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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/dsie/LiL23a>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Min-Yang_Liu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tian-shu_Li>
foaf:homepage <http://dx.doi.org/doi.org%2F10.3233%2FFAIA231494>
foaf:homepage <https://doi.org/10.3233/FAIA231494>
dc:identifier DBLP conf/dsie/LiL23a (xsd:string)
dc:identifier DOI doi.org%2F10.3233%2FFAIA231494 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
rdfs:label Does the Manufacturing Industry Also Need Gamification? - A Gamification Design Practice for CNC Machine Tool Skill Training. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Min-Yang_Liu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tian-shu_Li>
swrc:pages 789-798 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/dsie/2023>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/dsie/LiL23a/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/dsie/LiL23a>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/dsie/dsie2023.html#LiL23a>
rdfs:seeAlso <https://doi.org/10.3233/FAIA231494>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/dsie>
dc:title Does the Manufacturing Industry Also Need Gamification? - A Gamification Design Practice for CNC Machine Tool Skill Training. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document