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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/cig/GillbergBSEG23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Alessandro_Sestini>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Andrew_Eakins>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Joakim_Bergdahl>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jonas_Gillberg>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Linus_Gissl%E2%88%9A%C2%A9n>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FCoG57401.2023.10333194>
foaf:homepage <https://doi.org/10.1109/CoG57401.2023.10333194>
dc:identifier DBLP conf/cig/GillbergBSEG23 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FCoG57401.2023.10333194 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
rdfs:label Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Alessandro_Sestini>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Andrew_Eakins>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Joakim_Bergdahl>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jonas_Gillberg>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Linus_Gissl%E2%88%9A%C2%A9n>
swrc:pages 1-8 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/cig/2023>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/cig/GillbergBSEG23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/cig/GillbergBSEG23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/cig/cog2023.html#GillbergBSEG23>
rdfs:seeAlso <https://doi.org/10.1109/CoG57401.2023.10333194>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/cig>
dc:title Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document