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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 939 occurrences of 537 keywords
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Results
Found 497 publication records. Showing 497 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick |
Video games as research instruments.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
experience, video games, experimental design |
| 3 | Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. |
Exploring 3D gestural interfaces for music creation in video games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
3D gestural interfaces, music, video games, user evaluation, Wii remote |
| 3 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Scaling the Level of Difficulty in Single Player Video Games.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
difficulty, evaluation, learning, video games, challenge |
| 3 | Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes |
Heart rate control of exercise video games.  |
Graphics Interface  |
2009 |
DBLP DOI BibTeX RDF |
active games, heart rate input, kinetic interfaces, multiplayer exercise video games, exertion interfaces |
| 3 | Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz |
Classifying input for active games.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
active video games, exercise video games, exergaming |
| 3 | Daniel Aranda, Jordi Sánchez-Navarro |
Understanding the use of video games in non-formal education in Barcelona.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure |
| 3 | Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy |
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
game motivations, gamer typology, video games |
| 3 | David Pinelle, Nelson Wong, Tadeusz Stach |
Using genres to customize usability evaluations of video games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game genres, usability evaluation, video games, heuristic evaluation |
| 3 | Guillaume Lepicard, Frédéric Vella, Nadine Vigouroux, Benoît Rigolleau, David Chautard, Elian Pucheu |
The Virtual Paddle: An Universal Interaction for Accessible Video Games.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
software/virtual interaction techniques, disabled motor people, Accessibility, User-centered design, video games |
| 3 | Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta |
Assessment of MANET broadcast schemes in the application context of multiplayer video games.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
multiplayer video games, ad hoc networks, broadcast |
| 3 | Jeanne B. Funk |
Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
Violence, Desensitization, Children, Video Games, Adolescents |
| 3 | Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen |
Emotional response patterns and sense of presence during video games: potential criterion variables for game design.  |
NordiCHI  |
2004 |
DBLP DOI BibTeX RDF |
sense of presence, personality, video games, game design, emotional responses |
| 3 | Miguel de Aguilera, Alfonso Mendiz |
Video games and education: education in the face of a "parallel school".  |
Computers in Entertainment  |
2003 |
DBLP DOI BibTeX RDF |
critical review, education reform, education, video games, bibliography, media effects |
| 3 | Peter Vorderer, Tilo Hartmann, Christoph Klimmt |
Explaining the enjoyment of playing video games: the role of competition.  |
ICEC  |
2003 |
DBLP DOI BibTeX RDF |
computer games, entertainment, video games, competition, enjoyment |
| 2 | Dmitry Andreev |
Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free".  |
SIGGRAPH Talks  |
2010 |
DBLP DOI BibTeX RDF |
display synchronization, frame rate increase, up-conversion, velocity rendering, interactive, image interpolation |
| 2 | Rui Craveirinha, Licinio Roque |
Looking for the heart of interactive media: reflections on video games' emotional expression.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
emotion, game design |
| 2 | Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman |
Evaluating natural interaction techniques in video games.  |
3DUI  |
2010 |
DBLP DOI BibTeX RDF |
nonnatural interaction techniques, natural interaction techniques, commercial racing game, Nintendo Wii, video games, gaming industry |
| 2 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
| 2 | Lillian Spina-Caza |
Objects in play: virtual environments and tactile learning.  |
Tangible and Embedded Interaction  |
2010 |
DBLP DOI BibTeX RDF |
experimental video games, learning and development, mixed reality, motion detection, play, child-computer interaction |
| 2 | Mark Claypool |
Motion and scene complexity for streaming video games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Betsy James DiSalvo, Amy Bruckman |
Questioning video games' influence on CS interest.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
games, race, informal education |
| 2 | Mitchell M. Rohde, Matthew A. Toschlog |
Toward the fusion of serious simulation and video games.  |
SpringSim  |
2009 |
DBLP DOI BibTeX RDF |
ANVEL, VANE, robotics, video games, unmanned ground vehicle |
| 2 | Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang |
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, flow experience, usability, dependability |
| 2 | Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez |
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes.  |
