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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/chi/YunSPD09>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chang_Yun>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Dvijesh_J._Shastri>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ioannis_T._Pavlidis>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Zhigang_Deng>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1518701.1519036>
foaf:homepage <https://doi.org/10.1145/1518701.1519036>
dc:identifier DBLP conf/chi/YunSPD09 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1518701.1519036 (xsd:string)
dcterms:issued 2009 (xsd:gYear)
rdfs:label O' game, can you feel my frustration?: improving user's gaming experience via stresscam. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chang_Yun>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Dvijesh_J._Shastri>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ioannis_T._Pavlidis>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Zhigang_Deng>
swrc:pages 2195-2204 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/chi/2009>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/chi/YunSPD09/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/chi/YunSPD09>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/chi/chi2009.html#YunSPD09>
rdfs:seeAlso <https://doi.org/10.1145/1518701.1519036>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/chi>
dc:subject game difficulty adjustment, human-computer interaction, stress monitoring, thermal imaging, video games (xsd:string)
dc:title O' game, can you feel my frustration?: improving user's gaming experience via stresscam. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document