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Publication years (Num. hits)
1984-2004 (16) 2005-2006 (18) 2007 (20) 2008 (31) 2009 (26) 2010-2011 (26) 2012 (2)
Publication types (Num. hits)
article(32) incollection(1) inproceedings(106)
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Found 139 publication records. Showing 139 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
3Guylain Delmas, Ronan Champagnat, Michel Augeraud From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. Search on Bibsonomy ICIDS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF story manager, Interactive storytelling, videogames, role-playing games
3Georgia Leigh McGregor Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF ludus, paidia, virtual worlds, play, space, videogames
3May-li Seah, Paul A. Cairns From immersion to addiction in videogames. Search on Bibsonomy BCS HCI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF addiction, engagement, immersion, videogames
3Francisco V. Cipolla Ficarra A Study of Acteme on Users Unexpert of Videogames. Search on Bibsonomy HCI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Actme, Human-Computer Interaction, Design, Communication, Education, Hypermedia, Semiotic, Videogames, Behaviour
3Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach. Search on Bibsonomy ITNG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Development Approach, Adventure Videogames, Documental Paradigm, XML, Edutainment
3Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón Language-Driven Development of Videogames: The e-Game Experience. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF language-driven approach, document-oriented approach, storyboard markup language, edutainment, development process, videogames, game engine, adventure games
3Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón Production and Deployment of Educational Videogames as Assessable Learning Objects. Search on Bibsonomy EC-TEL The full citation details ... 2006 DBLP  DOI  BibTeX  RDF adventure educational videogames, IEEE ECMAScript content to runtime service communication, IEEE Data Model for Content, , assessment, learning objects, learning management systems, edutainment, game-based learning
3Kiel Mark Gilleade, Alan J. Dix Using frustration in the design of adaptive videogames. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF adaptable, adaptive, emotion, affective computing, videogames, frustration
2Henry Lowood Videogames in Computer Space: The Complex History of Pong. Search on Bibsonomy IEEE Annals of the History of Computing The full citation details ... 2009 DBLP  DOI  BibTeX  RDF television engineering, Pong, computer space, Bushnell, Nolan, Alcorn, Allan, Baer, Ralph, computer games, history of computing, videogames
2Nick Montfort, Ian Bogost Random and Raster: Display Technologies and the Development of Videogames. Search on Bibsonomy IEEE Annals of the History of Computing The full citation details ... 2009 DBLP  DOI  BibTeX  RDF arcade games, cathode-ray tube displays, random scan displays, raster scan displays, History of computing, videogames, porting, vector graphics
2Sasha A. Barab, Tyler Dodge, Adam Ingram-Goble, Charlene Volk, Kylie A. Peppler, Patrick Pettyjohn, Maria Solomou Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design. Search on Bibsonomy ICIDS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Educational games, Interactive narrative, Social commitment
2Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments. Search on Bibsonomy ICALT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
2Spyridon Papaloukas, Kiriakos Patriarcheas, Michalis Nik Xenos Usability Assessment Heuristics in New Genre Videogames. Search on Bibsonomy Panhellenic Conference on Informatics The full citation details ... 2009 DBLP  DOI  BibTeX  RDF combined usability assessment methods, new genre videogames, heuristics, heuristic evaluation
2Casey Hudson Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames. Search on Bibsonomy IVA The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
2Mark J. Nelson, Michael Mateas A requirements analysis for videogame design support tools. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game mechanics, authoring tools, videogames
2Pietro Azzari, Luigi di Stefano Vision-Based Markerless Gaming Interface. Search on Bibsonomy ICIAP The full citation details ... 2009 DBLP  DOI  BibTeX  RDF keypoint matching, videogames, human-machine interfaces, camera pose estimation
2Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón Bridging the Gap: Adaptive Games and Student-Centered VLEs. Search on Bibsonomy ICWL The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Educational videogames, Assessment, SCORM, Adaptive Learning, Virtual Learning Environments
2Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, José Luis Sierra Instructor-Oriented Authoring Tools for Educational Videogames. Search on Bibsonomy ICALT The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
2Clara Fernández-Vara, Philip Tan The game studies practicum: applying situated learning to teach professional practices. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF practicum, learning, education, curriculum, teaching, Scrum, videogames, situated learning, legitimate peripheral participation, game studies, cognitive apprenticeship
2Francisco V. Cipolla Ficarra, Miguel Cipolla-Ficarra, Tyler Harder Realism and cultural layout in tourism and video games multimedia systems. Search on Bibsonomy CommunicabilityMS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF evaluation, tourism, credibility, semiotics, videogames, realism, communicability
