| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
| 3 | Georgia Leigh McGregor |
Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
ludus, paidia, virtual worlds, play, space, videogames |
| 3 | May-li Seah, Paul A. Cairns |
From immersion to addiction in videogames.  |
BCS HCI  |
2008 |
DBLP DOI BibTeX RDF |
addiction, engagement, immersion, videogames |
| 3 | Francisco V. Cipolla Ficarra |
A Study of Acteme on Users Unexpert of Videogames.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Actme, Human-Computer Interaction, Design, Communication, Education, Hypermedia, Semiotic, Videogames, Behaviour |
| 3 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach.  |
ITNG  |
2006 |
DBLP DOI BibTeX RDF |
Development Approach, Adventure Videogames, Documental Paradigm, XML, Edutainment |
| 3 | Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón |
Language-Driven Development of Videogames: The e-Game Experience.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
language-driven approach, document-oriented approach, storyboard markup language, edutainment, development process, videogames, game engine, adventure games |
| 3 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Deployment of Educational Videogames as Assessable Learning Objects.  |
EC-TEL  |
2006 |
DBLP DOI BibTeX RDF |
adventure educational videogames, IEEE ECMAScript content to runtime service communication, IEEE Data Model for Content, , assessment, learning objects, learning management systems, edutainment, game-based learning |
| 3 | Kiel Mark Gilleade, Alan J. Dix |
Using frustration in the design of adaptive videogames.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
adaptable, adaptive, emotion, affective computing, videogames, frustration |
| 2 | Henry Lowood |
Videogames in Computer Space: The Complex History of Pong.  |
IEEE Annals of the History of Computing  |
2009 |
DBLP DOI BibTeX RDF |
television engineering, Pong, computer space, Bushnell, Nolan, Alcorn, Allan, Baer, Ralph, computer games, history of computing, videogames |
| 2 | Nick Montfort, Ian Bogost |
Random and Raster: Display Technologies and the Development of Videogames.  |
IEEE Annals of the History of Computing  |
2009 |
DBLP DOI BibTeX RDF |
arcade games, cathode-ray tube displays, random scan displays, raster scan displays, History of computing, videogames, porting, vector graphics |
| 2 | Sasha A. Barab, Tyler Dodge, Adam Ingram-Goble, Charlene Volk, Kylie A. Peppler, Patrick Pettyjohn, Maria Solomou |
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
Educational games, Interactive narrative, Social commitment |
| 2 | Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments.  |
ICALT  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Spyridon Papaloukas, Kiriakos Patriarcheas, Michalis Nik Xenos |
Usability Assessment Heuristics in New Genre Videogames.  |
Panhellenic Conference on Informatics  |
2009 |
DBLP DOI BibTeX RDF |
combined usability assessment methods, new genre videogames, heuristics, heuristic evaluation |
| 2 | Casey Hudson |
Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames.  |
IVA  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Mark J. Nelson, Michael Mateas |
A requirements analysis for videogame design support tools.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
game mechanics, authoring tools, videogames |
| 2 | Pietro Azzari, Luigi di Stefano |
Vision-Based Markerless Gaming Interface.  |
ICIAP  |
2009 |
DBLP DOI BibTeX RDF |
keypoint matching, videogames, human-machine interfaces, camera pose estimation |
| 2 | Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Bridging the Gap: Adaptive Games and Student-Centered VLEs.  |
ICWL  |
2009 |
DBLP DOI BibTeX RDF |
Educational videogames, Assessment, SCORM, Adaptive Learning, Virtual Learning Environments |
| 2 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, José Luis Sierra |
Instructor-Oriented Authoring Tools for Educational Videogames.  |
ICALT  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Clara Fernández-Vara, Philip Tan |
The game studies practicum: applying situated learning to teach professional practices.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
practicum, learning, education, curriculum, teaching, Scrum, videogames, situated learning, legitimate peripheral participation, game studies, cognitive apprenticeship |
| 2 | Francisco V. Cipolla Ficarra, Miguel Cipolla-Ficarra, Tyler Harder |
Realism and cultural layout in tourism and video games multimedia systems.  |
CommunicabilityMS  |
2008 |
DBLP DOI BibTeX RDF |
evaluation, tourism, credibility, semiotics, videogames, realism, communicability |
| 2 | Oscar Sanjuán Martínez, Gloria García, Yago Sáez, Cristóbal Luque del Arco-Calderón |
Human Mosaic Creation Through Agents and Interactive Genetic Algorithms Applied to Videogames Movements.  |
EvoWorkshops  |
2007 |
DBLP DOI BibTeX RDF |
human mosaics, group movements, Genetic algorithm, software agents, videogames, interactive genetic algorithm |
| 2 | Greg More, Andrew Burrow |
