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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/fplay/NackeL08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Craig_A._Lindley>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Lennart_E._Nacke>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1496984.1496998>
foaf:homepage <https://doi.org/10.1145/1496984.1496998>
dc:identifier DBLP conf/fplay/NackeL08 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1496984.1496998 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
rdfs:label Flow and immersion in first-person shooters: measuring the player's gameplay experience. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Craig_A._Lindley>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Lennart_E._Nacke>
swrc:pages 81-88 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/fplay/2008>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/fplay/NackeL08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/fplay/NackeL08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/fplay/fplay2008.html#NackeL08>
rdfs:seeAlso <https://doi.org/10.1145/1496984.1496998>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/fplay>
dc:subject flow, game design, gameplay experience, immersion, psychophysiology (xsd:string)
dc:title Flow and immersion in first-person shooters: measuring the player's gameplay experience. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document