ICALT  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Barry Ip |
Product placement in interactive games.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
interactive advertising, product placement, computer games, video games, interactive media |
| 2 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox |
From the gaming experience to the wider user experience.  |
BCS HCI  |
2009 |
DBLP DOI BibTeX RDF |
games, user experience, theory, video-games |
| 2 | Marc A. Adams, Simon J. Marshall, Lindsay Dillon, Susan Caparosa, Ernesto Ramirez, Justin Phillips, Greg J. Norman |
A theory-based framework for evaluating exergames as persuasive technology.  |
PERSUASIVE  |
2009 |
DBLP DOI BibTeX RDF |
exertainment, operant theory, video games, physical activity, behavior analysis, exercise, public health |
| 2 | Robert Kessler, Mark Christensen van Langeveld, Roger Altizer |
Entertainment arts and engineering(or how to fast track a new interdisciplinary program).  |
SIGCSE  |
2009 |
DBLP DOI BibTeX RDF |
education, animation, 3d modeling, video games, machinima, digital entertainment |
| 2 | José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
| 2 | José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez |
Playability: How to Identify the Player Experience in a Video Game.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Video Games, Playability |
| 2 | Joseph J. LaViola Jr. |
Bringing VR and Spatial 3D Interaction to the Masses through Video Games.  |
IEEE Computer Graphics and Applications  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Jérôme Dupire, Viviane Gal, Alexandre Topol |
Physiological Player Sensing: New Interaction Devices for Video Games.  |
ICEC  |
2008 |
DBLP DOI BibTeX RDF |
Embedded System, Wearable Computing, Video Game, Physiological Sensor |
| 2 | Miguel Frade, Francisco Fernández de Vega, Carlos Cotta |
Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience.  |
EvoWorkshops  |
2008 |
DBLP DOI BibTeX RDF |
terrain generation, genetic programming, video games, evolutionary art |
| 2 | Francisco V. Cipolla Ficarra, Miguel Cipolla-Ficarra, Tyler Harder |
Realism and cultural layout in tourism and video games multimedia systems.  |
CommunicabilityMS  |
2008 |
DBLP DOI BibTeX RDF |
evaluation, tourism, credibility, semiotics, videogames, realism, communicability |
| 2 | Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen |
Using video games to enhance learning in digital systems.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
serious games, educational games, digital systems |
| 2 | David Pinelle, Nelson Wong |
Heuristic evaluation for games: usability principles for video game design.  |
CHI  |
2008 |
DBLP DOI BibTeX RDF |
usability evaluation, video games, heuristic evaluation |
| 2 | Robert W. A. Rawn, David R. Brodbeck |
Examining the relationship between game type, player disposition and aggression.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
gaming and aggression, violent video games |
| 2 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
| 2 | Robert J. Peters, Laurent Itti |
Applying computational tools to predict gaze direction in interactive visual environments.  |
TAP  |
2008 |
DBLP DOI BibTeX RDF |
computational modeling, video games, eye-movements, Active vision, visual attention, immersive environments |
| 2 | Tsung-Yen Chuang, Wei-Fan Chen |
Effect of Computer-Based Video Games on Children: An Experimental Study.  |
DIGITEL  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Ali Mazalek, Michael Nitsche |
Tangible interfaces for real-time 3D virtual environments.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space |
| 2 | Sven Koenig, Maxim Likhachev, Xiaoxun Sun |
Speeding up moving-target search.  |
AAMAS  |
2007 |
DBLP DOI BibTeX RDF |
MT-adaptive A*, hunter, incremental heuristic search, moving-target search, planning with the freespace assumption, unknown terrain, video games, target, D* lite |
| 2 | José Luis González Sánchez, Marcelino J. Cabrera, Francisco L. Gutiérrez |
Using Videogames in Special Education.  |
EUROCAST  |
2007 |
DBLP DOI BibTeX RDF |
stimulus equivalences, interaction systems, video games, autism, communication systems, learning tools, multiple intelligences |
| 2 | Su Yan, Magy Seif El-Nasr |
Visual attention in 3D video games.  |
ETRA  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Magy Seif El-Nasr, Su Yan |
Visual attention in 3D video games.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
games, visual perception, visual attention |
| 2 | Alexis Sepchat, Nicolas Monmarché, Mohamed Slimane, Dominique Archambault |
Semi Automatic Generator of Tactile Video Games for Visually Impaired Children.  |
ICCHP  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | David Callele, Eric Neufeld, Kevin Schneider |
Emotional Requirements in Video Games.  |
RE  |
2006 |
DBLP DOI BibTeX RDF |
emotional requirements, emotion, video game, Non-functional requirements |
| 2 | John Payne, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson |
Gameplay issues in the design of spatial 3D gestures for video games.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
3D gestures, physical gaming, videogames, fun, spatial interaction |
| 2 | Shuo Wang, Xiaocao Xiong, Yan Xu, Chao Wang, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control.  |
CHI  |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
| 2 | J. David Smith, T. C. Nicholas Graham |
