactive Visualization of Medical Data Sets.  |
Scientific Visualization  |
1997 |
DBLP DOI BibTeX RDF |
Time-Based Rendering, Pipelining, Medical Imaging, Scientific Visualization, Volume Visualization, Interactive Rendering, Surface Rendering, Hybrid Rendering |
| 5 | Georges Winkenbach, David Salesin |
Rendering Parametric Surfaces in Pen and Ink.  |
SIGGRAPH  |
1996 |
DBLP DOI BibTeX RDF |
comprehensible rendering, controlled-density hatching, pen-and-ink rendering, resolution-dependent rendering, non-photorealistic rendering, shadow algorithms, outlining, stroke textures |
| 5 | Michael D. McCool, Wolfgang Heidrich, John Stevens |
Interactive Maximum Projection Volume Rendering.  |
IEEE Visualization  |
1995 |
DBLP DOI BibTeX RDF |
maximum rendering, summation rendering, hardware accelerated rendering, volume visualization, geometric transformation, interactive computer graphics |
| 5 | Rüdiger Westermann |
Parallel volume rendering. (PDF / PS)  |
IPPS  |
1995 |
DBLP DOI BibTeX RDF |
three dimensional volume data visualisation, multiprocessor computer systems, memory minimization, large scale volume data rendering, processed data resolution, node local memory, software engineering, algorithms, parallel algorithms, scalability, resource allocation, parallel machines, distributed memory systems, portability, data visualisation, software portability, rendering (computer graphics), distributed memory parallel computers, parallel volume rendering |
| 5 | Sheng-Yih Guan, Avi Bleiweiss, Richard Lipes |
Parallel implementation of volume rendering on Denali graphics systems. (PDF / PS)  |
IPPS  |
1995 |
DBLP DOI BibTeX RDF |
computer graphic equipment, computer peripheral equipment, Denali graphics systems, 3D graphics systems, texture mapping capability, standard graphics pipeline, pipelined parallel architecture, Kubota Graphics Corporation, maximum intensity projection, iso-surface rendering, partitioning data allocation scheme, texture memory requirements, transformation and rasterization modules, frame buffer modules, parallel node, general purpose RISC processor, object parallelism, hardware ASICs, pixel memory, pixel parallelism, resource allocation, parallel architectures, volume rendering, pipeline processing, dynamic load balancing, image texture, parallel implementation, rendering (computer graphics), reduced instruction set computing, static load balancing |
| 5 | Bjørn Olstad, E. Steen, Arne Halaas |
Image filtering techniques and VLSI architectures for efficient data extraction in shell rendering. (PDF / PS)  |
ICIP  |
1995 |
DBLP DOI BibTeX RDF |
image filtering techniques, shell rendering, interactive data reduction, real-time data reduction, PCI based search engine, full custom VLSI chip, opacity assignment, multi-spectral voxel data, interactive inspection procedures, 3D imagery, 3D ultrasonics, 3D MRI studies, classification, VLSI, feature extraction, volume rendering, image classification, application specific integrated circuits, medical image processing, search problems, VLSI architectures, filtering theory, data reduction, digital signal processing chips, data extraction, rendering (computer graphics), biomedical NMR, image preprocessing, biomedical ultrasonics |
| 5 | Georges Winkenbach, David Salesin |
Computer-generated pen-and-ink illustration.  |
SIGGRAPH  |
1994 |
DBLP DOI BibTeX RDF |
architectural rendering, comprehensible rendering, prioritized stroke textures, resolution-dependent rendering, texture indication, non-photorealistic rendering |
| 4 | Stéphane Marchesin, Jean-Michel Dischler, Catherine Mongenet |
Per-Pixel Opacity Modulation for Feature Enhancement in Volume Rendering.  |
IEEE Trans. Vis. Comput. Graph.  |
2010 |
DBLP DOI BibTeX RDF |
adaptive rendering, Volume rendering, nonphotorealistic rendering |
| 4 | Daniel Makoto Tokunaga, Cléber Gimenez Corrêa, Ricardo Nakamura, Fátima L. S. Nunes, Romero Tori |
Non-photorealistic rendering in stereoscopic 3D visualization.  |
SIGGRAPH Posters  |
2010 |
DBLP DOI BibTeX RDF |
information visualization, non-photorealistic rendering, real-time rendering, stereoscopy |
| 4 | Paul L. Rosin, Yu-Kun Lai |
Towards artistic minimal rendering.  |
