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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/fdg/MartinHSN10>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Charles_E._Hughes>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Denise_M._Nicholson>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Glenn_A._Martin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sae_Lynne_Schatz>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1814256.1814262>
foaf:homepage <https://doi.org/10.1145/1814256.1814262>
dc:identifier DBLP conf/fdg/MartinHSN10 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1814256.1814262 (xsd:string)
dcterms:issued 2010 (xsd:gYear)
rdfs:label The use of functional L-systems for scenario generation in serious games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Charles_E._Hughes>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Denise_M._Nicholson>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Glenn_A._Martin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sae_Lynne_Schatz>
swrc:pages 6:1-6:5 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/fdg/2010pcg>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/fdg/MartinHSN10/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/fdg/MartinHSN10>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/fdg/pcg2010.html#MartinHSN10>
rdfs:seeAlso <https://doi.org/10.1145/1814256.1814262>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/fdg>
dc:title The use of functional L-systems for scenario generation in serious games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document