2Oscar Sanjuán Martínez, Gloria García, Yago Sáez, Cristóbal Luque del Arco-Calderón Human Mosaic Creation Through Agents and Interactive Genetic Algorithms Applied to Videogames Movements. Search on Bibsonomy EvoWorkshops The full citation details ... 2007 DBLP  DOI  BibTeX  RDF human mosaics, group movements, Genetic algorithm, software agents, videogames, interactive genetic algorithm
2Greg More, Andrew Burrow Observing the learning curve of videogames in architectural design. Search on Bibsonomy IE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF design pedagogy, immersive media, architecture, videogames
2Begoña Gros The Design of Learning Environments Using Videogames in Formal Education. Search on Bibsonomy DIGITEL The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Eduardo H. Calvillo-Gamez The role of input devices in the gaming experience. Search on Bibsonomy ECCE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF user experience, input devices, videogames
2Thomas Apperley Rhythms of gaming bodies. Search on Bibsonomy IE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF cyclical rhythms, everyday life, videogames, bodies
2Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez Depth-of-field blur effects for first-person navigation in virtual environments. Search on Bibsonomy VRST The full citation details ... 2007 DBLP  DOI  BibTeX  RDF depth-of-field blur, first-person-navigation, peripheral blur, visual blur, videogames, accommodation, focalization
2Michael van Lent, William R. Swartout Games: Once More, with Feeling. Search on Bibsonomy IEEE Computer The full citation details ... 2007 DBLP  DOI  BibTeX  RDF videogames, entertainment computing
2Nelson Zagalo, Ana Torres, Vasco Branco Passive Interactivity, an Answer to Interactive Emotion. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interactivity, emotion, videogames, film
2Inmaculada García, Ramón Mollá Vayá Improving quality of service in videogames. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF simulation applications on games, simulation, quality of service, computer games
1Carina S. González-González, Francisco Blanco-Izquierdo Designing social videogames for educational uses. Search on Bibsonomy Computers & Education The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Luís Duarte, Luís Carriço User performance tweaking in videogames: a physiological perspective of player reactions. Search on Bibsonomy AH The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Jesús Ibáñez, Carlos Delgado-Mata Adaptive two-player videogames. Search on Bibsonomy Expert Syst. Appl. The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Erdal Yilmaz, Eray Molla, Cansin Yildiz, Veysi Isler Realistic modeling of spectator behavior for soccer videogames with CUDA. Search on Bibsonomy Computers & Graphics The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jerome McDonough Packaging videogames for long-term preservation: Integrating FRBR and the OAIS reference model. Search on Bibsonomy JASIST The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1John Murphy, José Pablo Zagal Videogames and the Ethics of Care. Search on Bibsonomy IJGCMS The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero Knowledge Guided Development of Videogames. Search on Bibsonomy Artificial Intelligence in the Game Design Process The full citation details ... 2011 DBLP  BibTeX  RDF
1Luís Duarte, Luís Carriço The influence of performance-oriented widgets on interactive behavior while playing videogames. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra Automatic level generation for platform videogames using genetic algorithms. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin Difficulty in videogames: an experimental validation of a formal definition. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Rodrigo Dias, Carlos Martinho Adapting content presentation and control to player personality in videogames. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Nicola D'Aquaro, Dario Maggiorini, Giacomo Mancuso, Laura Anna Ripamonti Videogames and Elders: A New Path in LCT? Search on Bibsonomy HCI The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Andrea Bonarini, Fiammetta Costa, Maurizio Garbarino, Matteo Matteucci, Maximiliano Romero, Simone Tognetti Affective Videogames: The Problem of Wearability and Comfort. Search on Bibsonomy HCI The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jaime Sánchez, Matías Espinoza Ejemovil: A Web-Based Tool to Create Mobile Learning Videogames. Search on Bibsonomy EUC The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Maurizio Garbarino, Matteo Matteucci, Andrea Bonarini Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment. Search on Bibsonomy ACII The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Philippe Lemay, Martin Maheux-Lessard Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology. Search on Bibsonomy Evaluating User Experience in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Hee Seung Lee, Belinda J. Thompson, Keith J. Holyoak, James W. Stigler Learning inter-related concepts in mathematics from videogames. Search on Bibsonomy ICLS The full citation details ... 2010 DBLP  BibTeX  RDF
1Elena Laudanna, Maria Bulgheroni, Francesca Caprino, Serenella Besio Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!TM Junior Monster Rumble for PlayStation. Search on Bibsonomy ICCHP The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jaime Sánchez, Luis Guerrero, Mauricio Sáenz, Héctor Flores A Model to Develop Videogames for Orientation and Mobility. Search on Bibsonomy ICCHP The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Adam M. Smith, Mark J. Nelson, Michael Mateas LUDOCORE: A logical game engine for modeling videogames. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Juan E. Siller Maltos, Mohammed Ketel E-Learning, Videogames, and other Didactic Technologies. Search on Bibsonomy CSREA EEE The full citation details ... 2010 DBLP  BibTeX  RDF
1Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts Videogames in therapy: a therapist's perspective. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF user centered design, requirements, video games, rehabilitation, therapy
1Akemi Gálvez, Andrés Iglesias Videogames and Virtual Reality as Effective Edutainment Tools. Search on Bibsonomy FGIT The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Simón E. Ortiz B., Koichi Moriyama, Ken-ichi Fukui, Satoshi Kurihara, Masayuki Numao Three-Subagent Adapting Architecture for Fighting Videogames. Search on Bibsonomy PRICAI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Timothy Sanders, Paul Cairns Time perception, immersion and music in videogames. Search on Bibsonomy BCS HCI The full citation details ... 2010 DBLP  BibTeX  RDF
1Jaime Sánchez, Mauricio Sáenz, Alvaro Pascual-Leone, Lotfi Merabet Enhancing navigation skills through audio gaming. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2010 DBLP  DOI  BibTeX  RDF orientation and mobility, virtual environment, visual impairment, videogames, audio games
1Anna Isabel Esparcia-Alcázar, Anaís Martínez-García, Antonio Miguel Mora, Juan Julián Merelo Guervós, Pablo García-Sánchez Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game. Search on Bibsonomy GECCO The full citation details ... 2010 DBLP  DOI  BibTeX  RDF fuzzy finite state machines, genetic algorithms, autonomous agents, videogames
1Steven John Zuiker, J. Patrick Williams, David Kirschner, Katherine Greer Littlefield, Manikantan Krishnamurthy Alone Together in Cyberworlds? Bridging Cyberworld Development and Design through MMOs. Search on Bibsonomy CW The full citation details ... 2010 DBLP  DOI  BibTeX  RDF educatiom, collaboration, motivation, videogames, collaboratory
1Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski Design of educational multiplayer videogames: A vision from collaborative learning. Search on Bibsonomy Advances in Engineering Software The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Pablo Moreno-Ger, Rubén Fuentes-Fernández, José Luis Sierra-Rodríguez, Baltasar Fernández-Manjón Model-checking for adventure videogames. Search on Bibsonomy Information & Software Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Kostas Anagnostou, Manolis Maragoudakis Data Mining for Player Modeling in Videogames. Search on Bibsonomy Panhellenic Conference on Informatics The full citation details ... 2009 DBLP  DOI  BibTeX  RDF user modeling, video games, Clustering methods
1André F. S. Barbosa, Frutuoso G. M. Silva WiiPlay: a 3D third person game in XNA. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF XNA, videogames, Wiimote, 3D games
1Florian Mueller, Martin R. Gibbs, Frank Vetere The mousegrip. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2009 DBLP  DOI  BibTeX  RDF physical effort, mobile, ubiquitous, physical, videogames, sports, low-cost, obesity, exergaming, exertion
1Mia Consalvo Hardcore casual: game culture Return(s) to Ravenhearst. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF casual game players, fan culture, game culture, videogames, casual games
1José Pablo Zagal, Amanda Ladd, Terris Johnson Characterizing and understanding game reviews. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game reviews, understanding games, reviews, videogames
1Jeffrey R. Yost From the Editor's Desk. Search on Bibsonomy IEEE Annals of the History of Computing The full citation details ... 2009 DBLP  DOI  BibTeX  RDF history of computer games, history of videogames, video engineering, TV, game platforms
1Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera Player Experience Evaluation: An Approach Based on the Personal Construct Theory. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF videogame testing and evaluation, Personal Construct Theory, User Experience, Videogames, Repertory Grid Technique
1Matt Zachara, José Pablo Zagal Challenges for success in stereo gaming: a Virtual Boy case study. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF LCD shutter glasses, Virtual Boy, virtual reality, case study, 3D, head-mounted display, depth perception, stereoscopic
1Matthew Kam, Akhil Mathur, Anuj Kumar, John F. Canny Designing digital games for rural children: a study of traditional village games in India. Search on Bibsonomy CHI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF traditional games, games, digital divide, developing world
1Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco Game-Like Simulations for Online Adaptive Learning: A Case Study. Search on Bibsonomy Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game-like simulation, adaptation, assessment, learning management system, Game-based learning
1Javier París, Víctor M. Gulías, Carlos Abalde A Distributed System for Massive Generation of Synthetic Video Using GPUs. Search on Bibsonomy EUROCAST The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Xavier Ferré, Angélica de Antonio, Ricardo Imbert, Nelson Medinilla Playability Testing of Web-Based Sport Games with Older Children and Teenagers. Search on Bibsonomy HCI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF videogame design, playability heuristics, testing with older children and teenagers, sport web-based games, Olympic Games
1Susan Gold The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG). Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Àlex Méndez-Feliu, Mateu Sbert From obscurances to ambient occlusion: A survey. Search on Bibsonomy The Visual Computer The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Global illumination, Ambient occlusion, Rendering techniques, Obscurances
