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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/ACMace/RodenP05>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ian_Parberry>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Timothy_Roden>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1178477.1178525>
foaf:homepage <https://doi.org/10.1145/1178477.1178525>
dc:identifier DBLP conf/ACMace/RodenP05 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1178477.1178525 (xsd:string)
dcterms:issued 2005 (xsd:gYear)
rdfs:label Designing a narrative-based audio only 3D game engine. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ian_Parberry>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Timothy_Roden>
swrc:pages 274-277 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/ACMace/2005>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/ACMace/RodenP05/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/ACMace/RodenP05>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/ACMace/ace2005.html#RodenP05>
rdfs:seeAlso <https://doi.org/10.1145/1178477.1178525>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/ACMace>
dc:subject audio, game engine, speech, virtual environment (xsd:string)
dc:title Designing a narrative-based audio only 3D game engine. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document