|
|
|
|
Venues (Conferences, Journals, ...)
|
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 488 occurrences of 325 keywords
|
|
|
|
|
Results
Found 339 publication records. Showing 339 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, Narcís Parés |
PIPLEX: tangible experience in an augmented reality video game.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
plastic interaction, plasticine, human computer interaction, interaction design, tangible user interfaces, mixed reality, video game, haptic interfaces |
| 3 | Jyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao |
Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
color preference, temperament, kindergartners, embodied interactive video game |
| 3 | Chih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho |
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, game-based learning, blended learning |
| 3 | Daniel Natapov, Steven J. Castellucci, I. Scott MacKenzie |
ISO 9241-9 evaluation of video game controllers.  |
Graphics Interface  |
2009 |
DBLP DOI BibTeX RDF |
Fitts' task, analogue stick, video game controller, performance comparison, infrared, target acquisition, Wiimote |
| 3 | Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang |
Learning from Video Game: A Study of Video Game Play on Problem-Solving.  |
ADMA  |
2009 |
DBLP DOI BibTeX RDF |
Video Game Play, Expert players, Novice players, Problem solving |
| 3 | Kiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda |
Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression.  |
IVA  |
2009 |
DBLP DOI BibTeX RDF |
real-time estimation, emotion, video game, face |
| 3 | Michael Brydon, Andrew Gemino |
Classification trees and decision-analytic feedforward control: a case study from the video game industry.  |
Data Min. Knowl. Discov.  |
2008 |
DBLP DOI BibTeX RDF |
Probability estimation trees, Decision tree analysis, Video game development, Data mining, Real options |
| 3 | Yiannis Laouris, Elena Aristodemou, Pantelis Makris |
Prediction of Learning Abilities Based on a Cross-Modal Evaluation of Non-verbal Mental Attributes Using Video-Game-Like Interfaces.  |
COST 2102 Conference (Prague)  |
2008 |
DBLP DOI BibTeX RDF |
Cognitive profile, lateralization, auditory-visual discrimination, computer assessment, navigation, multimodal, complex system, video game, categorization, sequencing, instructional design, neuroscience |
| 3 | Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose |
Brain activity during playing video game correlates with player level.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
NIRS, video game, brain, skill, master |
| 3 | Mikolaj Dymek |
Content strategies of the future: between games and stories -- crossroads for the video game industry.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
cultural industries, culture economics, video game industry, narratology, ludology |
| 3 | Anthony Matteo |
Rhetorical peaks, a video game for first-year writing.  |
SIGDOC  |
2007 |
DBLP DOI BibTeX RDF |
blender tools, goal-based scenarios, neverwinter nights, simulation, game, case study, composition, pedagogy, argument, video game, game design, writing, rhetoric, role-playing games, undergraduate |
| 3 | Ursula Wolz, Sarah Monisha Pulimood |
An integrated approach to project management through classic CS III and video game development.  |
SIGCSE  |
2007 |
DBLP DOI BibTeX RDF |
multidisciplinary communication, video game design, software engineering, project management |
| 3 | David Callele, Eric Neufeld, Kevin Schneider |
Requirements Engineering and the Creative Process in the Video Game Industry.  |
RE  |
2005 |
DBLP DOI BibTeX RDF |
video game development, game design document, preproduction, domain-specific terminology, production, Non-functional requirements, elicitation |
| 2 | Tetsuaki Baba, Kumiko Kushiyama, Kouki Doi |
ThermoGame: video game interaction system that offers dynamic temperature sensation to users.  |
SIGGRAPH Posters  |
2010 |
DBLP DOI BibTeX RDF |
|
| 2 | Spencer Lee, Bradley Willis, Joseph S. Bourne Jr., Edward A. Fox |
Entertainment history museums in virtual worlds: video game and music preservation in second life.  |
JCDL  |
2010 |
DBLP DOI BibTeX RDF |
game, virtual worlds, music, 3D, entertainment, history, digital preservation, second life |
| 2 | Marientina Gotsis, Judith Piggot, Diana Hughes, Wendy Stone |
SMART-games: a video game intervention for children with Autism Spectrum Disorders.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
virtual reality, children, video games, autism, therapy |
| 2 | Belinda MacGill, Theodor G. Wyeld, Faye Blanch |
Re-writing Recent History: Developing a National Reconciliation Pedagogy Using a Video Game for School Age Children.  |
IV  |
2010 |
DBLP DOI BibTeX RDF |
indigenous, pedagogy, 3D, video game, reconciliation |
| 2 | Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael Swart |
Creativity in video game design as pedagogy.  |
SIGGRAPH Talks  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Michael Stora |
Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez |
Playability: How to Identify the Player Experience in a Video Game.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Video Games, Playability |
| 2 | José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
| 2 | Andrew Brownsword |
