Real-Time Rendering of Human Hair Using Programmable Graphics Hardware.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/cgi/KosterHS04
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2004
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Real-Time Rendering of Human Hair Using Programmable Graphics Hardware.
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hair rendering, programmable graphics hardware, anisotropic reflection, shadow maps, opacity maps
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Real-Time Rendering of Human Hair Using Programmable Graphics Hardware.
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