Use of eye movements for video game control.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
eye tracking, video games |
| 2 | Robert J. Peters, Laurent Itti |
Computational mechanisms for gaze direction in interactive visual environments.  |
ETRA  |
2006 |
DBLP DOI BibTeX RDF |
computational modeling, video games, eye movements, active vision, visual attention, immersive environments |
| 2 | Tatsuya Shimomura, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura |
A game authoring tool based on character definition in terms of state-transition diagrams.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
video games, edutainment, interactive animations, state-transition diagrams |
| 2 | Tina R. Ziemek |
Two-D or not Two-D: gender implications of visual cognition in electronic games.  |
SI3D  |
2006 |
DBLP DOI BibTeX RDF |
computer games, video games, spatial abilities, 3D navigation, gender effects, games studies |
| 2 | Nathan R. Sturtevant, Vadim Bulitko, Michael Buro |
Automatic State Abstraction for Pathfinding in Real-Time Video Games.  |
SARA  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Elizabeth Sweedyk, Robert M. Keller |
Fun and games: a new software engineering course.  |
ITiCSE  |
2005 |
DBLP DOI BibTeX RDF |
software engineering, education, computer games, video games |
| 2 | Elizabeth Sweedyk, Marianne de Laet, Michael C. Slattery, James Kuffner |
Computer games and CS education: why and how.  |
SIGCSE  |
2005 |
DBLP DOI BibTeX RDF |
computer games, video games, games studies |
| 2 | Brian K. Smith |
Physical Fitness in Virtual Worlds.  |
IEEE Computer  |
2005 |
DBLP DOI BibTeX RDF |
Human-computer interaction, Games, Virtual worlds, Video games, Entertainment computing |
| 2 | Cynthia E. Irvine, Michael F. Thompson, Ken Allen |
CyberCIEGE: Gaming for Information Assurance.  |
IEEE Security & Privacy  |
2005 |
DBLP DOI BibTeX RDF |
CyberCIEGE, Naval Postgraduate School, Rivermind, security, simulation, risk management, entertainment, video games, information assurance, cybersecurity, IA |
| 2 | Brad Bushman |
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Laurent Cozic, Stephen Boyd Davis, Huw Jones |
Intuitive Interaction and Expressive Cinematography in Video Games.  |
TPCG  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Laurent Cozic, Stephen Boyd Davis, Huw Jones |
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film.  |
TIDSE  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Jeremy Lee, Kathleen Luchini, Benjamin Michael, Cathie Norris, Elliot Soloway |
More than just fun and games: assessing the value of educational video games in the classroom.  |
CHI Extended Abstracts  |
2004 |
DBLP DOI BibTeX RDF |
gameboy, education, handhelds, learner-centered design |
| 2 | Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, Nicole Lazzaro |
The untapped world of video games.  |
CHI Extended Abstracts  |
2004 |
DBLP DOI BibTeX RDF |
emotion, computer games, entertainment, video games |
| 2 | James Paul Gee |
What video games have to teach us about learning and literacy.  |
Computers in Entertainment  |
2003 |
DBLP DOI BibTeX RDF |
learning, education, games, literacy |
| 2 | Cesar Vichido, Mireya Estrada, Antonio Sanchez |
A constructivist educational tool: Software architecture for web-based video games.  |
ENC  |
2003 |
DBLP DOI BibTeX RDF |
|
| 2 | Marc Prensky |
Digital game-based learning.  |
Computers in Entertainment  |
2003 |
DBLP DOI BibTeX RDF |
generational change, learning, education, games, computer games, motivation, video games, digital, teachers |
| 2 | Regan L. Mandryk, Diego S. Maranan |
False prophets: exploring hybrid board/video games.  |
CHI Extended Abstracts  |
2002 |
DBLP DOI BibTeX RDF |
CSCP, games, tangible interfaces, social interactions |
| 2 | Scott P. Oswald, Kannan Ramchandran, Thomas S. Huang |
Efficient Terrain Data Representation for 3D Rendering Using the Generalized BFOS Algorithm. (PDF / PS)  |
ICIP  |
1997 |
DBLP DOI BibTeX RDF |
efficient terrain data representation, 3D rendering, generalized BFOS algorithm, flight simulator video games, regular triangular grid, tree-pruning method, quantization trees, geographic information systems, GIS, computer graphics, regression, displays, binary tree, tree data structures, tessellation, military, multiple resolutions |
| 2 | Richard Robinson, Devin Cook, Steven L. Tanimoto |
Programming Agents with Visual Rules. (PDF / PS)  |
VL  |
1995 |
DBLP DOI BibTeX RDF |
visual programming facility, visual rule formalism, agent behaviour specification, program objects, Agentsheets system, Repenning, simulation design, two-dimensional cellular worlds, automobile traffic flow situations, Agent Builder, icon arrangement, worksheet, icon gallery, graphical user interfaces, programming environments, cellular automata, software agents, visual programming, visual languages, digital simulation, video games, agent programming |
| 1 | Karla R. Hamlen |
Stochastic frontier estimation of efficient learning in video games.  |
Computers & Education  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Robin R. Mellecker, Lorraine Lenningham-Foster, James A. Levine, Alison M. McManus |
Do Children Choose to Play Active Video Games when Given the Choice Between Seated and Ambulatory Video Game Play? A Study of Children's Play Choice.  |
Int. J. Comp. Sci. Sport  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Whitney D. Gunter, Kevin Daly |
Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior.  |
Computers in Human Behavior  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Tobias Greitemeyer, Eva Traut-Mattausch, Silvia Osswald |
How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team.  |
Computers in Human Behavior  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Eui Jun Jeong, Frank A. Biocca |
Corrigendum to "Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games" [Comput. Human Behav. 28 (2012) 285-291].  |
Computers in Human Behavior  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Eui Jun Jeong, Frank A. Biocca |
Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games.  |
Computers in Human Behavior  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | William R. Watson, Jun Fang |
PBL as a Framework for Implementing Video Games in the Classroom.  |
IJGBL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Samuel Bernard, Xavier Défago, Sébastien Tixeuil |
A Fast and Robust Optimistic Total Order Broadcast for Online Video Games.  |
AINA Workshops  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Vassileios-Marios Anastassiou, Panagiotis Diamantopoulos, Stavros Vassos, Manolis Koubarakis |
iThink: A Library for Classical Planning in Video-Games.  |
SETN  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Bobak Mortazavi, Kin Chung Chu, Xialong Li, Jessica Tai, Shwetha Kotekar, Majid Sarrafzadeh |
Near-Realistic Motion Video Games with Enforced Activity.  |
BSN  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Gazihan Alankus, Caitlin Kelleher |
Reducing compensatory motions in video games for stroke rehabilitation.  |
CHI  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Shang-Ti Chen, Yueh-Guey Laura Huang, I.-Tsun Chiang |
Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Dimitrios Giakoumis, Dimitrios Tzovaras, Konstantinos Moustakas, George Hassapis |
Automatic Recognition of Boredom in Video Games Using Novel Biosignal Moment-Based Features.  |
T. Affective Computing  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Loïc Caroux, Ludovic Le Bigot, Nicolas Vibert |
Maximizing Players' Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games.  |
Human Factors  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Karla R. Hamlen, Holly E. Gage |
Negotiating Students' Conceptions of 'Cheating' in Video Games and in School.  |
IJGCMS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Karla R. Hamlen |
Children's choices and strategies in video games.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Natalia Padilla Zea, Nuria Medina-Medina, Francisco Luis Gutiérrez Vela, Patricia Paderewski |
A Model-Based Approach to Designing Educational Multiplayer Video Games.  |
Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Younbo Jung |
Understanding Media Violence from a Role-play Perspective - Effects of Various Types of Violent Video Games on Players' Cognitive Aggression.  |
ICEIS  |
2011 |
DBLP BibTeX RDF |
|
| 1 | William L. Raffe, Fabio Zambetta, Xiaodong Li |
Evolving patch-based terrains for use in video games.  |
GECCO  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | George Russell, Colin Riley, Neil Henning, Uwe Dolinsky, Andrew Richards, Alastair F. Donaldson, Alexander S. van Amesfoort |
The impact of diverse memory architectures on multicore consumer software: an industrial perspective from the video games domain.  |
MSPC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Brandon Lloyd, Nikunj Raghuvanshi, Naga K. Govindaraju |
Sound synthesis for impact sounds in video games.  |
SI3D  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mário Guimarães, Huwida E. Said, Richard Austin |
Using video games to teach security.  |
ITiCSE  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Christian Happ, André Melzer, Georges Steffgen |
Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games.  |
ICEC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sili Zhao, Du Li, Tun Lu, Ning Gu |
Back to the future: a hybrid approach to transparent sharing of video games over the internet in real time.  |
CSCW  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jin Ha Lee, M. Cameron Jones |
Thinking inside the XBox: elements of information organization in video games.  |
iConference  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Romain Cledat, Tushar Kumar, Jaswanth Sreeram, Santosh Pande |
Enriching 3-D Video Games on Multicores.  |
IPDPS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik |
A Computational Model of Perceived Agency in Video Games.  |
AIIDE  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Nicolas Tizon, Christina Moreno, Mihai Cernea, Marius Preda |
MPEG-4-based adaptive remote rendering for video games.  |
Web3D  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | José Luis González Sánchez, Rosa M. Gil Iranzo, Francisco L. Gutiérrez Vela |
Enriching Evaluation in Video Games.  |
INTERACT  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Gustavo Marfia, Alessandro Amoroso, Marco Roccetti, Giulio Basile, Claudio E. Palazzi |
Video Games at the Library: A Historical Perspective.  |
ICCCN  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Amir Talaei-Khoei, Pradeep Ray, Nandan Parameswaran |
Policy-Based Awareness: Implications in Rehabilitation Video Games.  |
HICSS  |
2011 |
DBLP DOI BibTeX RDF |
|
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