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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/cgames/ChowdhuryK12>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Michael_Katchabaw>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Muhammad_Iftekher_Chowdhury>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FCGames.2012.6314555>
foaf:homepage <https://doi.org/10.1109/CGames.2012.6314555>
dc:identifier DBLP conf/cgames/ChowdhuryK12 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FCGames.2012.6314555 (xsd:string)
dcterms:issued 2012 (xsd:gYear)
rdfs:label Software design patterns for enabling auto dynamic difficulty in video games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Michael_Katchabaw>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Muhammad_Iftekher_Chowdhury>
swrc:pages 76-80 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/cgames/2012>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/cgames/ChowdhuryK12/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/cgames/ChowdhuryK12>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/cgames/cgames2012.html#ChowdhuryK12>
rdfs:seeAlso <https://doi.org/10.1109/CGames.2012.6314555>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/cgames>
dc:title Software design patterns for enabling auto dynamic difficulty in video games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document