NPAR  |
2010 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, line drawing, image abstraction |
| 4 | Amy Ashurst Gooch |
Towards mapping the field of non-photorealistic rendering.  |
NPAR  |
2010 |
DBLP DOI BibTeX RDF |
mapping, non-photorealistic rendering |
| 4 | Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Estey, Bruce Gooch |
Viewing progress in non-photorealistic rendering through Heinlein's lens.  |
NPAR  |
2010 |
DBLP DOI BibTeX RDF |
meta-paper, non-photorealistic rendering, grand challenges |
| 4 | Yotam Livny, Zvi Kogan, Jihad El-Sana |
Seamless patches for GPU-based terrain rendering.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Level-of-detail rendering, Hardware acceleration, Terrain visualization, View-dependent rendering |
| 4 | Amit Agrawal |
Non-photorealistic Rendering: Unleashing the Artist's Imagination [Graphically Speaking].  |
IEEE Computer Graphics and Applications  |
2009 |
DBLP DOI BibTeX RDF |
computer graphics, non-photorealistic rendering, coherence, stroke, stroke based rendering, stylized rendering |
| 4 | Christian Eisenacher, Quirin Meyer, Charles T. Loop |
Real-time view-dependent rendering of parametric surfaces.  |
SI3D  |
2009 |
DBLP DOI BibTeX RDF |
adaptive surface rendering, GPGPU, real-time rendering |
| 4 | Sung-Soo Kim, Joo-Haeng Lee, Seung-Woo Nam |
Realistic rendering system using the measured BRDFs.  |
Int. Conf. Interaction Sciences  |
2009 |
DBLP DOI BibTeX RDF |
software architecture, ray tracing, global illumination, parallel rendering, rendering systems, reflectance & shading models |
| 4 | Jonathan Marbach |
GPU acceleration of stereoscopic and multi-view rendering for virtual reality applications.  |
VRST  |
2009 |
DBLP DOI BibTeX RDF |
layered rendering, multi-viewer images, virtual reality, stereoscopic rendering, geometry shader |
| 4 | Yotam Livny, Michael Press, Jihad El-Sana |
Interactive GPU-based adaptive cartoon-style rendering.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
Cartoon rendering, Hardware acceleration, View-dependent rendering |
| 4 | Enrico Gobbetti, Fabio Marton, José Antonio Iglesias Guitián |
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
Out-of-core rendering, Volume rendering, Ray casting, GPU acceleration |
| 4 | John Kloetzli, Marc Olano, Penny Rheingans |
Interactive volume isosurface rendering using BT volumes.  |
SI3D  |
2008 |
DBLP DOI BibTeX RDF |
Bézier Tetrahedra, BT volumes, isosurface rendering, real time, interactive, volume rendering, ray tracing, graphics hardware |
| 4 | Choong-Gyoo Lim, ByoungTae Choi |
Hierarchical triangular patches for terrain rendering with their matching blocks.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
heirarchical representation, large terrain, matching blocks, terrain reconstruction, Terrain rendering, realtime rendering, triangular patches, level-of-detail representation |
| 4 | Andrew Jones, Ian McDowall, Hideshi Yamada, Mark T. Bolas, Paul E. Debevec |
Rendering for an interactive 360degree light field display.  |
ACM Trans. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
autostereocopic displays, image-based rendering, graphics hardware, real-time rendering, light field |
| 4 | Nathaniel Fout, Kwan-Liu Ma |
Transform Coding for Hardware-accelerated Volume Rendering.  |
IEEE Trans. Vis. Comput. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
Volume Compression, Compressed Volume Rendering, Hardware-accelerated Volume Rendering, Transform Coding |
| 4 | Chung-Ming Wang, Ren-Jie Wang |
Image-Based Color Ink Diffusion Rendering.  |
IEEE Trans. Vis. Comput. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
Chinese ink, ink diffusion, Kubelka-Munk theory, nonphotorealistic rendering, painterly rendering, image-based |
| 4 | Kangjian Wang, Yao Zheng |
A Scalable Parallel Software Volume Rendering Algorithm for Large-Scale Unstructured Data.  |
International Conference on Computational Science  |
2007 |
DBLP DOI BibTeX RDF |
software volume rendering, cell projection, Parallel volume rendering |
| 4 | Hunter A. Murphy, Andrew T. Duchowski |
Hybrid image-/model-based gaze-contingent rendering.  |
APGV  |
2007 |
DBLP DOI BibTeX RDF |
