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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 54 occurrences of 48 keywords
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Results
Found 80 publication records. Showing 80 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 2 | Stefan Edelkamp, Peter Kissmann |
Symbolic Classification of General Two-Player Games.  |
KI  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Bruno Codenotti, Amin Saberi, Kasturi R. Varadarajan, Yinyu Ye |
Leontief economies encode nonzero sum two-player games.  |
SODA  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Olivier Serre |
Games with Winning Conditions of High Borel Complexity.  |
ICALP  |
2004 |
DBLP DOI BibTeX RDF |
Borel Complexity, Pushdown Automata, Two-player Games |
| 2 | Stefan Dziembowski, Marcin Jurdzinski, Igor Walukiewicz |
How Much Memory is Needed to Win Infinite Games?  |
LICS  |
1997 |
DBLP DOI BibTeX RDF |
finitely coloured graphs, size of memory, latest appearance record, winning strategies, polynomial-size blowup, data structure, graph colouring, reactive programs, I/O automata, infinite games, two-player games, upper and lower bounds |
| 2 | Alexander Reinefeld, T. Anthony Marsland |
Enhanced Iterative-Deepening Search.  |
IEEE Trans. Pattern Anal. Mach. Intell.  |
1994 |
DBLP DOI BibTeX RDF |
iterative-deepening search, breadth-first node expansion, successively extended search horizons, information management techniques, fast-execution memory functions, computational complexity, game theory, iterative methods, search problems, space complexity, depth-first searches, A* search, search efficiency, best-first searches, two-player games |
| 1 | Predrag T. Tosic, Philip Dasler |
Strategies for Challenging Two-player Games - Some Lessons from Iterated Traveler's Dilemma.  |
ICAART  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Sung-Ha Hwang, Luc Rey-Bellet |
Decompositions of two player games: potential, zero-sum, and stable games  |
CoRR  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Nicola Gatti, Claudio Iuliano |
Computing an Extensive-Form Perfect Equilibrium in Two-Player Games.  |
AAAI  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Rabah Amir, Filomena Garcia, Malgorzata Knauff |
Symmetry-breaking in two-player games via strategic substitutes and diagonal nonconcavity: A synthesis.  |
J. Economic Theory  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Peter Kissmann, Stefan Edelkamp |
Layer-Abstraction for Symbolically Solving General Two-Player Games.  |
SOCS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Stefan Edelkamp, Damian Sulewski, Cengizhan Yücel |
GPU Exploration of Two-Player Games with Perfect Hash Functions.  |
SOCS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Sofia Ceppi, Nicola Gatti, Giorgio Patrini, Marco Rocco |
Local Search Methods for Finding a Nash Equilibrium in Two-Player Games.  |
IAT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Eugene Asarin, Raphaël Chane-Yack-Fa, Daniele Varacca |
Fair Adversaries and Randomization in Two-Player Games.  |
FOSSACS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Wieslaw Zielonka |
Playing in stochastic environment: from multi-armed bandits to two-player games.  |
FSTTCS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ross Cressman |
Continuously stable strategies, neighborhood superiority and two-player games with continuous strategy space.  |
Int. J. Game Theory  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Carlos Hervés-Beloso, Emma Moreno-García |
Walrasian analysis via two-player games.  |
Games and Economic Behavior  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Leonid Ryzhyk, Peter Chubb, Ihor Kuz, Etienne Le Sueur, Gernot Heiser |
Automatic device driver synthesis with termite.  |
SOSP  |
2009 |
DBLP DOI BibTeX RDF |
domain-specific languages, device drivers, software synthesis, two-player games |
| 1 | Christopher Archibald, Yoav Shoham |
Modeling billiards games.  |
AAMAS  |
2009 |
DBLP DOI BibTeX RDF |
best response, billiards games, game theory, stochastic games, equilibria |
| 1 | Lorenz Minder, Dan Vilenchik |
Small Clique Detection and Approximate Nash Equilibria.  |
APPROX-RANDOM  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Sven Schewe |
From Parity and Payoff Games to Linear Programming.  |
MFCS  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark Kattenbelt, Marta Z. Kwiatkowska, Gethin Norman, David Parker |
Abstraction Refinement for Probabilistic Software.  |
VMCAI  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Zimmermann 0002 |
Time-Optimal Winning Strategies for Poset Games.  |
CIAA  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Mehdi Samadi, Jonathan Schaeffer, Fatemeh Torabi Asr, Majid Samar, Zohreh Azimifar |
Using abstraction in Two-Player Games.  |
ECAI  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Elisabeth Rakus-Andersson, Maria Salomonsson, Hang Zettervall |
Ranking of Weighted Strategies in the Two-Player Games with Fuzzy Entries of the Payoff Matrix.  |
