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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/ecai/DyceMPSTP12>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Cl%E2%88%9A%C2%A9ment_Sipieter>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Guillaume_Tisserant>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Namrata_Patel>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Thibaut_Marmin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Violaine_Prince>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/William_Dyce>
foaf:homepage <https://ceur-ws.org/Vol-939/paper7.pdf>
dc:identifier DBLP conf/ecai/DyceMPSTP12 (xsd:string)
dcterms:issued 2012 (xsd:gYear)
rdfs:label Let the System Learn a Game: How Can FCA Optimize a Cognitive Memory Structure. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Cl%E2%88%9A%C2%A9ment_Sipieter>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Guillaume_Tisserant>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Namrata_Patel>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Thibaut_Marmin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Violaine_Prince>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/William_Dyce>
swrc:pages 45-52 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/ecai/2012fca4ai>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/ecai/DyceMPSTP12/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/ecai/DyceMPSTP12>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/ecai/fca4ai2012.html#DyceMPSTP12>
rdfs:seeAlso <https://ceur-ws.org/Vol-939/paper7.pdf>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/ecai>
dc:title Let the System Learn a Game: How Can FCA Optimize a Cognitive Memory Structure. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document