Observing the learning curve of videogames in architectural design.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
design pedagogy, immersive media, architecture, videogames |
| 2 | Begoña Gros |
The Design of Learning Environments Using Videogames in Formal Education.  |
DIGITEL  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Eduardo H. Calvillo-Gamez |
The role of input devices in the gaming experience.  |
ECCE  |
2007 |
DBLP DOI BibTeX RDF |
user experience, input devices, videogames |
| 2 | Thomas Apperley |
Rhythms of gaming bodies.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
| 2 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez |
Depth-of-field blur effects for first-person navigation in virtual environments.  |
VRST  |
2007 |
DBLP DOI BibTeX RDF |
depth-of-field blur, first-person-navigation, peripheral blur, visual blur, videogames, accommodation, focalization |
| 2 | Michael van Lent, William R. Swartout |
Games: Once More, with Feeling.  |
IEEE Computer  |
2007 |
DBLP DOI BibTeX RDF |
videogames, entertainment computing |
| 2 | Nelson Zagalo, Ana Torres, Vasco Branco |
Passive Interactivity, an Answer to Interactive Emotion.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
interactivity, emotion, videogames, film |
| 2 | Inmaculada García, Ramón Mollá Vayá |
Improving quality of service in videogames.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
simulation applications on games, simulation, quality of service, computer games |
| 1 | Carina S. González-González, Francisco Blanco-Izquierdo |
Designing social videogames for educational uses.  |
Computers & Education  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Luís Duarte, Luís Carriço |
User performance tweaking in videogames: a physiological perspective of player reactions.  |
AH  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Jesús Ibáñez, Carlos Delgado-Mata |
Adaptive two-player videogames.  |
Expert Syst. Appl.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Erdal Yilmaz, Eray Molla, Cansin Yildiz, Veysi Isler |
Realistic modeling of spectator behavior for soccer videogames with CUDA.  |
Computers & Graphics  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jerome McDonough |
Packaging videogames for long-term preservation: Integrating FRBR and the OAIS reference model.  |
JASIST  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | John Murphy, José Pablo Zagal |
Videogames and the Ethics of Care.  |
IJGCMS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero |
Knowledge Guided Development of Videogames.  |
Artificial Intelligence in the Game Design Process  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Luís Duarte, Luís Carriço |
The influence of performance-oriented widgets on interactive behavior while playing videogames.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra |
Automatic level generation for platform videogames using genetic algorithms.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Difficulty in videogames: an experimental validation of a formal definition.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Rodrigo Dias, Carlos Martinho |
Adapting content presentation and control to player personality in videogames.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicola D'Aquaro, Dario Maggiorini, Giacomo Mancuso, Laura Anna Ripamonti |
Videogames and Elders: A New Path in LCT?  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrea Bonarini, Fiammetta Costa, Maurizio Garbarino, Matteo Matteucci, Maximiliano Romero, Simone Tognetti |
Affective Videogames: The Problem of Wearability and Comfort.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jaime Sánchez, Matías Espinoza |
Ejemovil: A Web-Based Tool to Create Mobile Learning Videogames.  |
EUC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Maurizio Garbarino, Matteo Matteucci, Andrea Bonarini |
Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment.  |
ACII  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Philippe Lemay, Martin Maheux-Lessard |
Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology.  |
Evaluating User Experience in Games  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Hee Seung Lee, Belinda J. Thompson, Keith J. Holyoak, James W. Stigler |
Learning inter-related concepts in mathematics from videogames.  |
ICLS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Elena Laudanna, Maria Bulgheroni, Francesca Caprino, Serenella Besio |
Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!TM Junior Monster Rumble for PlayStation.  |
ICCHP  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Jaime Sánchez, Luis Guerrero, Mauricio Sáenz, Héctor Flores |
A Model to Develop Videogames for Orientation and Mobility.  |
ICCHP  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Adam M. Smith, Mark J. Nelson, Michael Mateas |
LUDOCORE: A logical game engine for modeling videogames.  |
CIG  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Juan E. Siller Maltos, Mohammed Ketel |
