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dc:creator <https://dblp.l3s.de/d2r/resource/authors/Florian_Gei%E2%88%9A%C3%BCer>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Robert_Mattm%E2%88%9A%C4%BEller>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Thomas_Keller_0001>
foaf:homepage <http://dx.doi.org/doi.org%2F10.3233%2F978-1-61499-419-0-357>
foaf:homepage <https://doi.org/10.3233/978-1-61499-419-0-357>
dc:identifier DBLP conf/ecai/GeisserKM14 (xsd:string)
dc:identifier DOI doi.org%2F10.3233%2F978-1-61499-419-0-357 (xsd:string)
dcterms:issued 2014 (xsd:gYear)
rdfs:label Past, Present, and Future: An Optimal Online Algorithm for Single-Player GDL-II Games. (xsd:string)
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foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Robert_Mattm%E2%88%9A%C4%BEller>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Thomas_Keller_0001>
swrc:pages 357-362 (xsd:string)
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rdfs:seeAlso <https://doi.org/10.3233/978-1-61499-419-0-357>
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dc:title Past, Present, and Future: An Optimal Online Algorithm for Single-Player GDL-II Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document