HIS  |
2008 |
DBLP DOI BibTeX RDF |
Imprecise payoff matrix, profit variables, weighted strategies, optimal strategies of a fuzzy game |
| 1 | Huimin Lin |
Stratifying Winning Positions in Parity Games.  |
Petri Nets  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Florian Horn, Wolfgang Thomas, Nico Wallmeier |
Optimal Strategy Synthesis in Request-Response Games.  |
ATVA  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu |
Timed Parity Games: Complexity and Robustness.  |
FORMATS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Julien Cristau, Florian Horn |
On Reachability Games of Ordinal Length.  |
SOFSEM  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Wolfgang Thomas |
Optimizing Winning Strategies in Regular Infinite Games.  |
SOFSEM  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Orna Kupferman, Yoad Lustig |
Multi-valued Logics, Automata, Simulations, and Games.  |
VMCAI  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | René Mandiau, Alexis Champion, Jean-Michel Auberlet, Stéphane Espié, Christophe Kolski |
Behaviour based on decision matrices for a coordination between agents in a urban traffic simulation.  |
Appl. Intell.  |
2008 |
DBLP DOI BibTeX RDF |
Conflict solving, Decision matrices, Autonomous vehicle, Traffic simulation, Multi-agent coordination |
| 1 | Drew Fudenberg, David K. Levine |
The Nash-threats folk theorem with communication and approximate common knowledge in two player games.  |
J. Economic Theory  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Yi Luo, Ladislau Bölöni |
Children in the forest: towards a canonical problem of spatio-temporal collaboration.  |
AAMAS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomás Feder, Hamid Nazerzadeh, Amin Saberi |
Approximating nash equilibria using small-support strategies.  |
ACM Conference on Electronic Commerce  |
2007 |
DBLP DOI BibTeX RDF |
small-support strategies, Nash equilibrium, probabilistic methods |
| 1 | Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, Mariëlle Stoelinga |
Game Relations and Metrics.  |
LICS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Orna Kupferman, Yoad Lustig |
Latticed Simulation Relations and Games.  |
ATVA  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Luca de Alfaro, Pritam Roy |
Solving Games Via Three-Valued Abstraction Refinement.  |
CONCUR  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Krishnendu Chatterjee, Thomas A. Henzinger, Nir Piterman |
Strategy Logic.  |
CONCUR  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Christos H. Papadimitriou |
Nash Equilibria: Where We Stand.  |
ESA  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafal Lopatka, Andrzej Dzielinski |
Modeling Human Performance in Two Player Zero Sum Games Using Kelly Criterion.  |
ICANNGA  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Hartwig Bosse, Jaroslaw Byrka, Evangelos Markakis |
New Algorithms for Approximate Nash Equilibria in Bimatrix Games.  |
WINE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Peter Bro Miltersen, Troels Bjerre Sørensen |
Computing sequential equilibria for two-player games.  |
SODA  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | V. Scott Gordon, Ahmed Reda |
Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games.  |
CIG  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Nathan R. Sturtevant, Michael H. Bowling |
Robust game play against unknown opponents.  |
AAMAS  |
2006 |
DBLP DOI BibTeX RDF |
search, opponent modeling, multi-player games |
| 1 | Marta Z. Kwiatkowska, Gethin Norman, David Parker |
Game-based Abstraction for Markov Decision Processes.  |
QEST  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Sebastian Kupferschmid, Malte Helmert |
A Skat Player Based on Monte-Carlo Simulation.  |
Computers and Games  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Nathan R. Sturtevant, Adam M. White |
Feature Construction for Reinforcement Learning in Hearts.  |
Computers and Games  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Thomas A. Henzinger, Nir Piterman |
Solving Games Without Determinization.  |
CSL  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Bruno Codenotti, Mauro Leoncini, Giovanni Resta |
Efficient Computation of Nash Equilibria for Very Sparse Win-Lose Bimatrix Games.  |
ESA  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Bruno Codenotti, Amin Saberi, Kasturi R. Varadarajan, Yinyu Ye |
Leontief Economies Encode Nonzero Sum Two-Player Games  |
Electronic Colloquium on Computational Complexity (ECCC)  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Stefan J. Johansson, Fredrik Håård |
Tactical coordination in no-press diplomacy.  |
AAMAS  |
2005 |
DBLP DOI BibTeX RDF |
diplomacy, game bots, multiagent system, board games, contract net |
| 1 | Timothy G. Abbott, Daniel M. Kane, Paul Valiant |
On the Complexity of Two-PlayerWin-Lose Games.  |
FOCS  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Hugo Gimbert, Wieslaw Zielonka |
