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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/interact/KraaijenbrinkGCHH09>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Elise_van_den_Hoven>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Eva_Kraaijenbrink>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Frank_van_Gils>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Quan_Cheng>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Robert_van_Herk>
foaf:homepage <http://dx.doi.org/10.1007%2F978-3-642-03655-2%5F35>
foaf:homepage <http://dx.doi.org/10.1007/978-3-642-03655-2_35>
dc:identifier DBLP conf/interact/KraaijenbrinkGCHH09 (xsd:string)
dc:identifier DOI 10.1007%2F978-3-642-03655-2%5F35 (xsd:string)
dcterms:issued 2009 (xsd:gYear)
rdfs:label Balancing Skills to Optimize Fun in Interactive Board Games. (xsd:string)
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Elise_van_den_Hoven>
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Eva_Kraaijenbrink>
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Frank_van_Gils>
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Quan_Cheng>
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Robert_van_Herk>
swrc:pages 301-313 (xsd:string)
dcterms:partOf <http://dblp.l3s.de/d2r/resource/publications/conf/interact/2009-1>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/interact/KraaijenbrinkGCHH09/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/interact/KraaijenbrinkGCHH09>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/interact/interact2009-1.html#KraaijenbrinkGCHH09>
rdfs:seeAlso <http://dx.doi.org/10.1007/978-3-642-03655-2_35>
swrc:series <http://dblp.l3s.de/d2r/resource/conferences/interact>
dc:subject Balancing skills; board games; tangible interaction; game balance; interaction design; fun experience; social interaction (xsd:string)
dc:title Balancing Skills to Optimize Fun in Interactive Board Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document