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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/ACMace/GilleadeD04>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Alan_J._Dix>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Kiel_Mark_Gilleade>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1067343.1067372>
foaf:homepage <https://doi.org/10.1145/1067343.1067372>
dc:identifier DBLP conf/ACMace/GilleadeD04 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1067343.1067372 (xsd:string)
dcterms:issued 2004 (xsd:gYear)
rdfs:label Using frustration in the design of adaptive videogames. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Alan_J._Dix>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Kiel_Mark_Gilleade>
swrc:pages 228-232 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/ACMace/2004>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/ACMace/GilleadeD04/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/ACMace/GilleadeD04>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/ACMace/ace2004.html#GilleadeD04>
rdfs:seeAlso <https://doi.org/10.1145/1067343.1067372>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/ACMace>
dc:subject adaptable, adaptive, affective computing, emotion, frustration, videogames (xsd:string)
dc:title Using frustration in the design of adaptive videogames. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document