1Anatole Lécuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater Brain-Computer Interfaces, Virtual Reality, and Videogames. Search on Bibsonomy IEEE Computer The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Megan A. Winget, Caitlin Murray Collecting and Preserving Videogames and Their Related Materials: A Review of Current Practice, Game-Related Archives and Research Projects Search on Bibsonomy CoRR The full citation details ... 2008 DBLP  BibTeX  RDF
1Karin A. Orvis, Daniel B. Horn, James Belanich The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames. Search on Bibsonomy Computers in Human Behavior The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Rudy McDaniel Persuasive Games. The Expressive Power of Videogames.Ian Bogost. Search on Bibsonomy LLC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Gonzalo Flórez Puga, Belén Díaz-Agudo, Pedro A. González-Calero Experience-Based Design of Behaviors in Videogames. Search on Bibsonomy ECCBR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Daniel T. Hickey, Sasha A. Barab, Adam Ingram-Goble, Steven J. Zuiker First things first: design principles for worthwhile educational videogames. Search on Bibsonomy ICLS The full citation details ... 2008 DBLP  BibTeX  RDF
1Antonio J. Fernández, Carlos Cotta, Rafael Campaña Ceballos Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Glenn Entis New power, new problems: what the videogames industry is learning about realism. Search on Bibsonomy NPAR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón Development of Educational Videogames in m-Learning Contexts. Search on Bibsonomy DIGITEL The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Vance S. Martin Online Videogames in an Online History Class. Search on Bibsonomy DIGITEL The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Begoña Gros, José M. Garrido The Use of Videogames to Mediate Curricular Learning. Search on Bibsonomy DIGITEL The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Florian Mueller, Stefan Agamanolis Exertion interfaces. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interaction, ubiquitous, physical, activity, videogames, sports, pervasive, natural, obesity, exertion
1Spyridon Papaloukas, Michalis Nik Xenos Usability and education of games through combined assessment methods. Search on Bibsonomy PETRA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF assessment methods, evaluation, usability, education, games, computer games, videogames, learning process
1Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón A Content-Centric Development Process Model. Search on Bibsonomy IEEE Computer The full citation details ... 2008 DBLP  DOI  BibTeX  RDF videogames, game engines, software engineering process, computers and education
1Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón <e-Adventure3D>: an open source authoring environment for 3D adventure games in education. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF authoring tools, game-based learning, adventure games
1Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong Socializing in mobile gaming. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF player behavior, user experience, interface design, mobile games, socializing
1Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón Multiplayer role games applied to problem based learning. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF P1.10 [educational/serious games], learning in virtual environments, problem based learning, game based learning, computer supported collaborative learning
1Jaime Sánchez, Alvaro Salinas Science problem solving learning through mobile gaming. Search on Bibsonomy MindTrek The full citation details ... 2008 DBLP  DOI  BibTeX  RDF problem solving, mobile games, game-based learning, science learning
1Marco Furini An architecture to easily produce adventure and movie games for the mobile scenario. Search on Bibsonomy Computers in Entertainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF movie games, interactivity, architecture, mobile gaming, adventure games
1Anatole Lécuyer, Jean-Marie Burkhardt, Chee-Hian Tan A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes. Search on Bibsonomy TAP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF control/display ratio, texture, size, speed, cursor, hole, Pseudo-haptic, bump
1Pilar Sancho, Rubén Fuentes-Fernández, Baltasar Fernández-Manjón NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario. Search on Bibsonomy ICALT The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Darold Higa Walled Gardens versus the Wild West. Search on Bibsonomy IEEE Computer The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Michael van Lent The Business of Fun. Search on Bibsonomy IEEE Computer The full citation details ... 2008 DBLP  DOI  BibTeX  RDF social networking, Wikipedia, Facebook, YouTube, MySpace, how things work
1Shree K. Nayar, Vijay N. Anand 3D Display Using Passive Optical Scatterers. Search on Bibsonomy IEEE Computer The full citation details ... 2008 DBLP  DOI  BibTeX  RDF passive optical scatterers, 3D visualization, volumetric displays
1Luca Di Gaspero, Andrea Ermetici, Roberto Ranon Swarming in a Virtual World: A PSO Approach to Virtual Camera Composition. Search on Bibsonomy ANTS Conference The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF educational games, user adaptation, learning models
1Francisco Gallego, Faraón Llorens, Mar Pujol, Ramón Rizo Boosting human-level AI with videogames: Mad University. Search on Bibsonomy Kybernetes The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
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