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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/fie/CostaASJSRO23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Antonilson_da_Silva_Alcantara>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Elisiane_Monteiro_Soares>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Elziane_Monteiro_Soares>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Emanuel_Amoras_Rodrigues>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Igor_Ernesto_Ferreira_Costa>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Raimundo_Vi%E2%88%9A%C2%A9gas_Junior>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sandro_Ronaldo_Bezerra_Oliveira>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FFIE58773.2023.10343188>
foaf:homepage <https://doi.org/10.1109/FIE58773.2023.10343188>
dc:identifier DBLP conf/fie/CostaASJSRO23 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FFIE58773.2023.10343188 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
rdfs:label An Analysis of a Gamification Application for Teaching and Learning Knowledge Management under the Qualitative and Affective Computing Contexts. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Antonilson_da_Silva_Alcantara>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Elisiane_Monteiro_Soares>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Elziane_Monteiro_Soares>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Emanuel_Amoras_Rodrigues>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Igor_Ernesto_Ferreira_Costa>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Raimundo_Vi%E2%88%9A%C2%A9gas_Junior>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sandro_Ronaldo_Bezerra_Oliveira>
swrc:pages 1-9 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/fie/2023>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/fie/CostaASJSRO23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/fie/CostaASJSRO23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/fie/fie2023.html#CostaASJSRO23>
rdfs:seeAlso <https://doi.org/10.1109/FIE58773.2023.10343188>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/fie>
dc:title An Analysis of a Gamification Application for Teaching and Learning Knowledge Management under the Qualitative and Affective Computing Contexts. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document