Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/ACMace/ArmitageS04
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/conf/ACMace/ArmitageS04
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Grenville_J._Armitage
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Lawrence_Stewart
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1145%2F1067343.1067377
>
foaf:
homepage
<
https://doi.org/10.1145/1067343.1067377
>
dc:
identifier
DBLP conf/ACMace/ArmitageS04
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1145%2F1067343.1067377
(xsd:string)
dcterms:
issued
2004
(xsd:gYear)
rdfs:
label
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Grenville_J._Armitage
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Lawrence_Stewart
>
swrc:
pages
257-262
(xsd:string)
dcterms:
partOf
<
https://dblp.l3s.de/d2r/resource/publications/conf/ACMace/2004
>
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/conf/ACMace/ArmitageS04/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/conf/ACMace/ArmitageS04
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/conf/ACMace/ace2004.html#ArmitageS04
>
rdfs:
seeAlso
<
https://doi.org/10.1145/1067343.1067377
>
swrc:
series
<
https://dblp.l3s.de/d2r/resource/conferences/ACMace
>
dc:
subject
Quake III arena, first person shooter, internet service provider, jitter, network games
(xsd:string)
dc:
title
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:InProceedings
rdf:
type
foaf:Document