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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/chi/MarshYSWNCVYK05>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Aditya_Varma>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chris_Kyriakakis>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Cyrus_Shahabi>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Eduardo_Carriazo>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Hyunjin_Yoon>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Kiyoung_Yang>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Luciano_Nocera>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tim_Marsh>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Wee_Ling_Wong>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1056808.1056983>
foaf:homepage <https://doi.org/10.1145/1056808.1056983>
dc:identifier DBLP conf/chi/MarshYSWNCVYK05 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1056808.1056983 (xsd:string)
dcterms:issued 2005 (xsd:gYear)
rdfs:label Automating the detection of breaks in continuous user experience with computer games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Aditya_Varma>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chris_Kyriakakis>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Cyrus_Shahabi>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Eduardo_Carriazo>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Hyunjin_Yoon>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Kiyoung_Yang>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Luciano_Nocera>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tim_Marsh>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Wee_Ling_Wong>
swrc:pages 1629-1632 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/chi/2005a>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/chi/MarshYSWNCVYK05/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/chi/MarshYSWNCVYK05>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/chi/chi2005a.html#MarshYSWNCVYK05>
rdfs:seeAlso <https://doi.org/10.1145/1056808.1056983>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/chi>
dc:subject 3D mediated environments, computer games, database storage and query, digital games, evaluation, presence, usability, user experience (xsd:string)
dc:title Automating the detection of breaks in continuous user experience with computer games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document