Reflecting on development processes in the video game industry.  |
ICSE Companion  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Nicolas Nova, Timothée Jobert |
Intuitivité et incorporation des interactions gestuelles chez les utilisateurs de jeux vidéo.  |
IHM  |
2009 |
DBLP DOI BibTeX RDF |
video-game, embodiment, gestural interface, Wii |
| 2 | Dong Heon Jang, Xiang Hua Jin, Tae Yong Kim |
Vision Based Pose Recognition in Video Game.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
Vision-based game interface, HCI system, Background subtraction, Orientation histogram, Integral histogram |
| 2 | Jochen Strube, Sven Schade, Patrick Schmidt, Peter Buxmann |
Simulating Indirect Network Effects in the Video Game Market.  |
HICSS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Carlos Delgado-Mata, Jesús Ibáñez |
Behavioural Reactive Agents for Video Game Opponents with Personalities.  |
IVA  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | KyuSik Chang, GyuBeom Kim, TaeYong Kim |
Video Game Console Audio: Evolution and Future Trends.  |
CGIV  |
2007 |
DBLP DOI BibTeX RDF |
Game Sound, Game Trends, Interactive, Music, Audio |
| 2 | Dustin White |
Clarifications and extensions to tactical waypoint graph algorithms for video games.  |
ACM Southeast Regional Conference  |
2007 |
DBLP DOI BibTeX RDF |
ambush points, group tactics, incomplete graph, pinch points, waypoint graph, video game, pathfinding |
| 2 | Kenji Yokoi, Katsumi Watanabe, Takashi Kawai |
Dynamic evaluation of distribution of visual attention during playing video game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | J. David Smith, T. C. Nicholas Graham |
Use of eye movements for video game control.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
eye tracking, video games |
| 2 | Justin Richer, Jill L. Drury |
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive multimedia applications.  |
HRI  |
2006 |
DBLP DOI BibTeX RDF |
evaluation, interaction design, human-robot interaction, UAVs, unmanned aerial vehicles, HRI |
| 2 | Richard L. Hazlett |
Measuring emotional valence during interactive experiences: boys at video game play.  |
CHI  |
2006 |
DBLP DOI BibTeX RDF |
testing children, games, affect, evaluation methods, physiological measurements |
| 2 | Pippin Barr, Rilla Khaled, James Noble, Robert Biddle |
Playing the interface: a case study of Grand Theft Auto: San Andreas.  |
OZCHI  |
2006 |
DBLP DOI BibTeX RDF |
user interface, video game, play |
| 2 | David Callele, Eric Neufeld, Kevin Schneider |
Emotional Requirements in Video Games.  |
RE  |
2006 |
DBLP DOI BibTeX RDF |
emotional requirements, emotion, video game, Non-functional requirements |
| 2 | Keisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji |
A Universal Interface for Video Game Machines Using Biological Signals.  |
ICEC  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Yuji Sato, Ryutaro Kanno |
Event-driven learning classifier systems for online soccer games.  |
GECCO  |
2005 |
DBLP DOI BibTeX RDF |
real-time learning, soccer game, learning classifier systems, video-game, event-driven |
| 2 | Ricardo Miranda Zuñiga |
Vagamundo: a migrant's tale.  |
ACM Multimedia  |
2004 |
DBLP DOI BibTeX RDF |
Ricardo Miranda, cantinflas, illegal immigrant, vagamundo, video game, interactive art, digital art, public art |
| 2 | Nicolas Nova, Pierre Dillenbourg, Thomas Wehrle, Jeremy Goslin, Yvan Bourquin |
The Impacts of Awareness Tools on Mutual Modelling in a Collaborative Video-Game.  |
CRIWG  |
2003 |
DBLP DOI BibTeX RDF |
|
| 2 | José Pablo Zagal, Raúl A. Santelices, Miguel Nussbaum |
Maintenance-Oriented Design and Development: A Case Study.  |
IEEE Software  |
2002 |
DBLP DOI BibTeX RDF |
video game development, Software maintenance, software development, CASE |
| 1 | Hiroshi Takahashi, Hirohiko Honda |
A Study on the Change of Operation of Driving Video Game Under Ultrasound Exposure.  |
JACIII  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Anastasiou Kartas, Sigi Goode |
Use, perceived deterrence and the role of software piracy in video game console adoption.  |
Information Systems Frontiers  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Sijing Wu, Cho Kin Cheng, Jing Feng, Lisa D'Angelo, Claude Alain, Ian Spence |
Playing a First-person Shooter Video Game Induces Neuroplastic Change.  |
J. Cognitive Neuroscience  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Robin R. Mellecker, Lorraine Lenningham-Foster, James A. Levine, Alison M. McManus |
Do Children Choose to Play Active Video Games when Given the Choice Between Seated and Ambulatory Video Game Play? A Study of Children's Play Choice.  |
Int. J. Comp. Sci. Sport  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Jose J. Valadez, Christopher J. Ferguson |
Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition.  |
Computers in Human Behavior  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | C. Shawn Green, Michael A. Sugarman, Katherine Medford, Elizabeth Klobusicky, Daphne Bavelier |
The effect of action video game experience on task-switching.  |
Computers in Human Behavior  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Simone Sacchi, Jerome McDonough |
Significant properties of complex digital artifacts: open issues from a video game case study.  |
iConference  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Mehdi Kaytoue, Arlei Silva, Loïc Cerf, Wagner Meira Jr., Chedy Raïssi |
