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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/IEEEcgiv/CheahN05>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Kok-Why_Ng>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Thomas_C._S._Cheah>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FCGIV.2005.9>
foaf:homepage <https://doi.org/10.1109/CGIV.2005.9>
dc:identifier DBLP conf/IEEEcgiv/CheahN05 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FCGIV.2005.9 (xsd:string)
dcterms:issued 2005 (xsd:gYear)
rdfs:label A Practical Implementation of a 3-D Game Engine. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Kok-Why_Ng>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Thomas_C._S._Cheah>
swrc:pages 351-358 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/IEEEcgiv/2005>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/IEEEcgiv/CheahN05/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/IEEEcgiv/CheahN05>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/IEEEcgiv/cgiv2005.html#CheahN05>
rdfs:seeAlso <https://doi.org/10.1109/CGIV.2005.9>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/IEEEcgiv>
dc:title A Practical Implementation of a 3-D Game Engine. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document