Controlling Viewpoint from Markerless Head Tracking in an Immersive Ball Game Using a Commodity Depth Based Camera.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/dsrt/GreuterR11
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Controlling Viewpoint from Markerless Head Tracking in an Immersive Ball Game Using a Commodity Depth Based Camera.
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Kinect, Commodity VR system, Depth Based Camera, real-time, serious games, tele presence, shared game space
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Controlling Viewpoint from Markerless Head Tracking in an Immersive Ball Game Using a Commodity Depth Based Camera.
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