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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/network/WangKCCZ12>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Min_Chen>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Ted_Taekyoung_Kwon>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Xiaofei_Wang>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Yan_Zhang>
dc:creator <http://dblp.l3s.de/d2r/resource/authors/Yanghee_Choi>
foaf:homepage <http://dx.doi.org/10.1109%2FMNET.2012.6135853>
foaf:homepage <http://dx.doi.org/10.1109/MNET.2012.6135853>
dc:identifier DBLP journals/network/WangKCCZ12 (xsd:string)
dc:identifier DOI 10.1109%2FMNET.2012.6135853 (xsd:string)
dcterms:issued 2012 (xsd:gYear)
swrc:journal <http://dblp.l3s.de/d2r/resource/journals/network>
rdfs:label Characterizing the gaming traffic of World of Warcraft: From game scenarios to network access technologies. (xsd:string)
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Min_Chen>
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Ted_Taekyoung_Kwon>
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Xiaofei_Wang>
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Yan_Zhang>
foaf:maker <http://dblp.l3s.de/d2r/resource/authors/Yanghee_Choi>
swrc:number 1 (xsd:string)
swrc:pages 27-34 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/network/WangKCCZ12/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/network/WangKCCZ12>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/network/network26.html#WangKCCZ12>
rdfs:seeAlso <http://dx.doi.org/10.1109/MNET.2012.6135853>
dc:title Characterizing the gaming traffic of World of Warcraft: From game scenarios to network access technologies. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 26 (xsd:string)