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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/books/sp/23/VermaABB23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ajay_Bansal>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ashish_Amresh>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tyler_Baron>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Vipin_Verma>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-031-33338-5%5F3>
foaf:homepage <https://doi.org/10.1007/978-3-031-33338-5_3>
dc:identifier DBLP books/sp/23/VermaABB23 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-031-33338-5%5F3 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
rdfs:label Software Engineering for Dynamic Game Adaptation in Educational Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ajay_Bansal>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ashish_Amresh>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tyler_Baron>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Vipin_Verma>
swrc:pages 43-62 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/books/sp/23/CB2023>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/books/sp/23/VermaABB23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/books/sp/23/VermaABB23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/books/collections/CB2023.html#VermaABB23>
rdfs:seeAlso <https://doi.org/10.1007/978-3-031-33338-5_3>
swrc:series <https://dblp.l3s.de/d2r/resource/collections/sp/23>
dc:title Software Engineering for Dynamic Game Adaptation in Educational Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InCollection
rdf:type foaf:Document