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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/amdo/FioreSMRF14>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Eddy_Flerackers>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Fabian_Di_Fiore>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Frank_Van_Reeth>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Robin_Marx>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tom_Schaessens>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-319-08849-5%5F15>
foaf:homepage <https://doi.org/10.1007/978-3-319-08849-5_15>
dc:identifier DBLP conf/amdo/FioreSMRF14 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-319-08849-5%5F15 (xsd:string)
dcterms:issued 2014 (xsd:gYear)
rdfs:label Real-Time Hand-Painted Graphics for Mobile Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Eddy_Flerackers>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Fabian_Di_Fiore>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Frank_Van_Reeth>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Robin_Marx>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tom_Schaessens>
swrc:pages 148-159 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/amdo/2014>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/amdo/FioreSMRF14/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/amdo/FioreSMRF14>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/amdo/amdo2014.html#FioreSMRF14>
rdfs:seeAlso <https://doi.org/10.1007/978-3-319-08849-5_15>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/amdo>
dc:title Real-Time Hand-Painted Graphics for Mobile Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document