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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/digitel/Hou10>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Huei-Tse_Hou>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FDIGITEL.2010.16>
foaf:homepage <https://doi.org/10.1109/DIGITEL.2010.16>
dc:identifier DBLP conf/digitel/Hou10 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FDIGITEL.2010.16 (xsd:string)
dcterms:issued 2010 (xsd:gYear)
rdfs:label Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Huei-Tse_Hou>
swrc:pages 213-215 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/digitel/2010>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/digitel/Hou10/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/digitel/Hou10>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/digitel/digitel2010.html#Hou10>
rdfs:seeAlso <https://doi.org/10.1109/DIGITEL.2010.16>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/digitel>
dc:title Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document