gaze-contingent rendering, perceptual rendering, gpu |
| 4 | Rajeev Gupta, Nadia Magnenat-Thalmann |
Interactive rendering of optical effects in wet hair.  |
VRST  |
2007 |
DBLP DOI BibTeX RDF |
self-shadow, wet hair rendering, interactive rendering, hair simulation |
| 4 | Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita |
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Photo-realistic rendering, Precomputed shadow fields, Real-time rendering |
| 4 | Hyung W. Kang, Charles K. Chui, Uday K. Chakraborty |
A unified scheme for adaptive stroke-based rendering.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Adaptive edge detection, Adaptive bilateral filter, Simulated annealing, Non-photorealistic rendering, Stroke-based rendering |
| 4 | Charles T. Loop, Jim Blinn |
Real-time GPU rendering of piecewise algebraic surfaces.  |
ACM Trans. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
Bézier tetrahedra, algebraic surface rendering, implicit surface rendering, GPU algorithms |
| 4 | Ming-Te Chi, Tong-Yee Lee |
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy.  |
IEEE Trans. Vis. Comput. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
bounding sphere hierarchy, multiscale region segmentation, stylization and abstraction, Painterly rendering, stroke-based rendering |
| 4 | Steven P. Callahan, Louis Bavoil, Valerio Pascucci, Cláudio T. Silva |
Progressive Volume Rendering of Large Unstructured Grids.  |
IEEE Trans. Vis. Comput. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
Large Unstructured Grids, Progressive Rendering, Volume Rendering, Level-of-Detail, Client-Server |
| 4 | Voicu Popescu, Elisha Sacks, Chunhui Mei |
Sample-Based Cameras for Feed Forward Reflection Rendering.  |
IEEE Trans. Vis. Comput. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
sample-based graphics, Reflections, image-based rendering, interactive rendering |
| 4 | Gang Lin, Thomas Pok-Yin Yu |
An Improved Vertex Caching Scheme for 3D Mesh Rendering.  |
IEEE Trans. Vis. Comput. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
rendering sequence, vertex cache, efficient rendering, progressive mesh, Polygon mesh |
| 4 | Mee Young Sung, Suk-Min Whang, Yonghee Yoo, Nam-Joong Kim, Jong Seung Park, Wonik Choi |
Parallel Processing for Reducing the Bottleneck in Realtime Graphics Rendering.  |
PCM  |
2006 |
DBLP DOI BibTeX RDF |
Realtime graphics rendering, Distribution of rendering operations, Optimization, Parallel processing, Multithreading, Bottleneck |
| 4 | Heewon Kye, Kyoungsu Oh |
High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique.  |
ICAT  |
2006 |
DBLP DOI BibTeX RDF |
Shear-warp rendering, high-quality volume rendering, pre-integration, supersampling |
| 4 | Jean-Charles Quillet, Gwenola Thomas, Xavier Granier, Pascal Guitton, Jean-Eudes Marvie |
Using expressive rendering for remote visualization of large city models.  |
Web3D  |
2006 |
DBLP DOI BibTeX RDF |
line-based rendering, mobile and connected devices, streaming, non-photorealistic rendering, client-server architecture |
| 4 | Adrien Bousseau, Matt Kaplan, Joëlle Thollot, François X. Sillion |
Interactive watercolor rendering with temporal coherence and abstraction.  |
NPAR  |
2006 |
DBLP DOI BibTeX RDF |
abstraction, non-photorealistic rendering, temporal coherence, watercolor |
| 4 | Morgan McGuire, Andi Fein |
Real-time rendering of cartoon smoke and clouds.  |
NPAR  |
2006 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, shadows, smoke, cartoon |
| 4 | Peter O'Donovan, David Mould |
Felt-based rendering.  |
NPAR  |
2006 |
DBLP DOI BibTeX RDF |
felt, textile rendering |
| 4 | Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge |
Non-Photorealistic Rendering in Context: An Observational Study.  |
NPAR  |
2006 |
DBLP DOI BibTeX RDF |
evaluation of NPR and traditional scientific illustration, pen-and-ink illustration, non-photorealistic rendering (NPR), observational study |
| 4 | Mohammad Obaid, Ramakrishnan Mukundan, Tim Bell |
Enhancement of Moment Based Painterly Rendering Using Connected Components.  |
CGIV  |
2006 |
DBLP DOI BibTeX RDF |
connected component image, non-photorealistic rendering, Painterly rendering, geometric moments |
