Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/fplay/CowanK08
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Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.
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3D sound, GPU, convolution, game audio, real-time
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Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.
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