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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/comped/IrwinE19>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Michael_S._Irwin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Stephen_H._Edwards>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F3300115.3309517>
foaf:homepage <https://doi.org/10.1145/3300115.3309517>
dc:identifier DBLP conf/comped/IrwinE19 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F3300115.3309517 (xsd:string)
dcterms:issued 2019 (xsd:gYear)
rdfs:label Can Mobile Gaming Psychology Be Used to Improve Time Management on Programming Assignments? (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Michael_S._Irwin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Stephen_H._Edwards>
swrc:pages 208-214 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/comped/2019>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/comped/IrwinE19/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/comped/IrwinE19>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/comped/comped2019.html#IrwinE19>
rdfs:seeAlso <https://doi.org/10.1145/3300115.3309517>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/comped>
dc:title Can Mobile Gaming Psychology Be Used to Improve Time Management on Programming Assignments? (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document