| 4 | Thomas Luft, Oliver Deussen |
Real-time watercolor illustrations of plants using a blurred depth test.  |
NPAR  |
2006 |
DBLP DOI BibTeX RDF |
artistic rendering, blurred depth test, real-time rendering, soft shadows, hidden surface removal, watercolor |
| 4 | Feng Dong, Gordon Clapworthy |
Volumetric texture synthesis for non-photorealistic volume rendering of medical data.  |
The Visual Computer  |
2005 |
DBLP DOI BibTeX RDF |
Volume rendering, Non-photorealistic rendering, Texture synthesis, Medical visualization |
| 4 | Aravind Kalaiah, Amitabh Varshney |
Statistical geometry representation for efficient transmission and rendering.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
network graphics, programmable GPU, quasi-random numbers, principal component analysis, progressive transmission, Point-based rendering, view-dependent rendering |
| 4 | Ming C. Lin, Miguel A. Otaduy |
Sensation-Preserving Haptic Rendering.  |
IEEE Computer Graphics and Applications  |
2005 |
DBLP DOI BibTeX RDF |
haptics, rendering, haptic rendering |
| 4 | Jorge Luis Williams, Robert E. Hiromoto |
Sort-Middle Multi-Projector Immediate-Mode Rendering in Chromium.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
Sort-Middle, Multi-Projector, Immediate-Mode Rendering, Tile Displays, Cluster Rendering |
| 4 | Praveen Bhaniramka, Philippe C. D. Robert, Stefan Eilemann |
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
Scalable Rendering, Scalable Graphics Hardware, Parallel Rendering, Immersive Environments |
| 4 | Henrik Buchholz, Jürgen Döllner |
View-Dependent Rendering of Multiresolution Texture-Atlases.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
Multiresolution textures, texture levelof-detail, view-dependent rendering, realtime rendering |
| 4 | Jérémie Allard, Bruno Raffin |
A Shader-Based Parallel Rendering Framework.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
Volume Rendering, Shaders, Distributed Rendering |
| 4 | Lujin Wang, Ye Zhao, Klaus Mueller, Arie E. Kaufman |
The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
Hardware-assisted Volume Rendering, Volume Rendering, Focus+Context Techniques, Lens |
| 4 | Georgia Mastoropoulou, Kurt Debattista, Alan Chalmers, Tom Troscianko |
Auditory bias of visual attention for perceptually-guided selective rendering of animations.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
auditory-visual interactions, perceptually-adaptive techniques, 3D graphics, selective rendering, rendering techniques, cross-modal interactions |
| 4 | Joachim Pouderoux, Jean-Eudes Marvie |
Adaptive streaming and rendering of large terrains using strip masks.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
adaptive rendering, streaming, level of detail, handhelds, terrain rendering |
| 4 | Ralf Sondershaus, Wolfgang Straßer |
View-dependent tetrahedral meshing and rendering.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
multi resolution meshes, tetrahedral meshes, view-dependent rendering, point rendering |
| 4 | James Slack, Kristian Hildebrand, Tamara Munzner |
PRISAD: A Partitioned Rendering Infrastructure for Scalable Accordion Drawing.  |
INFOVIS  |
2005 |
DBLP DOI BibTeX RDF |
Progressive Rendering, Information Visualization, Real Time Rendering, Focus+Context |
| 4 | Keita Takahashi, Takeshi Naemura |
Unstructured light field rendering using on-the-fly focus measurement.  |
ICME  |
2005 |
DBLP DOI BibTeX RDF |
interactive frame-rate, unstructured camera, light field rendering, on-the-fly focus measurement, IBR method, image-based rendering |
| 4 | Jiawan Zhang, Jizhou Sun, Zhou Jin, Yi Zhang, Qi Zhai |
Survey of Parallel and Distributed Volume Rendering: Revisited.  |
ICCSA  |
2005 |
DBLP DOI BibTeX RDF |
Parallel Rendering System, Survey, Parallel Volume Rendering |
| 4 | Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai |
Interactive Point-Based Painterly Rendering.  |
CW  |
2004 |
DBLP DOI BibTeX RDF |
Point-Based Rendering, Non-photo realistic rendering |
| 4 | Marcus A. Magnor, Gordon L. Kindlmann, Charles D. Hansen |
Constrained Inverse Volume Rendering for Planetary Nebulae.  |
IEEE Visualization  |
