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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 226 occurrences of 132 keywords
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Results
Found 153 publication records. Showing 153 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games.  |
EC-TEL  |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
| 3 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
| 3 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games.  |
ICEC  |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
| 3 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
| 2 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Yolanda Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
| 2 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
| 2 | Anders Tychsen |
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
collaborative storytelling, game master, game process, Role-Playing Game |
| 2 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
| 2 | Xinbo Jiang, Farzad Safaei |
Supporting a seamless map in peer-to-peer system for Massively Multiplayer Online Role Playing Games.  |
LCN  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic |
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
network performance measurement, virtual world, MMORPG |
| 2 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Motivations for play in computer role-playing games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
| 2 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
| 2 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
| 2 | Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli |
Group play: determining factors on the gaming experience in multiplayer role-playing games.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
human-computer interaction, character, role-playing games, gaming experience |
| 2 | Pippin Barr, Rilla Khaled, James Noble, Robert Biddle |
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games.  |
PERSUASIVE  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance.  |
ICAT Workshops  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Ken Newman |
Albert in Africa: online role-playing and lessons from improvisational theatre.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
online communication, fun, role-playing games |
| 2 | Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley |
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas.  |
International Conference on Virtual Storytelling  |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, agent ap- proach, training, interactive drama, role-playing games |
| 2 | Craig A. Lindley, Mirjam Eladhari |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games.  |
Computers and Games  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Megan A. Winget |
Videogame preservation and massively multiplayer online role-playing games: A review of the literature.  |
JASIST  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yu-Ling Lin, Hong-Wen Lin |
A study on the goal value for massively multiplayer online role-playing games players.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Zhi-Jin Zhong |
The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Seung-bae Park, Namho Chung |
Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Kuo-Wei Hsu, Jaideep Srivastava |
An Exploratory Study of Player Performance, Motivation, and Enjoyment in Massively Multiplayer Online Role-Playing Games.  |
SocialCom/PASSAT  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas |
Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games.  |
ICIDS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin |
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project.  |
AIIDE  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Xinbo Jiang, Farzad Safaei |
Churn performance study of structured peer-to-peer overlay in supporting massively multiplayer online role playing games (MMORPGs).  |
ICON  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Eric Gordon, Steven Schirra |
Playing with empathy: digital role-playing games in public meetings.  |
C&T  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Kuo-Wei Hsu, Jaideep Srivastava |
Effects of Mentoring on Player Performance in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
ASONAM  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Kuo-Wei Hsu, Jaideep Srivastava |
Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network.  |
ASONAM  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Davide Carneiro, Paulo Novais, Luís Machado, Cesar Analide, Nuno Costa, José Neves |
Role Playing Games and Emotions in Dispute Resolution Environments.  |
SOCO  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Shyong K. Lam, John Riedl |
Expressing My Inner Gnome: Appearance and Behavior in Virtual Worlds.  |
IEEE Computer  |
2011 |
DBLP DOI BibTeX RDF |
Online behavior, massively multiplayer online role-playing games, Virtual worlds, Social computing, MMORPGs |
| 1 | Dong-Hee Shin |
The Dynamic User Activities in Massive Multiplayer Online Role-Playing Games.  |
Int. J. Hum. Comput. Interaction  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Jaideep Srivastava |
Sequence Alignment Based Analysis of Player Behavior in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
ICDM Workshops  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Judith Good, Katherine Howland, Keiron Nicholson |
Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study.  |
VL/HCC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Jaideep Srivastava |
Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
