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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/chiplay/GaisbauerRGH19>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Helmut_Hlavacs>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jaime_Andres_Garcia>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Werner_Gaisbauer>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/William_L._Raffe>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F3341215.3356255>
foaf:homepage <https://doi.org/10.1145/3341215.3356255>
dc:identifier DBLP conf/chiplay/GaisbauerRGH19 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F3341215.3356255 (xsd:string)
dcterms:issued 2019 (xsd:gYear)
rdfs:label Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Helmut_Hlavacs>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jaime_Andres_Garcia>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Werner_Gaisbauer>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/William_L._Raffe>
swrc:pages 397-404 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/chiplay/2019c>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/chiplay/GaisbauerRGH19/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/chiplay/GaisbauerRGH19>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/chiplay/chiplay2019c.html#GaisbauerRGH19>
rdfs:seeAlso <https://doi.org/10.1145/3341215.3356255>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/chiplay>
dc:title Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document