2004 |
DBLP DOI BibTeX RDF |
volume reconstruction, planetary nebulae, volume rendering, volumetric modeling, inverse rendering |
| 4 | Michael Haller, Daniel Sperl |
Real-time painterly rendering for MR applications.  |
GRAPHITE  |
2004 |
DBLP DOI BibTeX RDF |
augmented reality, non-photorealistic rendering, mixed reality, painterly rendering |
| 4 | Ronald J. Balsys, Kevin G. Suffern |
Point based rendering of non-manifold surfaces with contours.  |
GRAPHITE  |
2004 |
DBLP DOI BibTeX RDF |
Gaussian and mean curvature, countours, curvature maps, radial planes-point rendering, implicit surfaces, curvature, contours, parametric surfaces, point rendering |
| 4 | Nicolaas Tack, Francisco Morán, Gauthier Lafruit, Rudy Lauwereins |
3D graphics rendering time modeling and control for mobile terminals.  |
Web3D  |
2004 |
DBLP DOI BibTeX RDF |
MPEG-4 WSS, rendering time control, rendering time modeling, mobile terminals |
| 4 | Brett Wilson, Kwan-Liu Ma |
Rendering complexity in computer-generated pen-and-ink illustrations.  |
NPAR  |
2004 |
DBLP DOI BibTeX RDF |
pen-and-ink, image processing, segmentation, non-photorealistic rendering, silhouette |
| 4 | Patrick Coleman, Karan Singh |
Ryan: rendering your animation nonlinearly projected.  |
NPAR  |
2004 |
DBLP DOI BibTeX RDF |
multiprojection, nonlinear perspective, Non-Photorealistic Rendering, local illumination |
| 4 | Douglas DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz |
Interactive rendering of suggestive contours with temporal coherence.  |
NPAR  |
2004 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, graphics hardware, differential geometry, contours, line drawings, silhouettes |
| 4 | Irene Liew Suet Fun, Mohd Shahrizal Sunar, Abdullah Bade |
Non-Photorealistic Outdoor Scene Rendering: Techniques and Application.  |
CGIV  |
2004 |
DBLP DOI BibTeX RDF |
Outdoor rendering, Shading algorithm, Virtual Reality, Non-photorealistic rendering |
| 4 | Yanyun Chen, Stephen Lin, Hua Zhong, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum |
Realistic Rendering and Animation of Knitwear.  |
IEEE Trans. Vis. Comput. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
animation models, transparency blending, image-based rendering, parametric surfaces, photorealistic rendering, Knitwear |
| 4 | Aidong Lu, Christopher J. Morris, Joe Taylor, David S. Ebert, Charles D. Hansen, Penny Rheingans, Mark Hartner |
Illustrative Interactive Stipple Rendering.  |
IEEE Trans. Vis. Comput. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
volume rendering, medical imaging, scientific visualization, Nonphotorealistic rendering, illustration, stippling |
| 4 | Holger Winnemöller, Shaun Bangay |
Rendering optimisations for stylised sketching.  |
Afrigraph  |
2003 |
DBLP DOI BibTeX RDF |
chalk, coal, edge-fading, hatching, pencil, uncertainty-functions, non-photorealistic rendering, rendering, temporal coherence, 3D texturing |
| 4 | Kirsten Cater, Alan Chalmers, Colin Dalton |
Varying rendering fidelity by exploiting human change blindness.  |
GRAPHITE  |
2003 |
DBLP DOI BibTeX RDF |
interactive rendering of dynamic scenes and image quality, task related realistic rendering, human visual perception, change blindness |
| 4 | Marc Olano, Bob Kuehne, Maryann Simmons |
Automatic shader level of detail.  |
Graphics Hardware  |
2003 |
DBLP DOI BibTeX RDF |
multi-pass rendering, computer games, level of detail, languages, simplification, interactive rendering, rendering systems, hardware systems, reflectance & shading models, procedural shading |
| 4 | Douglas Enright, Stephen R. Marschner, Ronald Fedkiw |
Animation and rendering of complex water surfaces.  |
ACM Trans. Graph.  |
2002 |
DBLP DOI BibTeX RDF |
volume rendering, rendering, implicit surfaces, computational fluid dynamics, physically based animation, natural phenomena |
| 4 | Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk |
Light field mapping: efficient representation and hardware rendering of surface light fields.  |
ACM Trans. Graph.  |
2002 |
DBLP DOI BibTeX RDF |
image-based rendering, texture mapping, compression algorithms, rendering hardware |
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