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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/fdg/SmithGOW11>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Alexei_Othenin-Girard>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Elaine_Gan>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Gillian_Smith_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jim_Whitehead>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F2000919.2000926>
foaf:homepage <https://doi.org/10.1145/2000919.2000926>
dc:identifier DBLP conf/fdg/SmithGOW11 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F2000919.2000926 (xsd:string)
dcterms:issued 2011 (xsd:gYear)
rdfs:label PCG-based game design: enabling new play experiences through procedural content generation. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Alexei_Othenin-Girard>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Elaine_Gan>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Gillian_Smith_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jim_Whitehead>
swrc:pages 7:1-7:4 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/fdg/2011pcg>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/fdg/SmithGOW11/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/fdg/SmithGOW11>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/fdg/pcg2011.html#SmithGOW11>
rdfs:seeAlso <https://doi.org/10.1145/2000919.2000926>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/fdg>
dc:title PCG-based game design: enabling new play experiences through procedural content generation. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document