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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/ccnc/PaolilloCTBP24>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Bryan_Corradino>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Catia_Prandi>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Davide_Paolillo>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Gianni_Tumedei>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mariagrazia_Benassi>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FCCNC51664.2024.10454803>
foaf:homepage <https://doi.org/10.1109/CCNC51664.2024.10454803>
dc:identifier DBLP conf/ccnc/PaolilloCTBP24 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FCCNC51664.2024.10454803 (xsd:string)
dcterms:issued 2024 (xsd:gYear)
rdfs:label On developing a procedural level generator based on the Model Synthesis algorithm in the context of serious games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Bryan_Corradino>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Catia_Prandi>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Davide_Paolillo>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Gianni_Tumedei>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mariagrazia_Benassi>
swrc:pages 284-289 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/ccnc/2024>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/ccnc/PaolilloCTBP24/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/ccnc/PaolilloCTBP24>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/ccnc/ccnc2024.html#PaolilloCTBP24>
rdfs:seeAlso <https://doi.org/10.1109/CCNC51664.2024.10454803>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/ccnc>
dc:title On developing a procedural level generator based on the Model Synthesis algorithm in the context of serious games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document