Generation of the Euclidean Skeleton from the Vector Distance Map by a Bisector Decision Rule.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/cvpr/LiV98
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Generation of the Euclidean Skeleton from the Vector Distance Map by a Bisector Decision Rule.
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Generation of the Euclidean Skeleton from the Vector Distance Map by a Bisector Decision Rule.
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