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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/aiide/LingTG20>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Carlos_Garc%E2%88%9A%E2%89%A0a_Ling>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Konrad_Tollmar>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Linus_Gissl%E2%88%9A%C2%A9n>
foaf:homepage <https://ojs.aaai.org/index.php/AIIDE/article/view/7409>
dc:identifier DBLP conf/aiide/LingTG20 (xsd:string)
dcterms:issued 2020 (xsd:gYear)
rdfs:label Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Carlos_Garc%E2%88%9A%E2%89%A0a_Ling>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Konrad_Tollmar>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Linus_Gissl%E2%88%9A%C2%A9n>
swrc:pages 66-73 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/aiide/2020>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/aiide/LingTG20/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/aiide/LingTG20>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/aiide/aiide2020.html#LingTG20>
rdfs:seeAlso <https://ojs.aaai.org/index.php/AIIDE/article/view/7409>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/aiide>
dc:title Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document