E-Learning, Videogames, and other Didactic Technologies.  |
CSREA EEE  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
| 1 | Akemi Gálvez, Andrés Iglesias |
Videogames and Virtual Reality as Effective Edutainment Tools.  |
FGIT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Simón E. Ortiz B., Koichi Moriyama, Ken-ichi Fukui, Satoshi Kurihara, Masayuki Numao |
Three-Subagent Adapting Architecture for Fighting Videogames.  |
PRICAI  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Timothy Sanders, Paul Cairns |
Time perception, immersion and music in videogames.  |
BCS HCI  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Jaime Sánchez, Mauricio Sáenz, Alvaro Pascual-Leone, Lotfi Merabet |
Enhancing navigation skills through audio gaming.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
orientation and mobility, virtual environment, visual impairment, videogames, audio games |
| 1 | Anna Isabel Esparcia-Alcázar, Anaís Martínez-García, Antonio Miguel Mora, Juan Julián Merelo Guervós, Pablo García-Sánchez |
Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game.  |
GECCO  |
2010 |
DBLP DOI BibTeX RDF |
fuzzy finite state machines, genetic algorithms, autonomous agents, videogames |
| 1 | Steven John Zuiker, J. Patrick Williams, David Kirschner, Katherine Greer Littlefield, Manikantan Krishnamurthy |
Alone Together in Cyberworlds? Bridging Cyberworld Development and Design through MMOs.  |
CW  |
2010 |
DBLP DOI BibTeX RDF |
educatiom, collaboration, motivation, videogames, collaboratory |
| 1 | Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski |
Design of educational multiplayer videogames: A vision from collaborative learning.  |
Advances in Engineering Software  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Pablo Moreno-Ger, Rubén Fuentes-Fernández, José Luis Sierra-Rodríguez, Baltasar Fernández-Manjón |
Model-checking for adventure videogames.  |
Information & Software Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Kostas Anagnostou, Manolis Maragoudakis |
Data Mining for Player Modeling in Videogames.  |
Panhellenic Conference on Informatics  |
2009 |
DBLP DOI BibTeX RDF |
user modeling, video games, Clustering methods |
| 1 | André F. S. Barbosa, Frutuoso G. M. Silva |
WiiPlay: a 3D third person game in XNA.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
XNA, videogames, Wiimote, 3D games |
| 1 | Florian Mueller, Martin R. Gibbs, Frank Vetere |
The mousegrip.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
physical effort, mobile, ubiquitous, physical, videogames, sports, low-cost, obesity, exergaming, exertion |
| 1 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
| 1 | José Pablo Zagal, Amanda Ladd, Terris Johnson |
Characterizing and understanding game reviews.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
game reviews, understanding games, reviews, videogames |
| 1 | Jeffrey R. Yost |
From the Editor's Desk.  |
IEEE Annals of the History of Computing  |
2009 |
DBLP DOI BibTeX RDF |
history of computer games, history of videogames, video engineering, TV, game platforms |
| 1 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera |
Player Experience Evaluation: An Approach Based on the Personal Construct Theory.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
videogame testing and evaluation, Personal Construct Theory, User Experience, Videogames, Repertory Grid Technique |
| 1 | Matt Zachara, José Pablo Zagal |
Challenges for success in stereo gaming: a Virtual Boy case study.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
LCD shutter glasses, Virtual Boy, virtual reality, case study, 3D, head-mounted display, depth perception, stereoscopic |
| 1 | Matthew Kam, Akhil Mathur, Anuj Kumar, John F. Canny |
Designing digital games for rural children: a study of traditional village games in India.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
traditional games, games, digital divide, developing world |
| 1 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco |
Game-Like Simulations for Online Adaptive Learning: A Case Study.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
game-like simulation, adaptation, assessment, learning management system, Game-based learning |
| 1 | Javier París, Víctor M. Gulías, Carlos Abalde |
A Distributed System for Massive Generation of Synthetic Video Using GPUs.  |
EUROCAST  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Xavier Ferré, Angélica de Antonio, Ricardo Imbert, Nelson Medinilla |
Playability Testing of Web-Based Sport Games with Older Children and Teenagers.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
videogame design, playability heuristics, testing with older children and teenagers, sport web-based games, Olympic Games |
| 1 | Susan Gold |
The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG).  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Àlex Méndez-Feliu, Mateu Sbert |
From obscurances to ambient occlusion: A survey.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Global illumination, Ambient occlusion, Rendering techniques, Obscurances |