SocialCom/PASSAT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Richa Sharan, Jaideep Srivastava |
Player Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
PAKDD  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Carl Heath |
Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS).  |
ICIDS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | |
Serious games and virtual worlds: is there a future with serious role-playing games for learning using open metaverses?  |
SpringSim  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel Pittman, Chris GauthierDickey |
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games.  |
MMM  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Pilar Sancho, Pablo Moreno-Ger, Rubén Fuentes-Fernández, Baltasar Fernández-Manjón |
Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning.  |
Educational Technology & Society  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Alex Meredith, Zaheer Hussain, Mark D. Griffiths |
Online gaming: a scoping study of massively multi-player online role playing games.  |
Electronic Commerce Research  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Stephen Bono, Dan Caselden, Gabriel Landau, Charlie Miller |
Reducing the Attack Surface in Massively Multiplayer Online Role-Playing Games.  |
IEEE Security & Privacy  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | David A. Huffaker, Jing (Annie) Wang, Jeffrey William Treem, Muhammad Aurangzeb Ahmad, Lindsay Fullerton, Dmitri Williams, Marshall Scott Poole, Noshir S. Contractor |
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Michal P. Sindlar, Mehdi Dastani, Frank Dignum, John-Jules Ch. Meyer |
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games.  |
DALT  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Anders Drachen, Michael Hitchens, Ruth Aylett, Sandy Louchart |
Modeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games.  |
AAAI Spring Symposium: Intelligent Narrative Technologies II  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Michael Hitchens, Anders Drachen |
The Personal Experience of Narratives in Role-Playing Games.  |
AAAI Spring Symposium: Intelligent Narrative Technologies II  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
| 1 | Jiunde Lee, Chih-Yi Chao |
The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Online Role-Playing Games, Quest Types, Gaming Motivations, Declarative Knowledge, Procedural Knowledge |
| 1 | Joe Shanahan |
Students create game-based online learning environment that teaches Java programing.  |
ACM Southeast Regional Conference  |
2009 |
DBLP DOI BibTeX RDF |
Java-education, dimension D, educational MMORPG, educational multi-media, educational video games, online world, Java, e-learning, virtual world, online community, edutainment, game-based learning, MMORPG |
| 1 | Margaret Greene |
Waging wars in wangba: political policy and social practice in Chinese MMO culture.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
East Asia, governmental issues, history, regulation, China, personal computing, massively multiplayer online games |
| 1 | Torben Æ. Mogensen |
Troll, a language for specifying dice-rolls.  |
SAC  |
2009 |
DBLP DOI BibTeX RDF |
probability, domain-specific languages, dice |
| 1 | Jaya Kawale, Aditya Pal, Jaideep Srivastava |
Churn Prediction in MMORPGs: A Social Influence Based Approach.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Kuo-Hsun Hung, Charles K. Kinzer, Cheng-Ling Alice Chen |
Motivational Factors in Educational MMORPGs: Some Implications for Education.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Florian Berger, Alexander Marbach, Jana Jevická |
Hands-on Interactive Storytelling Techniques.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Van Velsen, Josh Williams, Gustav Verhulsdonck |
Table-Top Gaming Narratology for Digital Interactive Storytelling.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
Table-Top, AI, Interactive Narrative, Digital Storytelling |
| 1 | Howell O. Istance, Aulikki Hyrskykari, Stephen Vickers, Thiago Chaves |
For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
Gaze interfaces, evaluation, games, virtual communities, MMOGs |
| 1 | Laurent Prévost, Olivier Liechti, Michael J. Lyons |
Design and Implementation of a Mobile Exergaming Platform.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, location-based service, exergaming |
| 1 | Florentin Neumann, Andrea Reichenberger, Martin Ziegler |
Variations of the Turing Test in the Age of Internet and Virtual Reality.  |
KI  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic |
MMORPG Player actions: Network performance, session patterns and latency requirements analysis.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Player activity, Performance, Patterns, MMORPG, Networked game |
| 1 | Anders Drachen, Jonas Heide Smith |
Player talk - the functions of communication in multplayer role-playing games.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Carlos Léon, Federico Peinado, Álvaro Navarro, Héctor Cortiguera |
An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Maria Cutumisu, Duane Szafron |
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games.  |
AIIDE  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Maria Cutumisu, Duane Szafron, Michael H. Bowling, Richard S. Sutton |
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games.  |
AIIDE  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Chih-Ming Chen, Te-Yuan Huang, Kuan-Ta Chen, Polly Huang |
Quantifying the effect of content-based transport strategies for online role playing games.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen |
Detection of MMORPG bots based on behavior analysis.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
action frequency, action type, game bot, online game |
| 1 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
| 1 | Ernst Gunnar Gran, Sven-Arne Reinemo |
Dragon kill points: loot distribution in MMORPGs.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Newton Lee |
A word from the editor.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Shaolong Li, Changjia Chen, Lei Li |
Prevent In-Game Cheat in Network Games.  |
WKDD  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael van Lent |
The Future Is Virtually Here.  |
IEEE Computer  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Florian Berger, Alexander Marbach |
Workshop: Pen-and-Paper Role-Playing.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Eurico Vasconcelos Filho, Jean-Pierre Briot, Marta de Azevedo Irving, Simone Diniz Junqueira Barbosa, Vasco Furtado |
A User Interface to Support Dialogue and Negotiation in Participatory Simulations.  |
MABS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Chee Siang Ang, Panayiotis Zaphiris, Shumaila Mahmood |
A model of cognitive loads in massively multiplayer online role playing games.  |
Interacting with Computers  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Xinbo Jiang, Farzad Safaei, Paul Boustead |
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games.  |
Computer Communications  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Orazio Miglino |
The SISINE Project: Developing an E-Learning Platform for Educational Role-Playing Games.  |
ERCIM News  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Sooran Jo, Junghoon Moon, Edward J. Garrity, G. Lawrence Sanders |
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Commitment Behavior: An Integrated Model.  |
AMCIS  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Anthony Matteo |
Rhetorical peaks, a video game for first-year writing.  |
SIGDOC  |
2007 |
DBLP DOI BibTeX RDF |
blender tools, goal-based scenarios, neverwinter nights, simulation, game, case study, composition, pedagogy, argument, video game, game design, writing, rhetoric, role-playing games, undergraduate |
| 1 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh |
Understanding social interaction in world of warcraft.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
social interaction, social computing, MMORPG |
| 1 | Fabio Zambetta, Adam Nash, Paul Smith |
Two families: dynamical policy models in interactive storytelling.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
game design, system dynamics, interactive storytelling |
| 1 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Newton Lee |
A word from the editor.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Thomas W. Brignall III, Thomas L. Van Valey |
An Online Community as a New Tribalism: The World of Warcraft.  |
HICSS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Gary McGraw, Greg Hoglund |
Online Games and Security.  |
IEEE Security & Privacy  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Congfeng Jiang, Xianghua Xu, Jian Wan, Wanqing Li, Xindong You |
Large Scale Distributed Virtual Environments on the Grid: Design, Implementation, and a Case Study.  |
CSCWD (Selected Papers)  |
2007 |
DBLP DOI BibTeX RDF |
Scene Synchronization, Virtual Tourism, Grid Computing, Resource Management, Distributed Virtual Environments |
| 1 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
| 1 | Yungchang Ku, Ying-Chieh Chen, Kuo-Ching Wu, Chaochang Chiu |
An Empirical Analysis of Online Gaming Crime Characteristics from 2002 to 2004.  |
PAISI  |
2007 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, MMORPG, cybercrime |
| 1 | Robert J. Moore, Nicolas Ducheneaut, Eric Nickell |
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds.  |
Computer Supported Cooperative Work  |
2007 |
DBLP DOI BibTeX RDF |
virtual worlds, collaborative virtual environments, game design, ethnomethodology, conversation analysis, Massively Multiplayer Online Games |
| 1 | Claire Dormann, Sébastien Caquard, Birgit A. Woods, Robert Biddle |
Role-Playing Games in Cybercartography: Multiple Perspectives and Critical Thinking.  |
Cartographica  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Paul Guyot, Shinichi Honiden |
Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games.  |
J. Artificial Societies and Social Simulation  |
2006 |
DBLP BibTeX RDF |
|
| 1 | Meng Ye, Long Cheng |
System-performance modeling for massively multiplayer online role-playing games.  |
IBM Systems Journal  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro |
Generating Ambient Behaviors in Computer Role-Playing Games.  |
IEEE Intelligent Systems  |
2006 |
DBLP DOI BibTeX RDF |
ambient behavior, nonplayer character, generative pattern, collaborative behavior, intelligent agents, computer games, scripting language |
| 1 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS).  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
| 1 | Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher |
Automatic Story Generation for Computer Role-Playing Games.  |
AIIDE  |
2006 |
DBLP BibTeX RDF |
|
| 1 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher |
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games.  |
AIIDE  |
2006 |
DBLP BibTeX RDF |
|
| 1 | Joey J. Lee, Christopher M. Hoadley |
Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs).  |
ICALT  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher |
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games.  |
AAAI  |
2006 |
DBLP BibTeX RDF |
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