Watch me playing, i am a professional: a first study on video game live streaming.  |
WWW (Companion Volume)  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Simon M. Lucas, Philipp Rohlfshagen, Diego Perez |
Towards more intelligent adaptive video game agents: a computational intelligence perspective.  |
Conf. Computing Frontiers  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Lotfi Derbali, Claude Frasson |
Exploring the Effects of Prior Video-Game Experience on Learner's Motivation during Interactions with HeapMotiv.  |
ITS  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | David Milam, Magy Seif El-Nasr, Lyn Bartram, Matt Lockyer, Chao Feng, Perry Tan |
Toolset to explore visual motion designs in a video game.  |
CHI Extended Abstracts  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Rory McGloin, Kirstie M. Farrar, Marina Krcmar |
The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game.  |
Presence  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel M. Shafer, Corey P. Carbonara, Lucy Popova |
Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment.  |
Presence  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | William R. Watson, Christopher J. Mong, Constance A. Harris |
A case study of the in-class use of a video game for teaching high school history.  |
Computers & Education  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | John R. Anderson, Daniel Bothell, Jon M. Fincham, Abraham R. Anderson, Ben Poole, Yulin Qin |
Brain Regions Engaged by Part- and Whole-task Performance in a Video Game: A Model-based Test of the Decomposition Hypothesis.  |
J. Cognitive Neuroscience  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael R. Findley |
The Relationship between Student Learning Styles and Motivation during Educational Video Game Play.  |
IJOPCD  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Nathan Sorenson, Philippe Pasquier, Steve DiPaola |
A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Angelica B. Ortiz de Gortari, Karin Aronsson, Mark Griffiths |
Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study.  |
IJCBPL  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Katy Daiger |
The Documents and Assets Created During the Video Game Production Process  |
CoRR  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Stephen Mohr, Syed (Shawon) Rahman |
IT Security Issues Within the Video Game Industry  |
CoRR  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Anthony E. Richardson, Morgan E. Powers, Lauren G. Bousquet |
Video game experience predicts virtual, but not real navigation performance.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Marina Krcmar, Kirstie M. Farrar, Rory McGloin |
The effects of video game realism on attention, retention and aggressive outcomes.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kostas Anagnostou, Anastasia Pappa |
Video Game Genre Affordances for Physics Education.  |
IJGBL  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Mark Chapman, David A. Turner, Arturo I. Concepcion, Aldo Lewis |
VectorForce: A Video Game Project.  |
ITNG  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Tse Guan Tan, Patricia Anthony, Jason Teo, Ong Jia Hui |
Neural network ensembles for video game AI using evolutionary multi-objective optimization.  |
HIS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jeremiah J. Shepherd, Renaldo J. Doe, Matthew Arnold, Nancy Cheek, Yun Zhu, Jijun Tang |
Lost in the Middle Kingdom: a second language acquisition video game.  |
ACM Southeast Regional Conference  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kodai Kitami, Ryosuke Saga, Kazunori Matsumoto |
Comparison Analysis of Video Game Purchase Factors between Japanese and American Consumers.  |
KES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ki Joon Kim, Frank Biocca, Eui Jun Jeong |
The effects of realistic controller and real-life exposure to gun on psychology of violent video game players.  |
ICUIMC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Chih-Lin Chang, Tai-Yen Hsu, Fang-Ling Lin, Chuen-Der Huang, I.-Ting Huang |
Leisure Activities for the Elderly-The Influence of Visual Working Memory on Mahjong and Its Video Game Version.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Joyram Chakraborty, Phillip L. Bligh |
Evaluation of Video Game Interfaces.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Daegun Kim, Changhoon Park |
Immersive Video Game Based on Exercise Prescription.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Luis Peña, Sascha Ossowski, José María Peña, José Ángel Sánchez |
EEP - A lightweight emotional model: Application to RPG video game characters.  |
CIG  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexandra Holloway, Sri Kurniawan |
The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?  |
USAB  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ioannis Paliokas, Christos Arapidis, Michail Mpimpitsos |
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game.  |
VS-GAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Howard Hao-Jan Chen, Christine Yang |
Investigating the Effects of an Adventure Video Game on Foreign Language Learning.  |
Edutainment  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn |
Effects of view, input device, and track width on video game driving.  |
