A curvilinear collision avoidance scheme for interactive 3D gaming environments.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/ACMace/SakrS08
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A curvilinear collision avoidance scheme for interactive 3D gaming environments.
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avatar, collaborative virtual environment, collision detection, curvilinear motion
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A curvilinear collision avoidance scheme for interactive 3D gaming environments.
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