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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/cgames/AmarasingheP13>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Dhanyu_Amarasinghe>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ian_Parberry>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FCGames.2013.6632621>
foaf:homepage <https://doi.org/10.1109/CGames.2013.6632621>
dc:identifier DBLP conf/cgames/AmarasingheP13 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FCGames.2013.6632621 (xsd:string)
dcterms:issued 2013 (xsd:gYear)
rdfs:label Real-time rendering of burning solid objects in video games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Dhanyu_Amarasinghe>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ian_Parberry>
swrc:pages 139-143 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/cgames/2013>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/cgames/AmarasingheP13/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/cgames/AmarasingheP13>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/cgames/cgames2013.html#AmarasingheP13>
rdfs:seeAlso <https://doi.org/10.1109/CGames.2013.6632621>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/cgames>
dc:title Real-time rendering of burning solid objects in video games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document