Graphics Interface  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Josephine Anstey |
Improvisation, Emotion, Video Game.  |
ACII  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Eduardo Jiménez Jimenez, Kenny Mitchell, Francisco J. Serón |
Capture and Analysis of Racing Gameplay Metrics.  |
IEEE Software  |
2011 |
DBLP DOI BibTeX RDF |
gameplay metrics, Tracktivity, leaderboard, DCB, visualizations, video game, usability study, behavioral analysis |
| 1 | Cristián Infante, Juan Weitz, Tomás Reyes, Miguel Nussbaum, Florencia Gómez, Darinka Radovic |
Co-located collaborative learning video game with single display groupware.  |
Interactive Learning Environments  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Bob Fox, John Senior, Peter Thomas |
The big video game: tv's battle to hold online viewers [Commentary: On-Demand Video].  |
IEEE Communications Magazine  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Paul Skalski, Robert Whitbred |
Image versus Sound: A Comparison of Formal Feature Effects on Presence and Video Game Enjoyment.  |
PsychNology Journal  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Lance Strate |
The Video Game Theory Reader 2, edited by Bernard Perron and Mark J. P. Wolf. New York: Routledge, 2009, 456 pp. $45 cloth. ISBN 978-0415962834 (cloth).  |
Inf. Soc.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Jan Sohnsmeyer, Hajo Gilbrich, Burkhard Weisser |
Effect of a Six-week-intervention with an Activity-promoting Video Game on Isometric Muscle Strength in Elderly Subjects.  |
Int. J. Comp. Sci. Sport  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Annika Kliem, Josef Wiemeyer |
Comparison of a traditional and a Video Game Based Balance Training Program.  |
Int. J. Comp. Sci. Sport  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Garnett Carl Wilson, Wolfgang Banzhaf |
Deployment of parallel linear genetic programming using GPUs on PC and video game console platforms.  |
Genetic Programming and Evolvable Machines  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Xuemin Zhang, Bin Yang |
Effects of Action Video Game on Spatial Attention Distribution in Low and High Perceptual Load Task.  |
JSW  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Kwan Min Lee, Wei Peng, Julian Klein |
Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?  |
Computers in Human Behavior  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Jaime Sánchez, Mauricio Sáenz, Jose Miguel Garrido |
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children.  |
TACCESS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Vadim Bulitko, Yngvi Björnsson, Ramon Lawrence |
Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding.  |
J. Artif. Intell. Res. (JAIR)  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Graham McAllister, Gareth R. White |
Video Game Development and User Experience.  |
Evaluating User Experience in Games  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Gang Hu, Qigang Gao |
3D Camera-based Generic Gesture Analysis for Video Game Interface.  |
IPCV  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Samuel Benveniste, Pierre Jouvelot, Renaud Péquignot |
The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy.  |
ICEC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrew Martin, Andrew Lim, Simon Colton, Cameron Browne |
Evolving 3D Buildings for the Prototype Video Game Subversion.  |
EvoApplications  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Nathan Sorenson, Philippe Pasquier |
Towards a Generic Framework for Automated Video Game Level Creation.  |
EvoApplications  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kimberly A. Weaver, Harley Hamilton, Zahoor Zafrulla, Helene Brashear, Thad Starner, Peter Presti, Amy Bruckman |
Improving the language ability of deaf signing children through an interactive American sign language-based video game.  |
ICLS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Nathan R. Holbert, Uri Wilensky |
FormulaT Racing: combining gaming culture and intuitive sense of mechanism for video game design.  |
ICLS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Ramon Lawrence, Vadim Bulitko |
Taking Learning Out of Real-Time Heuristic Search for Video-Game Pathfinding.  |
Australasian Conference on Artificial Intelligence  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Chin-Hao Wu, Yuan-Tse Chang, Yu-Chee Tseng |
Multi-screen cyber-physical video game: An integration with body-area inertial sensor networks.  |
PerCom Workshops  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Juergen Musil, Angelika Schweda, Dietmar Winkler, Stefan Biffl |
Improving Video Game Development: Facilitating Heterogeneous Team Collaboration through Flexible Software Processes.  |
EuroSPI  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Chun-Yi Shen, Han-Bin Chang, Wen-Chih Chang, Te-Hua Wang |
An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System.  |
ICALT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner |
Recognizing self in puppet controlled virtual avatars.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
body memory, common coding, puppet, tangible user interface, creativity, video game, virtual character |
Displaying result #1 - #100 of 339 (100 per page; Change: ) Pages: [ 1][ 2][ 3][ 4][ >>] |
|