Design Principles of Hardware-based Phong Shading and Bump Mapping.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/egh/BennebroekERW96
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/conf/egh/BennebroekERW96
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/H._R%E2%88%9A%C4%BEsseler
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/I._Ernst
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/K._Bennebroek
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/O._Wittig
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.2312%2FEGGH%2FEGGH96%2F003-009
>
foaf:
homepage
<
https://doi.org/10.2312/EGGH/EGGH96/003-009
>
dc:
identifier
DBLP conf/egh/BennebroekERW96
(xsd:string)
dc:
identifier
DOI doi.org%2F10.2312%2FEGGH%2FEGGH96%2F003-009
(xsd:string)
dcterms:
issued
1996
(xsd:gYear)
rdfs:
label
Design Principles of Hardware-based Phong Shading and Bump Mapping.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/H._R%E2%88%9A%C4%BEsseler
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/I._Ernst
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/K._Bennebroek
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/O._Wittig
>
swrc:
pages
3-9
(xsd:string)
dcterms:
partOf
<
https://dblp.l3s.de/d2r/resource/publications/conf/egh/1996
>
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/conf/egh/BennebroekERW96/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/conf/egh/BennebroekERW96
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/conf/egh/egh1996.html#BennebroekERW96
>
rdfs:
seeAlso
<
https://doi.org/10.2312/EGGH/EGGH96/003-009
>
swrc:
series
<
https://dblp.l3s.de/d2r/resource/conferences/egh
>
dc:
title
Design Principles of Hardware-based Phong Shading and Bump Mapping.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:InProceedings
rdf:
type
foaf:Document