Automating the detection of breaks in continuous user experience with computer games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/chi/MarshYSWNCVYK05
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2005
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Automating the detection of breaks in continuous user experience with computer games.
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3D mediated environments, computer games, database storage and query, digital games, evaluation, presence, usability, user experience
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Automating the detection of breaks in continuous user experience with computer games.
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