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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/aiide/GoslenCRAL22>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Alex_Goslen>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Dan_Carpenter>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/James_C._Lester>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jonathan_P._Rowe>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Roger_Azevedo>
foaf:homepage <https://ojs.aaai.org/index.php/AIIDE/article/view/21953>
dc:identifier DBLP conf/aiide/GoslenCRAL22 (xsd:string)
dcterms:issued 2022 (xsd:gYear)
rdfs:label Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Alex_Goslen>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Dan_Carpenter>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/James_C._Lester>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jonathan_P._Rowe>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Roger_Azevedo>
swrc:pages 105-112 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/aiide/2022>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/aiide/GoslenCRAL22/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/aiide/GoslenCRAL22>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/aiide/aiide2022.html#GoslenCRAL22>
rdfs:seeAlso <https://ojs.aaai.org/index.php/AIIDE/article/view/21953>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/aiide>
dc:title Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document