Games Where You Can Play Optimally Without Any Memory.  |
CONCUR  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Stéphane Airiau, Sandip Sen |
Learning Pareto-optimal Solutions in 2x2 Conflict Games.  |
LAMAS  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Samson Abramsky |
Algorithmic Game Semantics and Static Analysis.  |
SAS  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Gilles Audemard, Lakhdar Sais |
A Symbolic Search Based Approach for Quantified Boolean Formulas.  |
SAT  |
2005 |
DBLP DOI BibTeX RDF |
Satisfiability, Binary decision diagram, Quantified boolean formula |
| 1 | Naveen Sivadasan |
Online problems and two-player games: algorithms and analysis.  |
|
2004 |
RDF |
|
| 1 | Rajeev Alur, Salvatore La Torre |
Deterministic generators and games for Ltl fragments.  |
ACM Trans. Comput. Log.  |
2004 |
DBLP DOI BibTeX RDF |
Games, Temporal Logic, Automata |
| 1 | Paul E. Dunne, Wiebe van der Hoek |
Representation and Complexity in Boolean Games.  |
JELIA  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Shin Aida, Marcel Crâsmaru, Kenneth W. Regan, Osamu Watanabe |
Games with Uniqueness Properties.  |
Theory Comput. Syst.  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Sandip Sen, Stéphane Airiau, Rajatish Mukherjee |
Towards a pareto-optimal solution in general-sum games.  |
AAMAS  |
2003 |
DBLP DOI BibTeX RDF |
strategy revelation, agents, game playing |
| 1 | Harry G. Mairson |
From Hilbert space to Dilbert space: context semantics as a language for games and flow analysis.  |
ICFP  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger |
Simple Stochastic Parity Games.  |
CSL  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Tristan Cazenave |
Admissible Moves in Two-Player Games.  |
SARA  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | David Ginat |
Effective binary perspectives in algorithmic problem solving.  |
ACM Journal of Educational Resources in Computing  |
2002 |
DBLP DOI BibTeX RDF |
Algorithmic problem solving, education, games, invariant properties, binary representation |
| 1 | Thierry Cachat, Jacques Duparc, Wolfgang Thomas |
Solving Pushdown Games with a Sigma3 Winning Condition.  |
CSL  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Marcin Jurdzinski, Orna Kupferman, Thomas A. Henzinger |
Trading Probability for Fairness.  |
CSL  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Thierry Cachat |
Symbolic Strategy Synthesis for Games on Pushdown Graphs.  |
ICALP  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Benedikt Bollig, Martin Leucker, Michael Weber 0002 |
Local Parallel Model Checking for the Alternation-Free µ-Calculus.  |
SPIN  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Shin Aida, Marcel Crâsmaru, Kenneth W. Regan, Osamu Watanabe |
Games with a Uniqueness Property.  |
STACS  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Luca de Alfaro, Rupak Majumdar |
Quantitative solution of omega-regular games.  |
STOC  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Hartmut Klauck |
Algorithms for Parity Games.  |
Automata, Logics, and Infinite Games ![In: Automata, Logics, and Infinite Games: A Guide to Current Research [outcome of a Dagstuhl seminar, February 2001], pp. 107-129, 2001, Springer, 3-540-00388-6. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Wojciech Jamroga |
A Defense Model for Games with Incomplete Information.  |
KI/ÖGAI  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Luca de Alfaro, Thomas A. Henzinger |
Concurrent Omega-Regular Games.  |
LICS  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Rajatish Mukherjee, Bikramjit Banerjee, Sandip Sen |
Learning Mutual Trust.  |
Trust in Cyber-societies ![In: Trust in Cyber-societies, Integrating the Human and Artificial Perspectives [based on a workshop on Deception, Fraud, and Trust in Agent Societies held during the Autonomous Agents Conference in Barcelona, Spain in June 2000], pp. 145-158, 2000, Springer, 3-540-43069-5. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Aviezri S. Fraenkel |
Virus Versus Mankind.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
two-player cellular automata games, generalized Sprague-Grundy function |
| 1 | Roberto Di Cosmo, Jean-Vincent Loddo, Stephane Nicolet |
A Game Semantics Foundation for Logic Programming (Extended Abstract).  |
PLILP/ALP  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | Bruce Abramson |
Expected-Outcome: A General Model of Static Evaluation.  |
IEEE Trans. Pattern Anal. Mach. Intell.  |
1990 |
DBLP DOI BibTeX RDF |
expected-outcome model, game-tree node, Othello evaluator, artificial intelligence, artificial intelligence, game theory, game theory, heuristic, decision making, linear regression |
| 1 | Bruce Abramson |
Control Strategies for Two-Player Games.  |
ACM Comput. Surv.  |
1989 |
DBLP DOI BibTeX RDF |
|
| 1 | John H. Reif |
The Complexity of Two-Player Games of Incomplete Information.  |
J. Comput. Syst. Sci.  |
1984 |
DBLP DOI BibTeX RDF |
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