| 1 | Anatole Lécuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater |
Brain-Computer Interfaces, Virtual Reality, and Videogames.  |
IEEE Computer  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Megan A. Winget, Caitlin Murray |
Collecting and Preserving Videogames and Their Related Materials: A Review of Current Practice, Game-Related Archives and Research Projects  |
CoRR  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Karin A. Orvis, Daniel B. Horn, James Belanich |
The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames.  |
Computers in Human Behavior  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Rudy McDaniel |
Persuasive Games. The Expressive Power of Videogames.Ian Bogost.  |
LLC  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Gonzalo Flórez Puga, Belén Díaz-Agudo, Pedro A. González-Calero |
Experience-Based Design of Behaviors in Videogames.  |
ECCBR  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel T. Hickey, Sasha A. Barab, Adam Ingram-Goble, Steven J. Zuiker |
First things first: design principles for worthwhile educational videogames.  |
ICLS  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Antonio J. Fernández, Carlos Cotta, Rafael Campaña Ceballos |
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Glenn Entis |
New power, new problems: what the videogames industry is learning about realism.  |
NPAR  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Development of Educational Videogames in m-Learning Contexts.  |
DIGITEL  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Vance S. Martin |
Online Videogames in an Online History Class.  |
DIGITEL  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Begoña Gros, José M. Garrido |
The Use of Videogames to Mediate Curricular Learning.  |
DIGITEL  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Florian Mueller, Stefan Agamanolis |
Exertion interfaces.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
interaction, ubiquitous, physical, activity, videogames, sports, pervasive, natural, obesity, exertion |
| 1 | Spyridon Papaloukas, Michalis Nik Xenos |
Usability and education of games through combined assessment methods.  |
PETRA  |
2008 |
DBLP DOI BibTeX RDF |
assessment methods, evaluation, usability, education, games, computer games, videogames, learning process |
| 1 | Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón |
A Content-Centric Development Process Model.  |
IEEE Computer  |
2008 |
DBLP DOI BibTeX RDF |
videogames, game engines, software engineering process, computers and education |
| 1 | Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
<e-Adventure3D>: an open source authoring environment for 3D adventure games in education.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
authoring tools, game-based learning, adventure games |
| 1 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
| 1 | Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón |
Multiplayer role games applied to problem based learning.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
P1.10 [educational/serious games], learning in virtual environments, problem based learning, game based learning, computer supported collaborative learning |
| 1 | Jaime Sánchez, Alvaro Salinas |
Science problem solving learning through mobile gaming.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
problem solving, mobile games, game-based learning, science learning |
| 1 | Marco Furini |
An architecture to easily produce adventure and movie games for the mobile scenario.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
movie games, interactivity, architecture, mobile gaming, adventure games |
| 1 | Anatole Lécuyer, Jean-Marie Burkhardt, Chee-Hian Tan |
A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes.  |
TAP  |
2008 |
DBLP DOI BibTeX RDF |
control/display ratio, texture, size, speed, cursor, hole, Pseudo-haptic, bump |
| 1 | Pilar Sancho, Rubén Fuentes-Fernández, Baltasar Fernández-Manjón |
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario.  |
ICALT  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Darold Higa |
Walled Gardens versus the Wild West.  |
IEEE Computer  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael van Lent |
The Business of Fun.  |
IEEE Computer  |
2008 |
DBLP DOI BibTeX RDF |
social networking, Wikipedia, Facebook, YouTube, MySpace, how things work |
| 1 | Shree K. Nayar, Vijay N. Anand |
3D Display Using Passive Optical Scatterers.  |
IEEE Computer  |
2008 |
DBLP DOI BibTeX RDF |
passive optical scatterers, 3D visualization, volumetric displays |
| 1 | Luca Di Gaspero, Andrea Ermetici, Roberto Ranon |
Swarming in a Virtual World: A PSO Approach to Virtual Camera Composition.  |
ANTS Conference  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
educational games, user adaptation, learning models |
| 1 | Francisco Gallego, Faraón Llorens, Mar Pujol, Ramón Rizo |
Boosting human-level AI with videogames: Mad University.  |
Kybernetes  |
2007 |
DBLP DOI BibTeX RDF |
|