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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/cig/PowleyCGSN16>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Edward_Jack_Powley>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mark_J._Nelson>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Rob_Saunders>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Simon_Colton>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Swen_E._Gaudl>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FCIG.2016.7860438>
foaf:homepage <https://doi.org/10.1109/CIG.2016.7860438>
dc:identifier DBLP conf/cig/PowleyCGSN16 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FCIG.2016.7860438 (xsd:string)
dcterms:issued 2016 (xsd:gYear)
rdfs:label Semi-automated level design via auto-playtesting for handheld casual game creation. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Edward_Jack_Powley>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mark_J._Nelson>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Rob_Saunders>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Simon_Colton>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Swen_E._Gaudl>
swrc:pages 1-8 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/cig/2016>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/cig/PowleyCGSN16/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/cig/PowleyCGSN16>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/cig/cig2016.html#PowleyCGSN16>
rdfs:seeAlso <https://doi.org/10.1109/CIG.2016.7860438>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/cig>
dc:title Semi-automated level design via auto-playtesting for handheld casual game creation. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document